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Silver Miners Guide

Silver Miners Guide
A while ago I promised some of you to write up on silver miners. A lot of things happened since then, including me getting stuck in the hospital for 2 months, but a promise is a promise. Besides, I figured WSB only pays attention to the stocks, which already moved up significantly in the past few days, before falling off the cliff once we, retards, load up on calls. And as you’ve probably seen, silver has moved up ~8% in a few days (miners – 15% and more). So here we go.
This post is designed to give a start to those of you, who know nothing about this field and just want to dip their toes. In no way, shape or form I poses professional knowledge or formal education on mining, this is purely what I’ve learned speculating stocks.
Here you can find my basic write-ups on:
- precious metals ETFs
- gold miners
- jewelry public companies

1. Why invest in silver miners?
I’ll give you 5 reasons:
  1. Silver is a stronger (but riskier) hedge against monetary inflation: if you are right about inflation gold will move, but silver will move more;
  2. Silver has much more industrial usage than gold;
  3. Jewelers have bigger demand for silver than gold;
  4. Silver to gold price ratio is historically low right now and all commodities are undepriced compared to equity futures like S&P.
  5. Silver is future-proof, unlike gold: it is heavily used in solar panels and electronics. Also, 2019 industrial and jewelry demand of silver is very suppressed: only jewelry silver demand is estimated to lose 23% in 2020.
In fact, let’s talk about demand:
As of 2018, total demand was 32 146 tons of physical silver:
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Industrial use: 17997 tons (~ 56%);
Jewelry: 6611 tons (~ 21%);
Coins and bars: 5637 tons (~ 18%);
Silverware: 1900 tons (~ 6%).
Among industrial demand electronics contributes 7730 tons, while solar was already 2503 tons in 2018. This will only increase. Yep, you’ve probably thought that majority of silver is used on silver spoons that your grandma used to pick up in Target, while cool futuristic kids use lithium in Tesla’s. Turns out, solar panels already use more silver than all of the silverware combined.
There’s also another reason to play silver miners right now: it was harder hit by Covid lockdowns. Why so? Because majority of silver production is done in Latin America (in fact, out of 6 biggest producing countries – 4 are in Latin America) and Latin countries on average had much tougher lockdowns, compared to leading gold producers like Australia, China, Russia, etc.
2. How silver is mined?
Unlike some other metals, silver is never found on itself. It is always mined in ores that contain either of three large groups of metals: gold, copper, zinc and lead. Ore is then processed and refined to get the end product. Why is this important? Because when you build a model trying to forecast earnings of the company you can not focus on silver prices alone, you have to take every byproduct into consideration.
3. How to determine which mine is a good buy?
3.1. Let’s start by understanding metrics. Your regular EBITDA, EPS or even FCF won’t tell you much about where the miner is going, because
a) they do not determine the price of their product;b) they have no direct control over the longevity of the product source.
That’s why gold miners came out with their unique metrics by which they evaluate each individual mine and then calculate producer’s average. Those metrics are Cash Cost and All-in Sustaining Costs. Those are non-GAAP metrics and I’m not even sure if they are audited.
Cash costs include mine site operating costs such as mining, processing, administration, production taxes and royalties which are not based on sales or taxable income calculations, but are exclusive of amortization, reclamation, capital, development and exploration costs. AISC is, basically, a wider metric introduced later by World Gold Council. It includes every cost of running a mine excluding:• Income tax.• Working capital (except for adjustments to inventory on a sales basis).• All financing charges (including capitalized interest).• Costs related to business combinations, asset acquisitions and asset disposals.• Items needed to normalize earnings, for example impairments on non-current assets and one-time material severance charges.
If you want to learn more about quirks and features of those metrics I urge you to read this paper: https://digitalcommons.mtech.edu/mine_eng9/
So take metal futures prices average during quarter, subtract AISC and here goes your mine profit before taxes and royalty payments.
3.2. Silver miners now also use mostly AISC. And calculating silver production they use Ag Eq metrics, which is average ratio of silver to all other byproducts over the quarter. And when they present profits, they also use Ag Eq sold, which again include silver and all byproducts.
I would argue, that Ag Eq metrics are also misleading for silver miners. Because when a gold miners produce gold all other byproducts are not that numerous and, what’s more important, far, far cheaper, thus their impact is negligible. Silver is a different story. For example, let's take Caylloma mine, 2019. They produced 45.6kk lb of Zinc, 28.7kk lb of Lead and 0.9 kk oz of silver. In today prices this would be 58kk USD / 27kk USD and 23.4kk USD. As you can see, in fact silver's output for this mine is the smallest. I've even came across arguments, that silver should never be considered a main product, only a byproduct.
The problem for you is that you might be watching only silver prices, which, say increase 25% and wonder, why your miner isn’t doing so great, while ignoring that zinc and lead prices dropped and it had a bigger impact on your miner, than rising silver.
What you could use instead is a total cost of tonnes milled. Most miners publish this metric. And then model every metal received separately. In fact, most analysts try to model grades of mines, which is basically amount of useful stuff among all shit excavated. But we’re getting really too deep now.
3.3. Another extremely important thing to remember is a life of a mine. See, it can be very different: some mines can live 20 years, some are ending their life cycle. You open prospects of a miner and you search for the guidance on the next year and you see how much metals they plan to produce. Then you check expected life of their assets. If an asset is nearing it’s end, grades usually get lower, which means less profits. Also, investors put a pressure on a miner to replace dying asset, and if nothing is found in time – stock price tends to trade lower than what it’s cash flows might suggest.
There are also surprise scenarios like extending the life expectancy of a mine, or finding new deposits. But that’s a gamble.
Once a mine is done, it becomes a liability, instead of an asset, because it is put on care and maintenance, which is expensive and lasts years and years. That’s why I prefer junior miners with only few assets: they usually do not baghold liabilities from long-gone projects. And also it’s easier to model them.
3.4. Finally, pay attention to jurisdictions: how stable the local governments are, how corrupt or how focused on ESG standards. Unfortunately, mining is a risky business with bad rep (sometime deserved, sometimes not). That’s why a populist government can always blame miners on some environmental or social damage and close them down or nationalize the mine.
Bonus. Let’s look into my biggest silver position as of today: Fortuna Silver Mine (FSM).
Reasoning:
  1. Relatively stable jurisdictions of Mexico, Peru and Argentina;
  2. Heavy Covid lockdowns, so I could pick it up rather cheap;
  3. Peru and Mexico mines have at least 5 years of life;
  4. They have gold mine under construction in Argentina. It is expected to have 15 years of life and to produce 150k oz of gold per year at AISC 800 USD/oz. This is not yet properly priced in, because FSM is trading following mainly silver and silver miners ETFs. This is also in part because the project has been delayed several times. But they’ve already mined first 15k oz this year, so I have little doubt that they will achieve meaningful production next year.
  5. Relatively low cost of production;
  6. CEO is third generation miner and Peru national;
  7. They have increased their debt to finance Argentina project, but the net debt is not that big compared to Free Cash Flow;
  8. Sprott fund is heavily into this stock and so is Adrian Day (he has his own fund and also manages Peter Schiff’s funds while Peter sticks to ranting about the Fed on his radio).
I have a price target of 8.66 for FSM, with a rather conservative metal prices estimate.
Let’s sum it all up.
Why invest in a silver miner?
Because silver moves more than gold, because it has much more industrial and practical use and it has future upside.
How do you find good silver miners?
You pick stable jurisdictions, you look into byproducts and estimate if those also fit your outlook and price expectancy and, finally, you check the life expectancy of the mines. Of course, do not forget to look into the books and check the debt ratios.
To be fair, I’ll also list considerations why NOT to invest in a silver miner:
  1. company has almost no control over the price of the product;
  2. high political and social risks;
  3. uncertainty of the company’s future once it’s mines reach their end: there’ no guarantee that the management will be able to find an asset of an equal quality, thus rarely miners are ‘buy and hold forever’;
  4. no goodwill, brand value or any kind of a moat;
  5. mining industry has a bad rep and is often operating in remote areas, thus it’s very limited in it’s access to good labour;
  6. basically, no meaningful dividend.
Hope this helps someone to make an educated decision or to carry a deeper research. If any of you have questions or would like to discuss commodities – I’ll be glad. Also, I might do a write up on commodities that will be used in future green tech (EVs, solar, etc), since there’s so much more than just lithium. But we’ll see, ain’t promising anything this time ;)
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Heart of Deimos: Update 29

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Heart of Deimos: Update 29
Tenno,
Much awaits you in Update 29: Heart of Deimos. Unveil the secrets of Deimos, Mars' second moon. Discover what has been shrouded in mystery, hidden from the Origin System, and why this Infested moon has revealed itself only now. You may begin your search in the 'Heart of Deimos' Quest , eligible for players who have completed the Earth to Mars Junction.
Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised tutorial with the New Player Experience: Tutorial 3.0. If you've already awoken, you too can enjoy the refresh by visiting the Codex in your Orbiter.
Xaku – The community-designed Warframe is here! Meet an amalgam of three fallen Warframes from an age past whose pieces were assembled of the Void and reborn as one: Xaku. They call out to you.
The Helminth has arrived, Warframe's deepest customization system yet. Feed the Helminth to replace your Warframes' Abilities! To begin the feast, you must earn the Helminth Segment from the Entrati Syndicate within the Heart of Deimos.
As with all Mainlines, we cast a huge web of changes. You may find some placeholder and unfinished features as you explore all that Heart of Deimos has to offer - please let us know if you see anything amiss! Within the Entrati Syndicate there of course exists its own economy, of which we welcome your constructive feedback once you’ve delved into its features.
Enjoy the Heart of Deimos, Tenno!
NEW QUEST: HEART OF DEIMOS
Deimos emerges in Martian orbit, completely overrun by the Infestation… yet among the writhing mass, a distress call comes over a most ancient carrier wave.
A new Quest is available in your Codex, Tenno! The Prerequisite for ‘Heart of Deimos’ is completing the Earth to Mars Junction.
The “Heart of Deimos” Quest will introduce you to the newest Open World. Learn all about the denizens of THE CAMBION DRIFT, and the souls lurking in THE NECRALISK HUB!
If you buy Xaku with Platinum, you will receive a Riven Mod as a quest Reward in addition to the Xaku Blueprint.
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NEW OPEN WORLD: CAMBION DRIFT
The Cambion Drift is a dense open world on Mars’ infested moon of DEIMOS that connects to the Necralisk, a new Hub (detailed below). Below this Open World you will find an Underground, the second layer. You can find puzzles and mysteries below, as well as Necramech encounters! The Cambion Drift will be made accessible in the Star Chart once you’ve completed the Heart of Deimos quest.
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OPEN WORLD CYCLE: VOME VS. FASS
The Infested moon of Deimos is under a constant war between VOME and FASS. As you play, you’ll watch the feuding siblings reclaim dominance over Deimos and its denizens.
Vome - with her gentle watch. Fass - with his spiteful anger.
When Vome wins the sibling battle and watches over the Cambion Drift, formidable Infested enemies will lay dormant and you may come across friendly Necramechs on your travels. When Fass wins the sibling battle and watches over the Cambion Drift, those formidable Infested enemies will rise, and ruined Necramechs will lay silent throughout Cambion Drift. The more you play, the more you’ll discover about their watchful effects!
Beware, Tenno!
NEW HUB: NECRALISK The Necralisk is a Void Research Facility home to the ENTRATI - who you will learn much more about as you play the ‘Heart of Deimos’ Quest. To keep these notes spoiler free, we will simply provide the types of NPC vendors available within the Necralisk! Full services and details can be discovered in game after completing the Heart of Deimos Quest.
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NEW SYNDICATES:
Entrati The Entrati are the main Syndicate for the new Open World. Within The Entrati, you will be able to ascend the ranks with Entrati Tokens to earn rewards and the respect of this ancient Orokin bloodline.
Necraloid The Necraloid are the Operator Syndicate within The Necralisk. The War Within is required to access this Syndicate. Within the Necraloid, you will be able to ascend the ranks with Orokin Matrices and earn your very own Necramech and more! You will learn the true nature of THE VOID within the walls of the Necraloid as you progress. (See NECRAMECH section to learn more about the Necraloid Syndicate)
ENTRATI SYNDICATE ENTRATI TOKEN SYSTEM:
A key part of Heart of Deimos are the Tokens representing each of the Entrati members. These will be your key to progress throughout the ENTRATI Syndicate in order to gain Standing, and by talking to each Vendor and playing Bounties you can discover all there is to earn!
An important distinction from this Open World vs. others is that, due to the nature of the Entrati’s relationships to one another, we are using a symbolic Token system for all Syndicate Standing. As an example , this means by completing Bounties you will earn ‘Mother Tokens’, that you can redeem for Entrati Standing at any time within your Daily Limits. You can always earn more Mother Tokens than your Daily Standing Cap allows, meaning you can accrue and redeem at times convenient for you! (Read on below to see Daily Standing Cap changes!)
Bounties / Entrati Syndicate Leader: Mother
*Weapons & More: *
*Infested Kitguns will be offered by this Entrati member in a later Update to Heart of Deimos.
Fishing:
Conservation:
Mining: Otak
Oddities & Token Exchange:
NEW BOUNTIES & ISOLATION VAULTS
The Entrati are prepared to give a variety of new Bounty types to worthy Tenno - play them to earn new Rewards (including Xaku’s Components)!
Try out the new Endless Bounty to dig up Deimos rewards to your heart's content! Simply look for (ENDLESS) in the Bounty Description Title! Isolation Vaults await you as a part of these Bounties, tread with caution!
THE UNDERGROUND: Some high-level Bounties will allow you to explore THE UNDERGROUND - a region underneath Deimos with mystery, enemies, and new rewards! Engage with mysterious objects with your Operator, study memory puzzles, and more! The Isolation Vaults are filled with rot and reward!
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NECRALOID SYNDICATE NEW GAMEPLAY: NECRAMECH
Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.
In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!
*An additional Mech will be offered by this Entrati member in a later Update to Heart of Deimos.
Meet the Necramech:
NECRAMECH - as seen at TennoCon! Play the Heart of Deimos Quest to learn more about these machines.
*Find the Necramech Blueprint as well as its Components from the Necraloid Syndicate.
Ability 1: Necraweb Hurl a canister of graviton fluids to create a wide mire that will significantly slow enemies travelling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.
Ability 2: Storm Shroud Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.
Ability 3: Gravemines Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.
Ability 4: Guard Mode Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.
Necramech is compatible with Arch Guns with Gravimags installed!
NECRAMECH MODS:
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You will be able to Mod your very own Necramech using the 16 new Mods, obtained as drops from slain Necramechs.
Visit warframe.com/droptables for all your drop inquiries!
These 16 Necramech Mods are a mix of familiar Warframe Mods (Necramech Stretch, Necramech Intensify, Necramech Vitality, etc) as well as new Mod types specifically for the Necramech (Necramech Thrusters, Necramech Blitz, Necramech Refuel, etc).
NEW WEAPONRY: NECRAMECH WEAPONS Both the Cortege and Mausolon can also be used as Arch Guns!
CORTEGE An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. A heavy flamethrower with surprising range. Alt fire launches three projectiles in a fan pattern that explode, leaving a damaging area of effect for a short duration.
*Find the Cortege Blueprint as well as its Components from the Necraloid Syndicate.
MAUSOLON (given with first built Necramech) An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. Punishing automatic primary fire and an alt more that charges up to unleash a destructive beam of energy with a large explosion at point of impact.
*As outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!
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CONSERVATION _ VELOCIPOD - LIVING K-DRIVES_ Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!
PREDASITE These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below.
VULPAPHYLA These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below.
AVICHAEA This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild.
CRYPTILEX These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild.
*Each of these species have unique variants - find them all!
INFESTED FISHING Fishing on an Infested planet has some new challenges! Fish can be found flying (yes, flying) around the Cambion Drift, and come in a variety of flavors. Some fish will only be present during the Fass and Vome cycles and have various rarities!
Bait : Each time Fass and Vome duel in the Cambion Drift, the losing Wyrm’s body will scatter the landscape with its own Residue. Both the Fass Residue and Vome Residue can be picked up and used as Bait for the Infested Fish, using the Fishing Menu! Like with previous fishing systems, drop the Reside into the “water” and wait for the Fish to appear.
See the list of Fish below to learn more about each of the Infested Fish of Deimos and how some Fish only react to certain Residue. Visit the Entrati Syndicate Fishing member within the Necralisk to master the art of Infested Fishing!
Once you have completed the Heart of Deimos Quest, a new vendor will be able to provide you with the Spari Spear, as well as provide a location to turn in Fish for fish parts. The Fish on Deimos are unique creatures, so make sure you have the right equipment!
CAVE FISH:
SURFACE FISH:
NEW INFESTED RESOURCES
HARVESTING THE CAMBION DRIFT The Cambion Drift has a whole collection of new Resources to earn as you explore and delve into the Heart of Deimos. Unlike the more “natural” Resources of the Plains of Eidolon or the Orb Vallis, the Cambion Drift is a living, breathing landscape with a whole collection of Infested goodies to gather! Visit the Mining Entrati Syndicate member to learn more!
Mining GEMS
ALLOYS
NEW INFESTED COMPANIONS - REVIVIFICATION
The Cambion Drift is a hostile world. Even though several native species have adapted to surviving amongst the rampant Infestation, they still fall prey to it and its attacks. The Vulpaphyla and Predasite are no exception and are threatened by its vicious nature. You can save these Conservation creatures by wrangling them from the wild Infested landscape so that they may be treated at the Necralisk hub. There, you can assist in the administering of treatment and “Revivificate” them into Companions.
*Please note Infested Companion Imprints will come in another Update.
Here’s how it works:
1. Capture
First you must tranq and capture a Vulpaphyla or Presadite in a wounded state (creatures affected will have a certain glow to them after they have been wounded by the Infested). You must encounter these creatures while they are infected and tranq it before it loses its battle with the Infested. The captured Vulpaphyla or Presadite is then transported to the Necralisk.
Without intervention, these creatures are likely to succumb to the Infestation. Return to the Necralisk and speak to the Conversation Vendor to treat them with a mix of Mutagens and Antigens to heal it of its ailments.
2. Treat
Visit the Conservation Vendor and select “Vulpaphyla/Presadite Revivification” to get started in restoring the creature. There are three elements that will bring the creature to a restored state so that they may fight alongside you. The options available in these categories will determine the characteristics of your new Infested Companion:
Mutagens and Antigens can be purchased from the Conservation Vendor in Necralisk.
3. Keep or Release
After you have successfully saved the creature, you have the option to either keep or release it. Keeping the creature will make it available as a trusty Companion, while releasing the creature will put it back into the wild for a Standing gain with the Entrati.
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NEW INFESTED ENEMIES The DEIMOS creatures roaming the Cambion Drift feast on anything foolish enough to enter their desolate landscape. Fear the scuttling terror of the Deimos Carnis, the powerful slam of the Deimos Saxum and the subterranean terror of the Deimos Jugulus. With many legs and fearsome appetites, these infested creatures are waiting to devour any unwary Tenno that may cross their path!
NEW INFESTED ENEMY MOD SETS:
Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift.
Saxum Mod Set:
Jugulus Mod Set:
Carnis Mod Set:
NEW ENTRATI WEAPONS
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TRUMNA An ancient weapon designed by the Entrati. This heavy, oversized automatic rifle uses withering fire to suck vital essence from its enemies, charging up a devastating alt-fire arcing projectile with each successful hit.
*Acquire the Blueprints and Components for the Trumna from the Entrati Syndicate Weapons member!
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SEPULCRUM An ancient Entrati double-barreled pistol delivers twin projectiles that explode on impact. With each hit, siphon vital essence from enemies to charge up a deadly lock-on alt-fire attack.
*Acquire the Blueprints and Components for the Sepulcrum from the Entrati Syndicate Weapons member!
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NEW GAMEPLAY SYSTEM: THE HELMINTH REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop
Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.
The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.
Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!
Deep Dive:
How does it work?
To participate in the Helminth, you must obtain the ‘Helminth Segment’. This is acquired in the Heart of Deimos in the Entrati Syndicate Conservation member (once you are Rank 3 with Entrati) and is then crafted and installed on your Orbiter in the Helminth Room to begin your Helminth journey!
Once ready, there are 2 key things this System offers:
- You can replace 1 Ability per Warframe. - Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.
Who is this for?
We consider this a customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experience players could access the Segment and begin their journey with Helminth.
What are Resources / Secretions?
Virtually every Resource you’ve ever earned can be fed to Helminth - your stockpiles have a new home! This Feeding creates SECRETIONS , which allow you to utilize the Helminth for Ability customization. Helminth has a diverse appetite - make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you’ve fed Helminth will determine its willingness to reward secretions - change it up for best results!
Permanent?
Infused Abilities are removable with the click of a button - they will stay within a given Warframe as long as you decide you want it!
Subsuming a Warframe is permanent - only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.
Do Configurations matter?
You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.
You can have 1 different Ability infused PER config!
So if you have Excalibur in the chair - you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C!
For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!
What does Ranking Helminth do?
As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different - from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes!
What are the Helminth Abilities?
Helminth Provides unique abilities of their own:
"EMPOWER" "Increase the strength of your next Ability use."
“ENERGY MUNITIONS" "Increase the efficiency of your Ammo consumption."
"INFESTED MOBILITY" "Increase your parkour velocity."
"MARKED FOR DEATH" “Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it."
"REBUILD SHIELDS" "Instantly restore your shields."
"PERSPICACITY" "Automatically succeed at your next hack attempt."
"MASTER'S SUMMONS" "Heal your companion and call it to your side."
"EXPEDITE SUFFERING" "Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst."
What is Subsuming?
In addition to Helminth’s own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth’s memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes! Warframes can be Subsumed at any Rank (do not need to be Rank 30).
What is Infusion?
Infusion is the process of injecting a Warframe with an Ability - whether it be one of Helminth’s own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots).
What is Subsuming?
Subsuming is the act of permanently providing a base Warframe into the Helminth’s biology. 1 Warframe can be subsumed every 24 hours.
What Abilities are earned on Subsuming a Warframe?
The following table outlines the current Ability a given Warframe will provide on the Subsume action.
WARFRAME ABILITY AUGMENT DEV NOTES
Ash Shuriken Seeking Shuriken
Atlas Petrify Ore Gaze We will not create Rubble.
Banshee Silence Savage Silence
Baruuk Lull Endless Lullaby
Chroma Elemental Ward Everlasting Ward
Ember Fire Blast Healing Flame
Equinox Rest & Rage Calm & Frenzy We will use Rest or Rage depending on your Energy Colour.
Excalibur Radial Blind Radiant Finish
Frost Ice Wave Ice Wave Impede
Gara Spectrorage Spectrosiphon
Garuda Blood Altar n/a
Gauss Thermal Sunder n/a
Grendel Nourish n/a Keeps the heal and give Nourish Strike only.
Harrow Condemn Tribunal
Hildryn Pillage Blazing Pillage Drains 50 Energy instead of 50 Shield.
Hydroid Tempest Barrage Corroding Barrage
Inaros Desiccation Desiccation’s Curse
Ivara Quiver Empowered Quiver Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire.
Khora Ensnare n/a
Limbo Banish Rift Haven Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift.
Loki Decoy Savior Decoy
Mag Pull Greedy Pull
Mesa Shooting Gallery Muzzle Flash
Mirage Eclipse Total Eclipse Diminished Damage increase to 150% and cap Damage Reduction 75%. (Unmodded value)
Nekros Terrify Creeping Terrify
Nezha Fire Walker Pyroclastic Flow
Nidus Larva Larva Burst Radius reduced to 8m. (Unmodded value)
Nova Null Star Neutron Star
Nyx Mind Control Mind Freak
Oberon Smite Smite Infusion
Octavia Resonator Conductor
Protea Dispensary n/a Duration reduced 12 seconds. (Unmodded value)
Revenant Reave Blinding Reave
Rhino Roar Piercing Roar Diminished Damage increase 30% (Unmodded value)
Saryn Molt Regen Molt
Titania Spellbind Spellbound Harvest
Trinity Well Of Life Pool of Life Base Ability Buffed - Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal.
Valkyr Warcry Eternal War Attack speed increase reduced 30%. (Unmodded value)
Vauban Tesla Nervos Tesla Bank
Volt Shock Shock Trooper
Wisp Breach Surge n/a
Wukong Defy n/a Armor capped at 750. (Unmodded value)
Xaku Xata’s Whisper n/a
Zephyr Airburst n/a Base Ability Buffed - now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex.
Why do some Infused Warframe Abilities have these rules?
It was apparent in player feedback and our own play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.
What are my safeguards?
Since you can remove an Ability at any time with the click of a button, you’ll be able to safely experiment with many creative combinations.
For example, if you replace Grendel’s ‘1’, your kit doesn’t really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn’s PIllage on Inaros, you don’t get Shields, but you do get diminished ArmoShields on enemies on cast.
It’s all up to you - have fun experimenting, Tenno!
What about Damage buffing Abilities?
As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say - Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes.
What exactly is going on here with the Warframe Subsuming?
Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor.
Is ‘Helminth’ a permanent name?
Don’t like it? You can rename your Helminth at any time!
Is Helminth a Cat or Dog ‘Person’?
Well, you’ll find out…
https://www.youtube.com/embed/Kk3Gy151Bt0?feature=oembed
COMMUNITY CREATED WARFRAME: XAKU Neither he nor she, Xaku is a composite…. A Warframe assembly made of others lost in the early Entrati Void expeditions. Xaku has mastered this power of the Void to terrify and bewilder their adversaries.
Created by the community in the Community Created Warframe project from theme to aesthetic to Abilities. Xaku’s concept art was made by community fan artist Eornheit!
Since XAKU is a community Warframe, we will be doing a concerted second Phase of ability tweaks that is based on feedback on all platforms to ensure there are revisions from the community’s experiences. We will discuss this in a Dev Workshop as we get your feedback on our desks!
PASSIVE 25% chance for incoming weapon damage to pass through Xaku completely.
XATA’S WHISPER Wield Void Damage for all attacks from equipped weapons when activated.
GRASP OF LOHK Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.
THE LOST Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Cycle through them by tapping, and hold to cast.
ACCUSE - Create a radial fissure for a limited time that corrupts enemies who walk within its radius to fight alongside Xaku.
GAZE - Xaku releases a scream of the many voices within to lock up to two target enemies in place with a Void tendrils cage. Enemies who enter the radius of the trapped victims will have their Armor or Shields reduced.
DENY - Xaku fires a beam that deals Void damage and can clear Sentient damage resistances. Enemies that survive the blow are suspended in the air.
THE VAST UNTIME Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. While Xaku is in their skeletal form, they have 75% damage reduction and increased mobility. Recast at any time to bring Xaku back together again.
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XAKU COLLECTION Xaku arrives from the Void as a strange and enigmatic new force. Includes the Xaku Warframe, Xaku Kintsu Helmet, Artifex Syandana, and Quassus Warfan. Also includes 3-Day Affinity and Credit Boosters.
XAKU KINTSU ALT HELMET Xaku cuts a unique profile in this distinctive Alt Helmet assembled from the remains of several other, less fortunate Warframes. Concept art and sculpt of the Xaku Kintsu Alt Helmet was made by community TennoGen Artist Faven.
ARTIFEX SYANDANA This techno-organic Syandana fits over the shoulder, giving your Warframe a unique spiked silhouette. A signature Syandana for Xaku. Concept art for the Artifex Syandana was made by community fan artist Karu.
QUASSUS Flick away the enemy with this heavy Warfan. The Quassus scatters ethereal daggers that are even more deadly accurate when wielded by Xaku, their signature weapon. Concept art for the Quassus Warfan was made by fan artist Kedemel.
*Find the Quassus in the Market or the Blueprint in Entrati Bounties.
https://www.youtube.com/embed/FX-fwFXYmn0?feature=oembed
NEW PLAYER EXPERIENCE: REVAMPED TUTORIAL
Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised Tutorial.
Warframe’s new Tutorial continues the story introduced in the cinematic directed by Dan Trachtenberg. Elements that have become central to Warframe’s core gameplay, like bullet jumping, are now part of the tutorial. Traverse the Plains of Eidolon to escape Captain Vor and begin your quest to uncover forgotten memories!
Tenno who have already played through the Tutorial can play through the refreshed version by visiting the Codex Quest section under a new name ‘ *Awakening** ’ (also replayable)!
K-Drive Changes: For a while, we have received periodic requests to make weapons functional on K-Drives, and as a result, we have made Secondary Weapons usable while you glide in style! Please note that weapons are only usable when your K-Drive is on the ground, and will be stowed when jumping, doing flips, grinding, and other glinty maneuvers!
Mounting your K-Drive will appear as normal until you press the binding to equip your Secondary (default F key). Press again to put it away and do those sick moves.
2cb48dbb8bf84073b5a97a1e9e9f6516.jpg
NEW K-DRIVE MODS With the expansion of K-Drive functionality, we have introduced some new K-Drive Mods for you to use! Roky in Fortuna will have all of these new wares to exchange for Ventkids Standing, so make sure you pay the Ventkids a visit!
NEW PRIME WEAPON MODS
Paris Prime: Bhisaj-Bal - Restore 300 Health for every 3 Status Effects. +90% Status Chance.
Akstiletto Prime: Zazvat-Kar - +75% Ammo Efficiency while Airborne
Soma prime: Hata-Satya - Each hit increases Critical Chance by 1.2% (capped at 500%). Resets upon reloading or holstering.
Akbronco Prime: Damzav-Vati - +240% viral damage
*Find these new Prime Weapon Mods from the Weapon Entrati Syndicate member within the Necralisk!
NEW MARKET ITEMS
e833fa7617d4ed279a5b210a4c5c1f68.jpg
DEIMOS INFESTED BUNDLE You are pestilence and plague with the Deimos Infested Bundle. Includes the Zymos Pistol, Keratinos Claws, and Sordario Syandana.
ZYMOS Infect your foes with this spore-scattering pistol. Head shots burrow in and explode, releasing spore clouds that seek our nearby enemies.
*Find the Zymos Blueprint and its components from within the Entrati Syndicate!
KERATINOS Leave your mark with these infected claws with increased heavy attack range.
submitted by CephalonAhmes to Warframe [link] [comments]

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It's been done a million times already, but here's my own personal 5 tips for players starting Warframe!

Okay so first thing is first, I'm gonna try and keep this short and sweet and to the point. If you have any more in depth questions I'll be happy to answer!
So I've been playing Warframe for about 5 years now. I was there when the game was still finding it's own footing, and am still here now playing on PC mainly with the Fortuna update. So if you're a brand new player or coming back, hopefully this can help you in some way.
1: DON'T SPEND YOUR PLATINUM ON ANYTHING EXCEPT SLOTS FOR WEAPONS OR WARFRAMES!! (I know the new color pallets are nice, but don't. You'll thank me later)
2: Make it your goal (while still having good fun) to grind out your solar system as soon as possible. Clear all the missions on planets as they become available to you, instead of just sticking with story required missions only. Again, you'll thank me later. Just be sure to have fun and be productive in other ways too....
3: ... Such as farming literally every resource on the mission you're in. This is crucial in the beginning! Collect every chest and destroy every Rubido deposit as you go. Along with slaying bad guys of course.
4: Don't be afraid to use the "auto mod" feature. Modding takes time to learn, so while you're still figuring it out (which is a very important thing to do so do it ASAP), let the game take care of it for a bit instead of having random mods here and there slapped onto a frame or gun with no apparent reason.
5: Use the wiki and subreddit. Warframe has one of the best communities, and has for a while. Whether it's a new player needing help, or you're getting into the economy, refer to the wiki and warframe frequently for help. While a lot of things can be learned through simply playing and sticking with it, the community (myself included) is very happy to assist.
Bonus tip: avoid the plains of eidolon for now. It'll only cause more confusion.
submitted by DenryFoof to NintendoSwitch [link] [comments]

Warframe Pinball Concept for - Orb - Vallis

This is a concept for a digital multi-tiered set of mini-tables. If anybody wants to use this concept for anything, feel free to do so. You have my permission to strip the concept down for parts or use it as a whole; make with it what you like.
The game starts from the plunger launch, which acts as the entrance vent.
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Each playfield has access to a lower playfield (the caves) which can be used for cache, mining and fishing missions depending on the method of access.
Fishing also has two upper playfields; Coolant Reservoir and Transit Depot pond, each three fishing zones offers different fish. At the end of a fishing round, the caught fish will be disassembled into their respective parts and calculated for fishing bonus.
There are two missions that transfer from one playfield to the next. The player hits all the G - E - A - R targets to activate the gear menu hole. Once in the hole, use the selector screen to cycle through mission options (mining, fishing, hunting, archwing, k-drive). Archwing will open a gate to a hole which connects to a habitrail. The ball launches up the habitrail, taking the player to the desired main playfield. K-drive, after charging up the spinner, opens a gate in an orbital loop which leads to the next bonus playfield.
Eudico holds the missions. Sink the ball into the raised floor boss kickout hole, or field agent hole after a playfield has been captured, to select a mission.
To enter Ventkid playfield, rack up 5 Ventkid orbital loops in Fortuna and enter the ventkid kickout hole.
orbital loops leading to modeled habitrails. Shoot the lit loop to grind the crater tendrils and pick up the bonuses. Collecting all bonus tokens awards a k-drive part.
Holes leading to modeled habitrails. Shoot the lit hole to grind the crater tendrils and pick up the bonuses. Collecting all bonus tokens awards a k-drive part.
Grind that rail! Shoot the ramp into the funnel and hit rollover targets to rack up 3,000 K-drive points for a jackpot. Then lock the balls in the hole when lit to increase Ventkid standing. Get one jackpot to complete Roky.
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Fortuna's people are in constant need of parts. Share some of your catch, they'll remember you for it! Hit the target to light the kickout hole. Shoot the kickout hole to hook a fish and activate skill shot. Use the 2nd plunger to launch the captive ball into one of the three lit holes on the seven holed gauge to catch a fish. Dead center is the best, overshot is good, undershot is passing. Complete a round of fishing in all three areas to complete The Business.
  • Cave Mining: lower playfield
The taxmen have imposed strict regulations on mining, which I can't do anything about! So... go out and do it for me. Hit a target to focus on a mineral deposit, then shoot the kickout hole and activate skill shot. Use the 2nd plunger to launch the captive ball into one of the three lit holes on the seven holed gauge to laser the deposit. Dead center is the best, overshot is good, undershot is passing. Collect 5 deposits to complete Smokefinger
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Well, well. Here comes hope for the hopeless. Give me some good news, Stardust. Shoot Ticker's vari-target to buy debt bonds. The harder you hit it, the better it gets. Collect 1 of each bond to complete Ticker.
  • Rude Zuud's Murderizers: Fortuna rollover target
    Light up Z - U - U - D rollover targets over the flipper in-lanes and drain out-lanes. Lighting ZUUD activates a lit target at Zuud's shop. Hit the target to assemble a random kit gun, acting as the ball save in the out-lanes. Building a kitgun completes Rude Zuud.
  • Temple Fabrication playfield: Legs' mission
Step right up, quick and snappy, I pay some debt, you walk away happy! No money? Tell you what, I've got inside intel on a stash of muon batteries. All you have to do is waltz in there and take'em! There is a matter of not getting killed, but Anyo's wimpy taxmen shouldn't be a problem for you! Just go up the ramps before time runs out. Paint a mustache on that silly head while you're at it. Easy peasy. :: dropdown targets/taxmen pop up in front of each ramp :: Oh! Well, hey... let me know how this turns out. Bye. Steal 3 muon battery caches to complete Legs.
  • Ecological Hunting mission: Fungal forest orbital path on any playfield but Fortuna.
Scat! Fresh too! This is your chance to lure them in! Quick multiball activated (two balls). Shoot the orbital path to follow the tracks. Then shoot hole once to lock ball and call the animal. Skill shot will light up. Shoot again to activate Skill shot. Use the 2nd plunger to launch the captive ball into one of the three lit holes on the seven holed gauge to tranq the animal. Center is the best, overshot is good, undershot is passing. Lastly, shoot the lit ramp to tag the animal. 3 rescued animals rewards a floof (extra ball).
:: When all merchant quests have been completed :: Merchants of Fortuna multiball starts. Every shot to a merchant earns a Jackpot!
  • Grow Site
My cabbages! Release the Solaris scheduled for brain shelving. Hit the standup targets in sequence to hack security and free them from confinement!
  • Central Maintenance
Don't let them get a single one! Collect every container that drops. Shoot the lit ramps and don't let the dropdown targets stay up too long or they'll take a container.
  • Orokin Dig Site
This belongs in a museum! Hit the bumpers to fend off Corpus defenses and capture the dig site.
  • Retrieve the Caches: caves playfield
Follow the lights to hit cache targets. Hit them once to open the door (lower the dropdown) then sink the ball inside. First mission has one cache to find, then 2, then no more than 3 for future cache missions.
  • Spaceport
Little Duck Ball Lock 1/3. Complete D - U - C - K roll over targets above bumpers to light Little Duck target. Shoot target then shoot mission kickout hole to collect Vega toroid (+X multiplier).
*Enrichment Labs
Little Duck Ball Lock 2/3. Complete D - U - C - K roll over targets above bumpers to light Little Duck target. Shoot target then shoot mission kickout hole to collect Calda toroid (+X multiplier).
  • Temple of Profit
Little Duck Ball Lock 3/3. Complete D - U - C - K roll over targets above bumpers to light Little Duck target. Shoot target then shoot mission kickout hole to collect Sola toroid (+X multiplier).
When 5X in reached, Little Duck Multiball activates! Shoot bumpers to rack up Corpus kill counter bonus.
Vox Solaris' Grand Plan Mission:
To liberate the Solaris, we need to show Nef Anyo that we mean business. Right now, we don't hold enough leverage. So we need to get leverage. We have to be tactful, we just want our freedom, not to start a war with the Corpus. That means we all need to act as one when negotiating for fair wages and treatment, not just for some of us, but for all of us. We all lift together... or none of us do.
  • Reflector Control playfield mission
    Capture the station to start open communications with the orbital satellites. We need aerial support to smash the Profit Takers. Hit the condor (path leading to toy that drops taxmen every 7 seconds) before it can drop any taxmen. Take out those taxmen (dropdown targets) before they overrun the station! If player keeps RC mostly clear (less than half targets still standing) after 30 seconds, player can knock down the rest and lock ball to complete Reflector Control takeover.
Nef Anyo: "Eudico, what's going on down there?!"
Eudico: "We're going on strike, Anyo. We want an end in sight for all of our debts. We want better wages and better treatment!"
Nef Anyo: "An end in sight for your debts, hm? I think that can be arranged..."
:: Profit Taker hums online ::
Vox Solaris: "Oh, Nef. Naughty, naughty! You weren't thinking of doing something regrettable, were you? I'll just have to send out my enforcers to make sure you play fair."
Nef Anyo: "Eudico, are you allied with that rebel scum?! I'll have your head for this!"
Eudico: "Vox Solaris is nothing to do with me. Besides, you've already taken my head. In fact, I'll add that to our growing list of grievances."
  • Spaceport playfield mission
The spaceport is Nef Anyo's supply warehouse. Whether import or export, it goes through the spaceport. If we take this, his loyal taxmen will be crippled without the hope to resupply. It also contains one of the three shield generators for the profit takers. Once we knock those shields out, we'll be able to bombard them from the sky!
Shoot the lit ramps and lanes to weave through the corridors and vents. Eventually the shield generator will reveal itself. Hack the shield generator (hit the lit targets in sequence) to lower the security.
Nef Anyo: "Eudico. My Spaceport just went black. Is this the strike you were talking about?! This is terrorism! You can't think what you're doing is legal!"
Vox Solaris: "It wasn't her, Nef. I told you to play fair, but you wouldn't listen."
Nef Anyo: "What would you know about playing fair?! Stealing from me, killing my crewmen, holding my facilities hostage? I'm just trying to run a business. What did I ever do to you?"
Vox Solaris: "Slavery isn't fair, Nef."
Nef Anyo: "Who's a slave? I never bought anybody. Show me the receipts."
Vox Solaris: "At the current rate, the Solaris will die before their debts are paid. You put them there and you keep them there."
Nef Anyo: "I charge a fair price for my services. It just so happens that the work the Solaris choose to do doesn't pay very well. Maybe they should try out a more valuable trade skill. Is it my fault they don't study more? Is it my fault they don't work harder? They have free time they could use to better themselves. Their ineptitude is not my doing. Even if I wanted to pay the Solaris more, they don't bring in enough to afford it. Why, my actions are practically charitable."
Vox Solaris: "I've seen your records, Nef. I've audited them myself. I know what you can afford. Eudico, I'm sending a copy to you now. Have a look."
Eudico: "This is... wow! Is this really what we bring in? And you've been keeping this all for yourself?"
Nef Anyo: "Eudico, you're not going to believe him, are you? Be reasonable!"
Vox Solaris: "Reasonable, Nef? How about you call off those Profit Takers and sit down at the bargaining table, that sounds pretty reasonable."
Nef Anyo: "I've got to protect my investment. Eudico, even if it were true, surely you don't think it's wrong to start a business venture with the intention of making a profit."
Eudico: "The way you're doing it is wrong. This is wrong. We're providing you with more than enough profits to give us wages and benefits to cover our debts and then some."
Nef Anyo: "It seems we're at an impasse. I like my profits the way they are. I have faith that you'll come to your senses in time. Perhaps repossessing half of Fortuna will serve as a fitting reminder. Take heed, Eudico. End your silly strike now, get back to work. Sing another of those quaint work songs you people are so fond of."
  • Enrichment Labs playfield mission
The Enrichment Lab is Anyo's research facility. Apart from his more secret projects into objects recovered from Orokin dig sites, the facility boasts a particle accelerator beam chamber as well as another shield generator. That's not to mention the giant Profit Taker impaled on its rooftop. It uh... didn't land so gracefully after a test jump. The technology for the profit takers was derived from the ancient Orokin tech in the coolant towers. Long ago they were mobile automated beasts, changing the planet's boiling surface into a pleasantly habitable region of space. Now, unable to migrate, the reactivated devices have turned the Vallis into a frigid waste, where only the most persistent of species manage to survive. That's a theory, anyway.
Make your way into the facility, up the stairs and down through the vents (complete the ramp combos and shoot the habitrail poppers). Find a way to disrupt the power supply so you can disable the shield generator.
Smash open the confined animals/dropdown combos to stir confusion. Steal the experimental weapon from the testing range (hit the spinner loop). Hey, what's this on that operating table? It could be useful (hit the spinner loop again)... Toss the gun in the particle accelerator to disrupt the beam and cause an explosion in the chamber (hit the dropdown targets and shoot the kickoout hole to make the ball block the beam). The resulting power surge should buy us enough time turn off the shield generator. Shoot the lit lanes to weave through the vents. Eventually the shield generator will reveal itself. Hack the shield generator (hit the lit targets in sequence) to lower the security.
Nef Anyo: "Hmmm, shields are at 30%? This can't be right! Vox! Vox, I want to talk!"
Vox Solaris: "I'm glad to hear it, but why are you calling to me and not Eudico?"
Nef Anyo: "Forget Eudico. Forget the Solaris. You are clearly a man of sophistication worthy of my respect. Uh, ha ha. What would you say to a small compromise? Hm?"
Vox Solaris: "What did you have in mind, Nef?"
Nef Anyo: "I've been crunching the numbers and talking to my investors. We're prepared to offer you a very handsome lump sum in exchange for your cooperation. All we're asking is that you sit this one out. Just, go do something else.
Vox Solaris: "This is quite the offer, Nef. This is nearly half a solar cycle's profits."
Nef Anyo: "I know, I know, I'm too generous. But you're a busy man. A man deserving finer things. I think this whole matter is beneath you. The Solaris are beneath you. I know you can do better. I can help you do better! We can work together! Think of the profits we could make. You could be set for life."
Vox Solaris: "Say I accept. What happens then? Do you sit down with Eudico and hash out a fair an equitable plan for the future?"
Nef Anyo: "Don't - you - worry. Old Eudico and I are long time friends. Besties even. We're just having a little disagreement. Why, in a few months you'll look at our profit margin on the exchange and you'll see that everything's fine at Fortuna!"
Vox Solaris: "Double it."
Nef Anyo: "Pardon? Double what?"
Vox Solaris: "You're offering me half the profits from a solar cycle. I want you to double it. No, I want you to triple it."
Nef Anyo: "But, Vox, please. I don't have that much. You've seen my records."
Vox Solaris: "From the way things are going, Nef. You may lose more than I'm asking. Tell you what, you pay me what you've got now, and you can owe me the rest."
Nef Anyo: "Oh, I see what this is. You're trying to make this out to be some cruel irony, aren't you?"
Vox Solaris: "Is it working?"
:: Particle Accelerator explodes on a monitor behind Anyo. Anyo flinches ::
Nef Anyo: "I tried to be reasonable! If you insist on being attached at the hip with the Solaris, you can share their fate!"
:: Profit Taker lurches closer to Fortuna ::
  • Temple of Profit mission: 4 ball multiball with ball saver active
The Temple of Profit is just a cover. The hollow hallowed monument, apart from being another worship site for Nef Anyo's insane cult, houses the last shield generator and controls the Profit Taker currently headed toward Fortuna. There's a dig site underneath, likely an effort to connect the new facility with the underground delivery tunnels of the other locations.
First, need to get past the Profit taker (pop-up hazards used to simulate plasma bursts and a shifting legs to act as a barrier to reach a ramp to upper playfield. 4 shots locked up the ramp clears the Profit Taker). Then take the elevator (hole leading to lower segmented playfield) to the main base. Shoot the lit ramps and lanes to weave through the corridors and vents. Eventually the shield generator will reveal itself. Hack the shield generator (hit the lit targets in sequence) to lower the security. Then as a final touch, bash the Profit Taker control console with a hammer (hit the lit target multiple times).
:: Profit taker humms to a halt with a leg over the walls of Fortuna ::
Nef anyo: "No... No! This wasn't the deal! General, arm the destroyer. Rain hot plasma down on these heathens!"
Vox Solaris: "Is this really the Anyo brand of business you want your investors to see?"
Nef Anyo: "What are you talking about?"
Vox Solaris: "The system has been watching events unfold ever since I took the Reflector Control. We've been bouncing the feed off the solar satellites this whole time."
Eudico: "Nef Anyo, I beg you, please don't kill us. We want a fair negotiation that works for both of us."
Nef Anyo: "You... I... This is your fault! You have ruined me!"
Eudico: "There's still a chance for redemption. Just come talk to us. We can make everything right again."
Nef Anyo: "Yes. We can... We can make everything right again..."
Vox Solaris and Eudico: "Don't!"
Nef Anyo: "Give unto the void and your profits shall be returned a hundred fold!"
:: Plasma cannon from destroyer ship rains down on the Orb Vallis, obliterating the Profit Taker and damaging multiple facilities ::
Eudico: "Tenno, Nef has gone mad. You've got to do something. We've prepared a ship for you."
:: all playfield missions completed :: SUPER MULTIBALL JACKPOT!!!
  • Fortuna: complete
This is it! As the anthem plays, follow the lights across the play field, riding your railjack from satellite to satellite (shooting the lit satellite toys), reactivating the orbital defense grid using batteries made from the sentient tech at the Enrichment Labs. Shooting the spinner to take care of enemy fighters. Once the grid is active, that will take care of the small fries. Sink the ball into the special when lit kickout target to arm the main guns and enter skill shot. Use the 2nd plunger, crosshairs will target the ship's core, launch the captive ball into the lit hole on the seven holed gauge. If you succeed, it will blow the core and send a message to Nef Anyo about the power of collective bargaining and where he stands!
:: CRACK! :: Freedom! (Free game awarded)
submitted by sir_deadlock to Warframe [link] [comments]

List of Today's and Tomorrow's Upcoming Events

I will be bringing you upcoming events/announcements every day. If you want improvements to this post, please mention houseme in the comments. We will make improvements based on your feedback.
 
https://kryptocal.com | /kryptocal | Android | iOS | Telegram Interactive Bot (add cryptocalapp_bot) | Telegram Channel @kryptocal
 

ADD AN EVENT

If you like an event to be added, click Submit Event, and we will do the rest.
 

NEXT DAY UPCOMING EVENTS

 
General
Micro Exchange Demo March 30, 2019
Build Exchange March 30, 2019
MICRO Exchange Trollbox Release March 30, 2019
Product 3 Info Release March 30, 2019
Attends Block Community March 30, 2019
Zenon Distribution Cycle March 30, 2019
FunFair(FUN) Alice Cooper School’s Out March 30, 2019
DigixDAO(DGD) DigixDAO Governance Live March 30, 2019
SONM(SNM) Promotion & CloudFest March 30, 2019
ION(ION) Crypto Gravity 2 Release March 30, 2019
DubaiCoin(DBIX) ArabianChain Release March 30, 2019
Sumokoin(SUMO) New Pow Algorithm March 30, 2019
Simple Token(OST) Platform V0.10.0 Launch March 30, 2019
Vexanium(VEX) VEX on Block Community March 30, 2019
FUTURAX(FTXT) Voting Submission Ends March 30, 2019
Eden(EDN) Mainnet General Release March 30, 2019
Evimeria(EVI) Exchange Site on TESTnet March 30, 2019
Coin Burn March 31, 2019
Alexandria Protocol Beta Release March 31, 2019
WooCommerce Integration March 31, 2019
Swapp Whitepaper v1.0 Release March 31, 2019
Alpha Testnet Release March 31, 2019
Masternode Marketplace March 31, 2019
Exchange Goes Live March 31, 2019
ELO Exchange Launch March 31, 2019
Whitepaper Release March 31, 2019
Miner Configurable Policy March 31, 2019
UTXO Improvement March 31, 2019
Signature Validation March 31, 2019
Improved Data API March 31, 2019
More Transaction Metadata March 31, 2019
EPIC COIN Platform March 31, 2019
Marketplace Launch March 31, 2019
Stack Bonus Month 2 March 31, 2019
Multi Currency Deposits March 31, 2019
Swiftlance Beta Test March 31, 2019
Mainnet Release March 31, 2019
POS Integrations March 31, 2019
Alpha Version March 31, 2019
New Website Launch March 31, 2019
Zenon Distribution Cycle March 31, 2019
Ethereum(ETH) BT/OST/ETH Atomic Swaps March 31, 2019
Cardano(ADA) Shelley on Testnet March 31, 2019
NEM(XEM) Catapult Details Update March 31, 2019
Stellar(XLM) Horizon Update March 31, 2019
Stellar(XLM) Minor Release March 31, 2019
Dent(DENT) "World Telco" March 31, 2019
Dent(DENT) Afterburn Loyalty Program March 31, 2019
Electroneum(ETN) Swap, Crytrex, & Plugin March 31, 2019
Request Network(REQ) Mainet v2.0 March 31, 2019
Power Ledger(POWR) Community Product Demo March 31, 2019
aelf(ELF) Mainnet Launch March 31, 2019
Quantstamp(QSP) Smart Contract Security March 31, 2019
Quantstamp(QSP) Assurance Protocol March 31, 2019
SONM(SNM) Q1 Updates March 31, 2019
AdEx(ADX) Roll out the AdEx Marketp March 31, 2019
WaBi(WABI) Masternode Expansion March 31, 2019
WaBi(WABI) Tael Adoption Stats Page March 31, 2019
WaBi(WABI) Point of Sales Terminals March 31, 2019
WaBi(WABI) Fiat Payment Gateway March 31, 2019
Particl(PART) Marketplace Mainnet March 31, 2019
Nuls(NULS) NULS 2.0 Alpha Test March 31, 2019
Tierion(TNT) First Roadmap Publish March 31, 2019
Etherparty(FUEL) VANBEXgroup Rebranding March 31, 2019
HempCoin(THC) Major News and Updates March 31, 2019
YOYOW(YOYOW) Q1 Releases March 31, 2019
Viberate(VIB) Viberate Smart Contracts March 31, 2019
Crown(CRW) Jade Release March 31, 2019
Aeron(ARN) Business Development EMEA March 31, 2019
Synereo(AMP) Decentralized CDN March 31, 2019
Dimecoin(DIME) Staking Rewards March 31, 2019
Breakout(BRK) Drumora Asset Conversion March 31, 2019
Sumokoin(SUMO) Implement Bulletproof March 31, 2019
Hubii Network(HBT) Nahmii Mainnet Phase 3 March 31, 2019
Hubii Network(HBT) Monhtly Nahmii Airdriip March 31, 2019
TittieCoin(TTC) Mainnet Launch March 31, 2019
Capricoin(CPC) Mainnet Release March 31, 2019
Rawcoin(XRC) Source Code Release March 31, 2019
Nebulas(NAS) Testnet Developer Program March 31, 2019
Nebulas(NAS) "Go Nebulas" Launch March 31, 2019
Nebulas(NAS) Improve Project Process March 31, 2019
Nebulas(NAS) Framework Restructure March 31, 2019
QLINK(QLC) Mainnet Launch March 31, 2019
StrongHands(SHND) 100:1 Swap March 31, 2019
Cappasity(CAPP) WooCommerce Integration March 31, 2019
EXRNchain(EXRN) EXRNchain Alpha Release March 31, 2019
Aigang(AIX) Aigang (AIX) V3.0 Platform Release March 31, 2019
IOStoken(IOST) V0.9 Hermes March 31, 2019
Harvest Masternode Coin(HC) HAIL Protocol Development March 31, 2019
DATA(DTA) Data SDK Protocol March 31, 2019
DATA(DTA) DATA Ecosystem March 31, 2019
carVertical(cV) Staking Mechanism March 31, 2019
EDUCare(EKT) VM Virtual Machine March 31, 2019
Sparks(SPK) Whitepaper Updates March 31, 2019
Blockport(BPT) BPT 3.0 Full Release March 31, 2019
Zilliqa(ZIL) Token Swap March 31, 2019
Fortuna(FOTA) Rebranding March 31, 2019
Fortuna(FOTA) Rebrand March 31, 2019
adbank(ADB) Browser Extension Release March 31, 2019
Iungo(ING) Multi Cell Service March 31, 2019 [Possible Date]
WePower(WPR) Platform Beta & Auctions March 31, 2019
WePower(WPR) PPA Trading Launch March 31, 2019
DADI(DADI) Shop Added to Dadi.Cloud March 31, 2019
DADI(DADI) Linux Device Onboarding March 31, 2019
DADI(DADI) Network Explorer Live March 31, 2019
DADI(DADI) DADI Store Network-Ready March 31, 2019
Nucleus Vision(NCASH) [No
 
There are more events but this message got too long
submitted by cryptocalbot to kryptocal [link] [comments]

List of Today's and Tomorrow's Upcoming Events

I will be bringing you upcoming events/announcements every day. If you want improvements to this post, please mention houseme in the comments. We will make improvements based on your feedback.
 
https://kryptocal.com | /kryptocal | Android | iOS | Telegram Interactive Bot (add cryptocalapp_bot) | Telegram Channel @kryptocal
 

ADD AN EVENT

If you like an event to be added, click Submit Event, and we will do the rest.
 

NEXT DAY UPCOMING EVENTS

 
General
Micro Exchange Demo March 30, 2019
Build Exchange March 30, 2019
MICRO Exchange Trollbox Release March 30, 2019
Product 3 Info Release March 30, 2019
Attends Block Community March 30, 2019
Zenon Distribution Cycle March 30, 2019
FunFair(FUN) Alice Cooper School’s Out March 30, 2019
DigixDAO(DGD) DigixDAO Governance Live March 30, 2019
SONM(SNM) Promotion & CloudFest March 30, 2019
ION(ION) Crypto Gravity 2 Release March 30, 2019
DubaiCoin(DBIX) ArabianChain Release March 30, 2019
Sumokoin(SUMO) New Pow Algorithm March 30, 2019
Simple Token(OST) Platform V0.10.0 Launch March 30, 2019
Vexanium(VEX) VEX on Block Community March 30, 2019
FUTURAX(FTXT) Voting Submission Ends March 30, 2019
Eden(EDN) Mainnet General Release March 30, 2019
Evimeria(EVI) Exchange Site on TESTnet March 30, 2019
Coin Burn March 31, 2019
Alexandria Protocol Beta Release March 31, 2019
WooCommerce Integration March 31, 2019
Swapp Whitepaper v1.0 Release March 31, 2019
Alpha Testnet Release March 31, 2019
Masternode Marketplace March 31, 2019
Exchange Goes Live March 31, 2019
ELO Exchange Launch March 31, 2019
Whitepaper Release March 31, 2019
Miner Configurable Policy March 31, 2019
UTXO Improvement March 31, 2019
Signature Validation March 31, 2019
Improved Data API March 31, 2019
More Transaction Metadata March 31, 2019
EPIC COIN Platform March 31, 2019
Marketplace Launch March 31, 2019
Stack Bonus Month 2 March 31, 2019
Multi Currency Deposits March 31, 2019
Swiftlance Beta Test March 31, 2019
Mainnet Release March 31, 2019
POS Integrations March 31, 2019
Alpha Version March 31, 2019
New Website Launch March 31, 2019
Zenon Distribution Cycle March 31, 2019
Ethereum(ETH) BT/OST/ETH Atomic Swaps March 31, 2019
Cardano(ADA) Shelley on Testnet March 31, 2019
NEM(XEM) Catapult Details Update March 31, 2019
Stellar(XLM) Horizon Update March 31, 2019
Stellar(XLM) Minor Release March 31, 2019
Dent(DENT) "World Telco" March 31, 2019
Dent(DENT) Afterburn Loyalty Program March 31, 2019
Electroneum(ETN) Swap, Crytrex, & Plugin March 31, 2019
Request Network(REQ) Mainet v2.0 March 31, 2019
Power Ledger(POWR) Community Product Demo March 31, 2019
aelf(ELF) Mainnet Launch March 31, 2019
Quantstamp(QSP) Smart Contract Security March 31, 2019
Quantstamp(QSP) Assurance Protocol March 31, 2019
SONM(SNM) Q1 Updates March 31, 2019
AdEx(ADX) Roll out the AdEx Marketp March 31, 2019
WaBi(WABI) Masternode Expansion March 31, 2019
WaBi(WABI) Tael Adoption Stats Page March 31, 2019
WaBi(WABI) Point of Sales Terminals March 31, 2019
WaBi(WABI) Fiat Payment Gateway March 31, 2019
Particl(PART) Marketplace Mainnet March 31, 2019
Nuls(NULS) NULS 2.0 Alpha Test March 31, 2019
Tierion(TNT) First Roadmap Publish March 31, 2019
Etherparty(FUEL) VANBEXgroup Rebranding March 31, 2019
HempCoin(THC) Major News and Updates March 31, 2019
YOYOW(YOYOW) Q1 Releases March 31, 2019
Viberate(VIB) Viberate Smart Contracts March 31, 2019
Crown(CRW) Jade Release March 31, 2019
Aeron(ARN) Business Development EMEA March 31, 2019
Synereo(AMP) Decentralized CDN March 31, 2019
Dimecoin(DIME) Staking Rewards March 31, 2019
Breakout(BRK) Drumora Asset Conversion March 31, 2019
Sumokoin(SUMO) Implement Bulletproof March 31, 2019
Hubii Network(HBT) Nahmii Mainnet Phase 3 March 31, 2019
Hubii Network(HBT) Monhtly Nahmii Airdriip March 31, 2019
TittieCoin(TTC) Mainnet Launch March 31, 2019
Capricoin(CPC) Mainnet Release March 31, 2019
Rawcoin(XRC) Source Code Release March 31, 2019
Nebulas(NAS) Testnet Developer Program March 31, 2019
Nebulas(NAS) "Go Nebulas" Launch March 31, 2019
Nebulas(NAS) Improve Project Process March 31, 2019
Nebulas(NAS) Framework Restructure March 31, 2019
QLINK(QLC) Mainnet Launch March 31, 2019
StrongHands(SHND) 100:1 Swap March 31, 2019
Cappasity(CAPP) WooCommerce Integration March 31, 2019
EXRNchain(EXRN) EXRNchain Alpha Release March 31, 2019
Aigang(AIX) Aigang (AIX) V3.0 Platform Release March 31, 2019
IOStoken(IOST) V0.9 Hermes March 31, 2019
Harvest Masternode Coin(HC) HAIL Protocol Development March 31, 2019
DATA(DTA) Data SDK Protocol March 31, 2019
DATA(DTA) DATA Ecosystem March 31, 2019
carVertical(cV) Staking Mechanism March 31, 2019
EDUCare(EKT) VM Virtual Machine March 31, 2019
Sparks(SPK) Whitepaper Updates March 31, 2019
Blockport(BPT) BPT 3.0 Full Release March 31, 2019
Zilliqa(ZIL) Token Swap March 31, 2019
Fortuna(FOTA) Rebranding March 31, 2019
Fortuna(FOTA) Rebrand March 31, 2019
adbank(ADB) Browser Extension Release March 31, 2019
Iungo(ING) Multi Cell Service March 31, 2019 [Possible Date]
WePower(WPR) Platform Beta & Auctions March 31, 2019
WePower(WPR) PPA Trading Launch March 31, 2019
DADI(DADI) Shop Added to Dadi.Cloud March 31, 2019
DADI(DADI) Linux Device Onboarding March 31, 2019
DADI(DADI) Network Explorer Live March 31, 2019
DADI(DADI) DADI Store Network-Ready March 31, 2019
Nucleus Vision(NCASH) [No
 
There are more events but this message got too long
submitted by cryptocalbot to CryptoMarkets [link] [comments]

Speciality of Souls

I advise players of mine to not read further. Just to be sure, here are your discord nicknames: darthzeus, (黒猫), Lendagan, Raziel, Rhadamanth Nemes, SacredWKnight, Serifina, Gerven, Pancake, Staub, Moradin and anyone who wants to play in my (Prophecy Breaker on discord) games.
This is a big one, so strap your belts and keep your arms and legs in the vehicle at all times.

What is a soul?

A soul is a spirit of sorts inhabiting normally inanimate matter. It's the part of a creature that can reason, can perceive its surroundings (and use magic) and feel emotions. It's what each creature would call "I". Just for comparison, here are few things one's soul is definitely not - one's body and one's mind - both of these are left behind at the moment of one's death. Here are a few questionable aspects that very possibly both are and are not part of a soul - one's character, one's desires, or even one's memory. A soul is immortal.
The most physical representation of the soul would be the breath of a creature. Some consider the physical manifestations of the soul a creature's heart, or even their lungs, but these are very questionable. To steal someone's breath and store it in a container is to capture a sample of their soul.
Souls feel lost without a body or guidance, which is why there are two kinds of guides for the souls in the Ether called Psychopomps. One is the Psychopomp of Life, another one is the Psychopomp of Death. Little is known about these, it's not even known whether there's just one of each, or a whole nation of these.

Cycle of souls

One could start describing this cycle anywhere, but there's one place I consider the best to start at. When new life is made, the Psychopomp of Life takes one of the souls from one of the planes of afterlife, resets it completely, then sends it into the body of the child before it's born.
The child grows up and develops a mind of its own. This mind is the closest the material could be to a soul and it's the place where memories, personality and desires of the body are kept. It's what animates the bodies for spells such as Speak with Dead or necromantic corpse-animating spells.
But first, the living being has to die. At that point, it's visited by the Psychopomp of Death, who determines what afterlife the soul should go to and leads it there. Once the soul arrives there it gets a physical manifestation and becomes an outsider.
If the outsider dies outside of its corresponding afterlife, it travels there. However, if it dies in its own afterlife world, the Psychopomp of Life takes it prematurely, keeping it by hand for the next being that will be made.
Either Psychopomp can be persuaded to let the soul stay in its place for a bit longer. The only catch is the way in which it has to be persuaded - a game.
The Psychopomp can be challenged to any game, it's master of them all and they all have same mechanical rules when playing against one of the Psychopomps. You roll skill challenges against the Psychopomp, first one to get five successes wins the game. You apply any attribute modifier and proficiency bonus applicable (usually Intelligence + proficiency, if you are proficient in that game), and the Psychopomp adds +18 to its rolls. Unfair? Kinda, but they don't really do anything else to relax.

Soul Brand

It is a well known fact that when someone experiences something powerful, it leaves a mark on them. In the world of Sivobog, these marks take form of tattoos that are generally called soul brands. Some of these soul brands are well known even among the poorest farmers, while others could be studied for years before their meaning could be figured out fully. The stronger the experience, the larger and more complex the soul brand gets. They are caused by the source of magic and strong emotions that bend the Weave itself to attract it (unless I change my mind and decide to make the source of my magic different from Weave some other time... not that the label of the source matters). Sometimes, gods themselves choose to brand the souls. Below are some examples of most well known brands.
Brand of Unfavoured is by far the most common, and most well known of the soul brand. Granted only by the gods, it takes a form of a circle in the middle of the forehead of a creature. Usually, creatures that can polymorph or formerly favoured people are branded with this to be easily told apart from the rest, but cases of extreme resemblance of another favoured race by an unfavoured one are not an unheard reason of such branding either. Guards usually check for this brand at the gates to determine whether someone should or shouldn't be let into the city.
Death starts off as a tally mark on your chest, right above the heart. It shows up the first time someone returns from afterlife using magic such as Resurrection or some other special abilities, bypassing the Psychopomp of Life. The more times someone dies, the more tally marks show up, eventually becoming a complex pattern. In the history of Sivobog, the most complex Death soul brand recorded was held by the Kitt of 9 Lives, who has returned from the afterlife nine times. Shortly after that though, he died, and never came back.
Dealer's Brand is a complex abstract brand that appears on the left hand of someone who makes at least one deal with a fiend, genie, fey, celestial or similar extraplanar powerful being. The more deals someone makes, the larger this brand gets. For a fiend, it reaches at first halfway up to the elbow, after the second deal it reaches all the way to the elbow, third reaches halfway up to the shoulder, fourth reaches to the shoulder, and so on. Similar applies to the other creature types, just on different parts of your body. Most often, these deals are two-way - the dealer does something for you, and you do something for the dealer. When you do your part, the brand goes away more and more until all that's left is a small symbol on your left palm (or other appropriate body part depending on type of dealer), forever marking you as someone who made a deal.
Promised Afterlife is yet another soul brand made only by the gods. It's located on the back of one's neck, and depicts one of several different symbols, each corresponding to one afterlife. When the Psychopomp of Death comes to collect anyone bearing this soul brand, they will ignore any other guidelines and guide the soul to the promised afterlife. It can be a blessing from the gods, or a curse.
Brands take up various spots on one's body and manifest when one goes through something big, something that changes them forever. Whether it's a farm boy saving his mother from an orc attack, or a noble regretting burning down the whole city along with their family, a soul brand shows up.
What happens if someone gets their hand cut off though? Or loses skin that bears the brand? Well, the physical signs of this brand may be gone, but the spiritual part is not - the brand is present on the soul until the Psychopomp of Life resets it fully, removing all the brands too.

Kinds of Souls

Gods of Sivobog did not create all the souls the same way. Some of these souls weren't even created by them altogether, which is even stranger. Here's the list of the strange and unique souls of creatures that inhabit this world (in no particular order), as well as short descriptions of what's unique about their souls.

Fey

Since Feywild was created by gods that were not sober at the time, it makes sense that the Fey souls are not normal. Feywild overall is its own world with no afterlife, even if the Psychopomps can reach it. That's because the Psychopomp of Death has learned to ignore the Fey, for they have a way to put themselves back together.
Each Fey contains multiple souls. All that's needed for a Fey to be born is for enough fey souls to meet somewhere. Sometimes the Psychopomp of Life could assist in that, while other times an Archfey forms her followers, seeming as if she pulls them out of thin air. Most of the time however the Fey form by themselves.
When a Fey dies, its souls fly into the Feywild and there look for other souls to clump up with. When enough souls meet up, a Fey appears. Based on the numbers of souls, different kinds of Fey manifest. For example, one would need four souls to form a fairy, but twenty five to form a nymph. Speaking of...

Nymph and Liches

What could these two have in common? Well, their souls are actually stored in an object. For nymphs it's either a tree (dryad), body of water (undine) or mountain, cavern or other mineral deposit location (oread), while for a lich it's a phylactery. It may be silly to put these two together, but the resemblance is uncanny - when either of those dies, its body regenerates near to the object that holds their soul, as long as this object exists. However, there's a price both of them have to pay for eternal life. Nymphs are created by the archfey when someone wrongs them in an extreme way as a punishment. A lich on the other hand has to ritually sacrifice people in order to live longer because of the agreement between the Psychopomp of Death and the lich. This contract is established when one becomes a lich - someone still has to die though. The Psychopomp agrees to take a soul of another being from the lich's phylactery whenever he dies and the lich gets to live on.
Nymphs and liches are instantly killed if the object that keeps their soul inside of it gets destroyed. Nymph still counts as a fey, which means that it has multiple souls.

Genie

When someone or something dies in the Elemental Chaos, there's no way for the Psychopomp to reach this soul. That's why the soul is left in the Elemental Chaos, trapped forever. Well, at least until elements start to stick to the soul. Depending on the areas where the soul resides, different kinds of elements stick to it. Eventually over time, enough material is gathered. The soul is either overwhelmed by it, or starts to command it to form shape. In the case of former, the soul is lost to the elements, but in the latter, what we know as a genie takes form.
What makes these genies special is that they can gain their form back as long as they die in the Elemental Chaos. As soon as they die outside of it, the Psychopomp comes to collect their soul and brings it into the afterlife, making the genie dead forever.

Outsiders

Denizens of Heaven, Hell, Infelix, Fortuna, and Shadow are all manifestations of their souls in the most basic way. Through a mysterious process that takes place on the way from Prime planes into Afterlife, they gain a body that is not quite made out of elemental matter, a body that protects their soul. It's the closest representation of their soul that there could be. When it's destroyed, two things can happen based on where it is destroyed. If it's destroyed outside of their plane of origin, their soul travels through Ether there and the soul gains its body back. If it's destroyed on their plane of origin however, the soul is fired out into the Ether for the Psychopomp of Life to find. One exception to both of these is when an outsider dies in the Elemental Chaos, in which case it's very likely it will turn into a genie.

Dragons

Innately magical beings, dragons are one of the few truly immortal creatures. When a dragon reaches adulthood, its soul is strong enough to keep it alive indefinitely, allows the dragon to change shape and gives the ability to cast powerful spells. Dwarves and elves figured out a way of trapping a dragon's soul in a soulstone using a long and complicated ritual. Ever since Dragonslaying, the many soulstones are used to power machinery and keep up spells forever.
Dragons in the present times are very rare and hide away from people as much as they can, for they know that otherwise they would be hunted down and put into soulstones. When a dragon is in a soulstone, it can't really do anything besides observing everything within a certain radius and communicate telepathically with ones it can see.

Oozes

When Eldur created the first primordial oozes, he bestowed upon them the divine gift of digestion. Thanks to that, these seemingly non-sentient creatures have some of the worst souls one could imagine, one that devours other souls. When a creature dies inside of an ooze, its soul is trapped within ooze's soul until the ooze is killed. Not even the Psychopomp of Death can take the soul that's inside of an ooze out, because it's all slimy and gross and who would ever want to stick their hand into that.
This however results in most oozes suffering from multiple personality disorder, taking on many perspectives on the world and acting more conflicted the more souls it gathers.

Undead

Whenever a lower undead forms, it takes one component of the being(s) it's made of. When it's just the body, we are dealing with physical, also called "aethereal" undead - zombies, mummies, skeletons and other such undeads. When it's the soul, the undead take spiritual, also called "ethereal" form of a ghost, specter, and other. This is why lower undead either lack a soul, or consist of just their soul. Higher undead can have both body and soul, or even have a body that simulates the remains of its soul by being animated and possessing an intelligent reasoning mind.

Warforged

One of the rare races of the Sivobog's Material plane. Warforged are a mystery to most when it comes to the question of whether they have a soul or don't. There are four possible answers to this question, each with its own reasoning.
First and foremost the statement that warforged do not in fact have a soul. Some of the earliest models that can be still found roaming the world lack a soul completely, and thus are not detected by any soul-seeing abilities. That is the reason why this is the only certain option out of the four.
Second option, one that is still fairly probable, is that shardminds infuse the warforged with the souls of the fallen. Warforged do show sentience, personality, memories and sometimes even emotions, and tend to register as if they possessed a soul. Reasons why this option may not be true are for example the lack of tales of warforged in the afterlife, or any warforged created with soul brands on them.
Another possibility is that shardminds managed to simulate a soul, creating a new kind of soul - an artificial one. This kind of warforged could get soul brands and is detected by the magic as if it was a standard soul any humanoid could have. Once the warforged dies however the Psychopomp of Death would simply... not take its soul into the afterlife, knowing that it's completely artificial and does not belong into the natural cycle of souls.
Last but not least, there is the possibility that shardminds created a perfect immortal soul. If this was true and the truth came out into the public, the tables would turn into the shardminds' favor and most would be afraid of their power to create true living machines. Shardminds would show signs of both previous warforged that possess the soul, but they would at the same time be picked up by the Psychopomp and brought into the afterlife.
Which of these options is true is to this day unknown. The first one is confirmed for some warforged, but for those that have a soul in them... any of the last three could be true, with the last one being the least probable. This is possibly the greatest secret that shardminds have ever kept, and nobody can tell for sure what is true, not even warforged themselves.

Aberrations

These are by definition beings gods themselves did not make, and thus their souls should not have the same properties as the rest. The Psychopomps of Life and Death shy away from these souls, for they are hideous, ugly and forever cursed by being something that does not belong into this world. An unlucky fact is, that there are many, many more kinds of souls that the aberrations possess, some of which are named above too. Here are just a few of them I could conjure up and comprehend that weren't mentioned yet:
That should be all for the types of souls for now. Who knows, maybe I'll think up some more in the future. I've got my scopes on sphinxes, giants and some specific undeads, so we will see in time.

Soul Parasites

As it tends to be with all life, souls also have parasites of their own kind. These parasites attach to particular souls and don't let go, unless particular circumstances are fulfilled. Knowledge of these soul parasites is extremely rare, limited to gods and probably very few enlightened folk.
Parasites however have their etiquette. First and foremost - they won't latch onto a folk already inhabited by another soul parasite, that is considered very rude. Secondly, they do not even try to attach to gods and their souls because gods are immortal and immune to all kinds of diseases, so it would be useless to try and overcome this immunity. Thirdly and finally... they do not try to destroy one another.
I won't bother detailing mind flayers, because they are pricks. I'll just mention that they are in fact soul parasites.

Hearts

Hearts are beneficial soul parasites that channel Weave. They are technically a concentrated source of magic from their own plane. Each plane has a heart, so there is a Heart of Material, a Heart of Feywild, a Heart of Heaven, etc.. While it's mostly believed that the heart chooses souls it gets attached to, there are legends of some powerful beings tying the powers of the heart to themselves. When a heart doesn't find any suitable bearer, it takes form of a magic item (most often an amulet). The item can be picked up by anyone and be attuned to to grant amazing powers such as the ability to concentrate on any number of spells, cast any spell in existence, be immune to magic or even cast wish as many times as one desires.

Psyche Controller

Most mysterious of all soul parasites, known truly again just by gods and few creatures. These can be highly unpredictable and take perfect control of any soul they latch onto. All worlds (but not all planes) have very few of these, and oftentimes they're known for working in groups. They share a constant telepathic connection that is not magical in its nature, since it can work even in dead magic zones or antimagic fields. This inherent connection allows them to know of one another's general state and possibly their thoughts too. Usually they latch onto humanoids, and they stay with them more than often until the moment they die. It sometimes even seems like they choose a specific soul to latch onto based on the past of that certain character, their current state and other unknown conditions. A humanoid they latch onto is not aware of this since the Psyche Controller perfectly simulates its thoughts and actions as the soul itself would do them.
There are also known cases of a Psyche Controller controlling more than one soul at a time, either switching between them at whim or controlling multiple at the same time.
The worst part about all this is that the Psyche Controller did not realize what it is until it read all of this.

Soul Sight

People have long ago figured out a way of seeing others' souls in the most straightforward way. The easiest way would be to use detect magic, but that shows only the soul brands a creature has. If there was a creature with no soul brands (and there are a lot), one could not tell whether they have or don't have a soul just based on that. For more complicated kinds of detection, there's soulsight.
Soulsight
4th-level Divination (ritual) (Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard)
Casting time: 1 action
Range: Self
Components: V, S, M (vial or another tiny container holding your breath)
Duration: Concentration, up to 10 minutes ​
For the duration you can see souls of every creature within 60 feet of you as if it's a brightly shining ember. As an action you may peer into a soul of your choice and read what soul brands or soul parasites affect it, as well as the type of the soul.
The spell can penetrate most barriers, but can be blocked by a thin sheet of kalenite. It also does not detect anyone with a special protective platinum amulet made exactly for this purpose.
What exactly is kalenite? Well, it's a subject of a future article of mine. Until then though, feel free to replace it with another fitting material of your choice.
Truesight includes soulsight in it, since it's about seeing things as they are.
One last note - some creatures have innate everlasting soulsight, seeing the souls of creatures at all times. They can tell what kinds of soul brands the creatures possess, sense their presence, and... they can tell which creatures have the Psyche Controller parasite on them.
Thank you for reading and have a nice day!
P.S.: Special thanks to my proofreader Hoff! You're awesome!
P.P.S.: And to my people who I can discuss ideas with, thewickling and Lotrein, as well as all others! Thank you all!
Speciality of Souls on my blog
Edit: Link to my cosmology for the reference. Just the picture should be enough.
submitted by darude11 to DnDBehindTheScreen [link] [comments]

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