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Cyberpunk 2077 - Review Thread

Game Information

Game Title: Cyberpunk 2077
Platforms:
Trailers:
Developer: CD PROJEKT RED
Publisher: CD PROJEKT RED
Review Aggregator:
OpenCritic - 87 average - 89% recommended - 62 reviews

Note from OpenCritic:

Please note: This game has significant disparities in performance, player experience, and review scores between the PC, next-gen consoles, Xbox One, and PS4 versions.
The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.
This notice will be taken down in February 2021.

Recent News and Notable Information

SkillUp reports:
I have finished Cyberpunk but I will not have a review up today as I could not comply with CDPR"s embargo requirement that prohibited us from using our own recorded gameplay in the review. Instead, we were told to use b-roll, which is basically trailer footage.
Reviews should not be vehicles for rolling out more marketing material, so I'll put my review up when I'm able to show you the reality of the game with my own footage.
I'm also disappointed that no console review code was provided to any outlet...
Console games are often reviewed without their day one or even day zero patches, so Cyberpunk would not have been special in this regard. Its really lame that no reviewer can tell you how this game runs on console on the review embargo.
I absolutely love this game and I think CDPR did extraordinary work, but its clearly unfinished at this point and no review relying on trailer footage alone can properly convey that.
Fabian Mario Döhla (CDPR PR) regarding reviews being on the Day 1 patch or not (getting conflicting info regarding this so take it with a grain of salt):
They are not - a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update.
Toms Hardware Performance Review:
The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 2060 for 1440p ultra, and an RTX 2080 Super for 4K ultra. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 3070 for 1440p and RT ultra, and 3080 for 4K RT ultra. Based on what we're seeing, it looks like those recommendations are for 30-40 fps.

Critic Reviews

ACG - Jeremy Penter - Unscored

Video Review - Quote not available

Areajugones - Víctor Rodríguez - Spanish - 9.5 / 10
Cyberpunk 2077 is the ultimate power fantasy. A video game that takes the best of modern RPG, first-person shooter, stealth, and the open world and masterfully blends it into a single product. If Skyrim and GTA V marked a before and after for their genres at the beginning of the 2010s, Cyberpunk 2077 is called to do the same from this 2020.
Daily Mirror - James Ide - 5 / 5 stars
The game may not be perfect but given CD project Red's reputation for fixing and updating games Cyberpunk has a bright neon-lit future. It can proudly sit among its influences of Ghost in the Shell, Blade Runner and Neuromancer (as well as games like Deus Ex, System Shock) with its augmented head held high.
It's been a long wait, but the end result is a massive sprawling RPG with an incredible story, heart-pounding action, solid mechanics and customisation, offering you unparalleled player choice in a deep, atmospheric world that I can't wait to plug myself back into.
Destructoid - Chris Carter - 7.5 / 10
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.
Digital Spy - Owen Gough - 5 / 5 stars
We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future.
Easy Allies - Daniel Bloodworth, Ben Moore - Unscored

Video Review - Quote not available

Enternity.gr - Nikos Papakonstantinou - Greek - 9.5 / 10
CD Projekt RED is willing to take an even bigger risk and dare something very different, combining elements that they have proven to know well and elements which they have no previous experience in.
Eurogamer - Chris Tapsell - Recommended
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
Everyeye.it - Alessandro Bruni - Italian - 9 / 10
And it is precisely for this reason that, despite all the technical problems of the production, we cannot in any way fail to assign a vote of excellence to the work of CDPR: the defects will disappear over time, but already now Cyberpunk 2077 is a title which undoubtedly deserves a place of honor in all players' library.
GAMES.CH - Benjamin Braun - German - 88 / 100
Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsequences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.
GRYOnline.pl - Michał Mańka - Polish - 9 / 10
Cyberpunk 2077 proves that the developers have improved their skills since fantastic The Witcher 3. It is an excellent action RPG that would benefit from a longer delay to polish the various issues. However, no amount of bugs can diminish the immense pleasure of exploring this world.
Gadgets 360 - Akhil Arora - 3 / 10
The era of the PlayStation 5 and the Xbox Series X has arrived, but Cyberpunk 2077 is currently running on those next-gen platforms via backwards compatibility. A true next-gen update isn't due until sometime in 2021. That means CD Projekt Red developed a game for three platforms, and it's running on an acceptable level on just one (PC), provided you have the hardware. That is just plain ridiculous.
Game Informer - Andrew Reiner - 9 / 10
An open world you can get lost in and continue finding new things to do
GameHaunt - Mark Louis Salazar - 4 / 5 stars
Cyberpunk 2077 is of massive ambition, and the characters in it are brilliantly written and performed.
GameMAG - Александр Копанев - Russian - 9 / 10
It's definitely feels like with Cyberpunk 2077 CD Projekt RED tried to tell a really meaningful story, while using as a backdrop truly a unique setting. And all the while the developers made sure that the game still feels approachable by all kind of people, and that it presents itself with insane graphical fidelity painting an image of an eerily realistic world of tommorow. We doubt there's too many people who don't believe in CD Projekt RED, but in case you're one of them, be warned - Cyberpunk 2077 is something that will change the way you look at the gaming industry as a whole.
GameOnAUS - Royce Wilson - Essential
This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with.
GamePro - Dennis Michel - German - 83 / 100
Cyberpunk fascinates with its story and characters, but presents itself in a partially desolate state on consoles.
GameSpew - Richard Seagrave - 10 / 10
Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story.
GameSpot - Kallie Plagge - 7 / 10
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
GameWatcher - Marcello Perricone - 9 / 10
A remarkably well-executed open world game whose greatest heights exceed its deepest failings.
Gameblog - Gianni Molinaro - French - 7 / 10
Cyberpunk 2077 is a new masterpiece from CD Projekt RED, a huge, dense, vibrant, colorfoul and dark Sci-Fi RPG that any fan of the genre should step in. First because it will provide the sensation that the story really depends on you choices and that you have everything you need for your playstyle. Then because streets, stores, buildings, inhabitants of Night City won't get out of your head easily. You'll be happy to interact with Keanu Reeves, but the real star is this city and all it provides in terms of atmosphere, game mechanics and stories.
[OpenCritic note: Gianni Molinaro separately reviewed the next-gen (10) and current-gen (4) versions. The scores have been averaged.]
Gamerheadquarters - Jason Stettner - 10 / 10
Cyberpunk 2077 is the cyberpunk game of my dreams, it provides one of the most highly detailed environments I’ve ever seen, with an incredibly expansive and immersive narrative.
Gamers Heroes - Blaine Smith - 60 / 100
Cyberpunk 2077 is a great game, but it could have been an incredible game that defined a generation. Instead, it falls victim to its own ambition and the industry's constant desire to push, push, push it out. In its current state, it's not for the faint of heart, and even hardcore Cyberpunk fans may struggle to stay interested amidst all the crashes and issues. If you have yet to pick it up, wait a few months and you could very well be treated to the experience we were all hoping for at launch.
Gamersky - 不倒翁蜀黍 - Chinese - 9.1 / 10
Although there still exist a lot of technical glitches, Cyberpunk 2077 stands out in terms of cyberpunk concept, story-telling, characters, level-design, combat, and so forth. It's a pleasure to spend hundreds of hours in the Night City, and I believe it would be one of the greatest open-world RPGs in the next decade.
GamesBeat - Jeff Grubb - 3 / 5 stars
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
GamesRadar+ - Sam Loveridge - 5 / 5 stars
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
Geek Culture - Marion Frayna - 9.1 / 10
The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint.
Giant Bomb - Unscored
Early Impressions Discussion: They should have delayed this game even more
One word: undercooked
God is a Geek - Mick Fraser - 10 / 10
Despite a few flaws, Cyberpunk 2077 is one of the most consistently astounding pieces of media I've ever had the pleasure of consuming.
Hobby Consolas - David Martinez - Spanish - 98 / 100
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough).
IGN - Tom Marks - 9 / 10
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
IGN Italy - Davide Mancini - Italian - 9.3 / 10
Cyberpunk 2077 is like an addictive, huge, impressive braindance, where the feelings are real, while sometimes you see the puppet strings. It's an ambitious RPG, where narration, decisions and dialogue are far more important than combat, wrapped around a lot of fun, but usual and not always perfect, action mechanics. Engaging and marvellous to play, Night City on high-end PCs is stunning to see and super stylish. Cyberpunk 2077 is worth the wait, because the adventure of V and Johnny Silverhand is greater than the sum of its parts.
INDIANTVCZ - Filip Kraucher - Czech - 10 / 10
Cyberpunk 2077 offers a great sci-fi experience in which you can get lost for hours. It is not a revolutionary title in its genre, but it brings fresh changes. Whether it's new tasks, well-written dialogues, and characters, good stylized graphics, or very pleasant controls. Decision-making constructions leave you free where you need them. Conversely, they bind you in places where it is important. Everything fits together thanks to that. And if you were afraid that Cyberpunk 2077 would be a debacle. Throw this worry behind your head. Enjoy Night City to the fullest!
Kotaku - Riley MacLeod - Unscored
I haven’t fallen in love with playing Cyberpunk 2077, but I haven’t loathed it either. Some moments have been exciting or moving, while others have just felt like stuff to do.
M3 - Raphael Cano Felix - Swedish - 5 / 5 stars
A more emotive and engaging title is hard to find.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 85 / 100
Cyberpunk 2077 offers an experience that players who love the genre should definitely try despite the bugs and big problems it contains.
Metro GameCentral - GameCentral - 8 / 10
A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic.
PC Gamer - James Davenport - 78 / 100
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
PCGamesN - Richard Scott-Jones - 9 / 10
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
PCMag - 3.5 / 5 stars
I fell in love with Night City, warts and all. If its many bugs can get ironed out, Cyberpunk 2077 is a potential Game of the Year candidate. Here’s hoping that CD Projekt Red can quickly push out fixes.
PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10
Cyberpunk 2077 is huge, steeped in sex, satisfying shooting, and the expansion of individual elements delights. It's one of those productions you want to get ing into to get to know its charms and enjoy every moment in Night City.
Polygon - Carolyn Petit - Unscored
Cyberpunk 2077 is dad rock, not new wave
PowerUp! - Leo Stevenson - 10 / 10
Frankly, Cyberpunk 2077 is the best video game I've ever played
Press Start - Brodie Gibbons - 9 / 10
Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling.
Push Square - Robert Ramsey - Unscored
We're still playing Cyberpunk 2077 in order to bring you a finished review, but it's impossible to recommend picking this game up at launch on PS4 or PS4 Pro. On PS5 via backwards compatibility, there's still fun to be had - a glimpse of the game's excellent potential - but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment.
RPG Site - 9 / 10
When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
SECTOR.sk - Peter Dragula - Slovak - 10 / 10
Absolutely stunning action game with a lot of content, deep RPG progres and dialogue. Another master-piece from CD Projekt Red!
Saudi Gamer - عصام الشهوان - Arabic - 8 / 10
An ambitious, maybe over ambitious, thrilling ride that falters when it comes to execution. The developer's strength shines through the world building and production, resulting in a unique mix that is let down by a myriad list of technical and AI problems.
Screen Rant - 4 / 5 stars
Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.
Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available

Spaziogames - Italian - 9.5 / 10
Cyberpunk 2077 traces a new path for the open-world RPGs, telling a thought-provoking story about the dangerous drifts of humankind.
Stevivor - Jay Ball - 9.5 / 10
The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game.
The Digital Fix - Andrew Shaw - 10 / 10
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
The Games Machine - Danilo Dellafrana - Italian - 9.5 / 10
Cyberpunk 2077 is a wild journey within an incredibly fascinating setting; some technical uncertainties destined to disappear and a partial repetitiveness limit its glory, but overall it is an adventure worthy of William Gibson himself. Cyberpunk 2077 allowed me to finally feel immersed in that pen & paper RPG I discovered in 1988, pouring rain clouding my view in a kaleidoscope of neon signs, just as I had imagined while leafing through those pages. Some may not consider it a perfect game, but I do.
TheGamer - Kirk McKeand - 5 / 5 stars
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
TrueAchievements - Heidi Nicholas - 4.5 / 5 stars
It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it.
TrustedReviews - Jade King - 4 / 5 stars
CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative
Twisted Voxel - Ali Haider - 7 / 10
Too ambitious for its own good, Cyberpunk 2077 attempts to do too much and falters in its execution as a result. Despite its issues, it’s better than the sum of its parts and might be worth checking out for fans of action RPGs.
VG247 - James Billcliffe - 5 / 5 stars
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Windows Central - Jez Corden - 5 / 5 stars
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Worth Playing - Chris "Atom" DeAngelus - 6.5 / 10
It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. I might change my tune in a few months, when patches have rolled out, but even when playing the best version available on the PlayStation systems, there's no getting around it: Cyberpunk 2077 might have been mocked for its delays, but it needed more of them. You'll still have fun if you pick it up now, but unless you're dying for it, it's best to wait until it's been patched and improved.
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Little Nightmares II - Review Thread

Game Information

Game Title: Little Nightmares II
Platforms:
Trailers:
Developer: Tarsier Studios
Publisher: BANDAI NAMCO Entertainment
Review Aggregator:
OpenCritic - 83 average - 92% recommended - 84 reviews
NB: to fit Reddit's character limit, the following list is not including non-English written reviews.

Critic Reviews

Attack of the Fanboy - Tasha Quinn - 4 / 5 stars
Little Nightmares II excels at creating a truly eerie atmosphere that'll stay with you even after you've put your controller down.
AusGamers - Kosta Andreadis - 8.4 / 10
Being placed in a world akin to a setting kids might be whisked away to if they were transported to a nightmarish version of their own imagination -- by that interdimensional beast that lives underneath their floorbirds -- it's, yeah, terrifying.
COGconnected - Jaz Sagoo - 90 / 100
Being almost double the length of its predecessor, Little Nightmares II is a larger, more disgusting beast that is essential to gamers that are intrigued by the morbid. Whether you enjoy art, cinema, or games that explore themes of the grotesque, there are not many examples of it being done this well.
Chicas Gamers - Estela Villa - Spanish - Unscored
Little Nightmares 2 is a game where the central theme is escapism through the journey of Mono and Six. The title will explore the consequences of living a life full of distractions while hiding from the painful truth of existence. Undoubtedly a great game that despite its short duration, will keep you tense and will make you think a little to solve its puzzles.
Cultured Vultures - Ryan Stevens - 8.5 / 10
Little Nightmares 2 is an ambitious, thrilling sequel that occasionally reaches just beyond its grasp, but stays engrossing and terrifying the whole way through.
DASHGAMER.com - Dan Rizzo - 9 / 10
Little Nightmares 2 is undoubtedly unmissable. [...] The insidious nature that carries its twisted aura throughout the campaign, ensures to encapsulate apprehension, awe, disgust, dismay, hatred, panic, abhorrence and terror.
Daily Mirror - Ryan Brown - 4 / 5 stars
A Nintendo Switch copy of this game was provided for review purposes.
Little Nightmares II is out February 11 on Nintendo Switch, PlayStation 4, Xbox One, and PC for £29.99.
Daily Star - 4.5 / 5 stars
A top effort, and we’re already looking forward to Little Nightmares 3.
Darkstation - Sam Hallahan - 5 / 5 stars
Little Nightmares II builds greatly upon what the first title achieved, and pushes with great effort to accomplish even more in its setting, design, and gameplay - and it absolutely succeeds in every area of the game.
Destructoid - Jordan Devore - 8.5 / 10
Whether you're a seasoned survivor or an all-new player, you'll have a thrilling time with the sequel. It's ideal to start from the beginning, but it's not mandatory – this freaky story stands on its own.
Digital Chumps - Ben Sheene - 9.5 / 10
Little Nightmares II builds on the original's macabre formula of unsettling imagery and clever puzzles by crafting more diverse environments and expanding the player's toolset for solving and escaping tense situations.
Easy Allies - Brad Ellis - 8.5 / 10
Little Nightmares II once again takes you on a disturbing journey through a vividly realized world.
Eurogamer - Vikki Blake - Recommended
Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations.
GAMES.CH - Sönke Siemens - German - 83 / 100
Despite some rather annoying trial-&-error sections and puzzles which feel a bit too easy, Little Nightmares 2 managed to excite us from start to finish. Visuals are great, sound design is awesome, gameplay offers a fair amount of variety and the environmental story-telling again works excellent. Sadly this scary adventure is already over after roughly seven hours.
Game Informer - Jeff Cork - 9.3 / 10
This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you
Game Rant - Dalton Cooper - 4 / 5 stars
Little Nightmares 2 makes some major quality of life and gameplay improvements while still delivering plenty of scares to keep players on edge.
Game Revolution - Mack Ashworth - 7.5 / 10
Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don’t overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world.
GameByte - Lara Jackson - 9 / 10
If you enjoy dark stories, difficult gameplay and the original game, Little Nightmares 2 is absolutely a must-play dark fairytale that you shouldn’t miss out on (if you can help it)! LN2 is a triumph for Tarsier Studios, but definitely needs to rethink accessibility.
GameGrin - Adam Kerr - 10 / 10
A fantastic sequel soaked in atmosphere and tension. Little Nightmares II surpasses its predecessor far beyond what anyone would have expected. An outstanding finale which stretches from the finale boss fight from the closing credits will have fans desperate for a third installment.
GamePitt - Rob Pitt - 9 / 10
Little Nightmares II is a great continuation of the grotesque exploration puzzle series. The game is a solo adventure, yet you’ll be joined by the protagonist of the previous game, both working together to discover the reason behind the strange signal and put an end to its hypnotic control. Some parts can get frustrating when trying to run away or solve a puzzle with a timer before you get slaughtered, but this only leads to a lot of satisfaction upon completion. Aside from a few issues with the controls, there’s very little to complain about within this brilliant no hand-holding horror game.
Whereas the apple doesn’t fall far from the tree in terms of the gameplay, the updated visuals, immersive sound, confusing yet interesting story, and new gruesome freaks, all combine to ensure that after playing Little Nightmares II, you’ll be having ‘Little Nightmares’ of your own…
GameSkinny - Jordan Baranowski - 9 / 10 stars
Little Nightmares 2 is bigger and better than the original, offering up a larger world to explore and all new enemies waiting to devour you.
GameSpew - Kim Snaith - 9 / 10
Little Nightmares II is a true evolution from the first game. Tarsier Studios has done a fantastic job in creating a world that’s even more terrifying, brought to life with absolutely sublime art and sound.
GameWatcher - Luiz Coelho - 8.5 / 10
Not only does Little Nightmares 2 live up to its name, but it also improves on nearly every aspect of the first game. Players may run into a few frustrating hiccups along the way, but exploring this horrific world with Mono and Six is immensely satisfying. At the end of the day, I'd recommend this one to any fan of surreal horror stories with emotional twists, though you might have trouble sleeping when it's all said and done.
Gamers Heroes - Johnny Hurricane - 85 / 100
Little Nightmares 2 improves upon the original with more terror, better puzzles, and a fantastic atmosphere. Fans of horror or puzzle games shouldn't hesitate to pick this one up.
GamesRadar+ - Leon Hurley - 4 / 5 stars
An amazing little horror game that can be as frustrating as it is brilliant.
GamingBolt - Shubhankar Parijat - 9 / 10
Little Nightmares 2 makes every single moment count to craft a truly unsettling experience and to wordlessly deliver an expertly paced and impactful story.
God is a Geek - Chris White - 9 / 10
Little Nightmares II tells a beautiful yet fragile story of friendship, sadness, and searching for the light among the darkness. The puzzles are well-designed, the music is stunning, and the visuals are on another level.
GotGame - Brian Zuhl - 9.5 / 10
Tarsier Studios has created a dark and depressing world like no other. A gripping tale of adversity that has you begging for more. Little Nightmares II is the light at the end of the tunnel that you never knew you needed.
Hardcore Gamer - Jordan Helm - 4 / 5
That same distortion and monstrous-like exaggeration of previous may be out in full force once again, but Little Nightmares II succeeds on its bolder and more refined continuation from the 2017 original.
Hobby Consolas - Álvaro Alonso - Spanish - 82 / 100
With a presentation that will give you the creeps, a premise that's still very original and a gameplay formula that adds some welcome improvements, Little Nightmares II has every ingredient to make fans that liked (feared?) the first game love this one too.
IGN Italy - Gabriele Carollo - Italian - 8 / 10
Little Nightmares 2 is a decisive step forward for Tarsier Studios. The art style is set to an high standard, but the gameplay noverlties don't all work perfectly. It remains a fascinating adventure, a must for anyone who loved the first Little Nightmares.
IGN Middle East - Zaher Albalbisi - Arabic - 8.2 / 10
Little Nightmares 2 brings a tremendously beautiful artistic mix and sound design, filled with very fun puzzles and some refreshing elements to gameplay, yet however, we still see some issues from the first game returns here and a missed chance for co-op gameplay
Jump Dash Roll - Jesse Gregoire - 8 / 10
Despite some frustrating combat and platforming issues, Little Nightmares II is better than its predecessor in every way. Don't miss it.
LevelUp - Pedro Pérez Cesari - Spanish - 7.8 / 10
Little Nightmares II arrives as a sequel that delivers a dark adventure full of puzzles and feels like a journey through a charming nightmare. Being that it is so similar to its predecessor, you should also expect the same setbacks, such as short duration, clunky controls and poor replayability.
Metro GameCentral - 9 / 10
A thoroughly entertaining work of video game art that improves mechanically on the original and proves thought-provoking in terms of more than just the puzzle-solving.
MondoXbox - Mirko Rusciano - Italian - 8 / 10
Little Nightmares II improves on the first game's formula in every way: better narrative, more varied puzzles and gameplay, better design overall. It still suffers from the experience only lasting a handful of hours, but it's definitely a worthy one.
MonsterVine - Samantha Lienhard - 4.5 / 5
If you enjoyed the first Little Nightmares, you’ll most likely enjoy its sequel as well, while newcomers will also find a good experience.
Next Gen Base - 9 / 10
Little Nightmares II has far surpassed the original, and it holds true that this series remains one of the most terrifying and emotionally provocative experiences you will ever face! Once again Tarsier Studios have enthralled me, gripping me for a solid 9 hours straight playthrough that I just could not step away from. I have experienced loneliness, companionship, hope, joy, despair, terror and betrayal. Overall, I feel like my heart has been ripped out, but I would willingly go through it all again. If I had to find fault with anything, the controls can be a little cumbersome and may take some getting used to, and at times my jumps did not quite land the way I wanted. I only encountered one bug where a hatch would not open by a checkpoint, but this was easily resolved by restarting from that point. Will I be revisiting? Yes, it appears I truly am a masochist, but there are collectible, wearable hats and sorrowful glitches I must go back for. I am sure this is not the last we will see of Six and Mono’s story, and I am genuinely excited to see what comes next!
Nexus Hub - Robert de Wit - 9.5 / 10
Little Nightmares 2 is an absolutely brilliant puzzle platformer, with just enough creepy to keep you on the edge of your seat. An excellent step-up from their first outing, Tarsier Studios has created a phenomenal world, tackling incredibly adult concepts from the perspective of a child.
Nintendo Enthusiast - Jaimie Ditchfield - 9 / 10
Little Nightmares II is one of those "experience" kind of games. It is similar to titles such as Journey and Abzu, where it's all about the journey, not the destination. Little Nightmares II revels in its use of compelling level design to tell a deep and saddening tale of discovery. The stealth sections in particular provided some truly intense moments, with the world of Pale City always providing a constant, creepy atmosphere. My time spent exploring dark hallways, brooding corridors, and creepy streets will be something I'll always remember.
Nintendo Life - Stuart Gipp - 8 / 10
Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance. Its only real flaws are based on the imprecision that comes with all games in its sub-genre, as well as a few sections that feel more about trial and error than reactive survival. In our view, though, this doesn't detract from a far superior sequel and one of the best cinematic platformers we've had the privilege of enjoying. A real stylish treat.
Noisy Pixel - Azario Lopez - 9 / 10
Little Nightmares II is easily going to be one of the best games of 2021. Its horror themes weigh on the player throughout the entirety of the adventure to a climax that will leave you breathless. Pacing through the various puzzles creates a nice balance of linear game design and subtle exploration. It's a game that anyone can get through if they can stand to be scared a little, but the trial-and-error approach makes it an easy recommendation to gamers of all skill levels.
Paste Magazine - Joseph Stanichar - 8 / 10
Little Nightmares II's ambition makes the original look like its introduction, and although this added ambition contributes to some of its frustrations, they ultimately don't prevent it from becoming even more clever, gripping and chilling than its predecessor.
PlayStation Universe - Joe Apsey - 9 / 10
Little Nightmares 2 is a game that pulls together every aspect of a game's presentation and pulls it off miraculously. Everything here is amplified from the original and moments feel like true cinematic wonders, unlike anything you have seen before. Combat doesn't always work, but the whole package is truly impressive and a showcase of the talent Tarsier Studios possess.
Polygon - Austen Goslin - Unscored
Little Nightmares 2 is a horrifying journey that occasionally loses its way
PowerUp! - Leo Stevenson - 8.8 / 10
Little Nightmares 2 is a superb puzzle-platformer that'll worm its way into your brain and stay there.
Press Start - James Mitchell - 7.5 / 10
Little Nightmares II isn't content with just iterating on its predecessor, instead improving on it in practically every way. The puzzles are challenging and rewarding, combat surprisingly functional, and the imagery is as striking as ever. While trial-and-error design bogs down Little Nightmares II considerably, it's far and away a better game than the original.
Pure Xbox - Daniel Hollis - 8 / 10
Little Nightmares II is bigger and bolder, which builds upon the foundations from the first game. The game is host to a disgusting, decaying world that opens up as you progress through each chapter. Its inhabitants will haunt your dreams for days and the emotional connection it draws between Mono and Six with absolutely no dialogue is powerful. It is worth noting that certain combat encounters and high stakes moments can become troublesome and do provide occasional road blocks which prevent the game from reaching its full potential. As it stands though, Little Nightmares II is a thrill ride filled with visually striking moments of pure nightmare fuel, which may invite you to leave your lamp on for the foreseeable future.
Push Square - Sammy Barker - 6 / 10
Little Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times. The title relies far too heavily on trial and error, which frustrates, but many of its encounters will live with you long after the credits roll, and so it's successful at creating a lasting impression. It's a stiff and rigid release, but its puzzles are constantly reinventing themselves, and each frame draws you in with its surreal and unsettling imagery.
PushStartPlay - Richard Lee Breslin - 8.5 / 10
Little Nightmares 2 is made up of creatures that would even keep the worst of demons up at night, waking up in cold sweats of terror too afraid to sleep alone in the dark.
Reno Gazette-Journal - Jason Hidalgo - 8.5 / 10
Franklin Roosevelt once famously said that we have nothing to fear but fear itself. Then again, he was never chased by the oversized head of a giant schoolmarm with a serpentine neck. It’s just one example of the many surprises that Little Nightmares II has in store for players who wander into its bizarre and melancholic world. If you love creepy adventure thrillers with puzzle platforming to boot, this is one nightmare you’d want to tuck into.
SECTOR.sk - Matúš Štrba - Slovak - 8 / 10
Little Nightmares 2 is a little too short but it offers a great horror with some stealth and platforming.
Shacknews - Donovan Erskine - 9 / 10
With an excellent blend of horror and puzzles, Little Nightmares 2 is a homerun for Tarsier Studios and Bandai Namco Entertainment.
TechRaptor - Jason Robbins - 8.5 / 10
Little Nightmares 2 is a sequel that ups the ante on everything from the gameplay to the nightmares themselves.
Telegraph - Tom Hoggins - 4 / 5 stars
Tarsier's horror sequel is a lean and twisted platformer with an eye for the grotesque
The Digital Fix - Andrew Shaw - 10 / 10
A perfect sequel. Expanding on what worked last time, improving what did not work, adding ideas that were missing, and taking the story to places we have never seen before. As a fan of Little Nightmares, you could not ask for more.
The Games Machine - Marco Bortoluzzi - Italian - 9 / 10
Little Nightmares II is based on the relationship between Six and Mono, both from a narrative and a gameplay perspective, and there will be heart-pounding situations where you will come to wonder how much you are willing to push yourself to get both children safe from this spiral of pure terror. If you enjoyed the original game, this new chapter is another little gem worth buying.
TheGamer - 4.5 / 5 stars
Little Nightmares 2 is another incredible trip into the horrible world that Tarsier Studios has created.
TheSixthAxis - Tuffcub - 8 / 10
It's rather obvious, but if enjoyed the first Little Nightmares then you will enjoy the Little Nightmares II. While some new elements have been added it is more of a next chapter to the story than a full blown sequel. The attention detail is incredible, bringing the story to life without a single spoken word. It's unsettling, creepy, darkly amusing, and at times a little frustrating, but immensely enjoyable. Another little, slime covered gem from Tarsier Studios.
TrueAchievements - Sean Carey - 4 / 5 stars
With Little Nightmares 2 Tarsier Studios has once again dreamt up a wonderfully unnerving world filled with grotesque and fantastical creatures that is a horrifying pleasure to explore.
Twinfinite - Andrew McMahon - 4.5 / 5
Chase sequences and the overall ambiance are as bone-chilling and thrilling as ever, while puzzles are even more challenging and satisfying to complete thanks to the tragic duo of Mono and Six. Even if you aren’t a horror fan, I’d highly recommend you play Little Nightmares II, as it currently sits as my favorite game of 2021 so far.
VG247 - Tom Orry - 4 / 5 stars
Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas. This isn’t explosive horror, there’s no gore or torture, and for the most part you’re jumping onto levers, solving puzzles, and climbing up furniture, but that doesn’t mean Tarsier hasn’t created a standout horror experience.
Vamers - Edward Swardt - Recommended
GOOD - Little Nightmares II is a delight to play, but its weak narrative and overarching goal dissuade from a wonderfully immersive world. Running away from big bad enemies and solving frantic puzzles in dark rooms are incredibly fun and surprisingly addictive. The game is fairly small with a very short campaign spread over three or four main locales (hopefully future DLC will alleviate this feeling). The game’s reliance on external sources for lore is also a bit disappointing. Fortunately, the minor caveats are forgotten courtesy of the wonderfully scary and well thought out world on offer. Little Nightmares II is a wonderfully scary delight, a great addition to the Little Nightmares Collection, and is a must play for anyone who enjoyed the first title.
VideoGamer - Josh Wise - 7 / 10
It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish.
Washington Post - Elise Favis - 9 / 10
“Little Nightmares 2″ shattered my expectations. I expected something scary, but the impeccable sound design, terrifying enemy encounters and clever puzzles make it worth revisiting, even after completion. This nightmarish experience has a lot to offer. Just don’t expect to get much sleep after playing.
Wccftech - Nathan Birch - 6 / 10
Little Nightmares II often manages to recapture the unsettling essence of Tarsier Studios' original game, but almost every attempt to expand the formula falls flat, resulting in an experience as lumpy and misshapen as the game's shambling monstrosities. If you loved the original Little Nightmares and need to know what happens to Six next, this sequel might be worth your time, but more fair-weather fans may regret reliving this particular bad dream.
We Got This Covered - Cheyenne Clark - 3.5 / 5 stars
With its delightfully scary monster designs and ominous atmosphere, Little Nightmares II stands out as a truly unique horror experience. Sure, it falters in some of its puzzles and clunky controls, but it makes up for it with its art and level design.
WellPlayed - Kieron Verbrugge - 8.5 / 10
Little Nightmares II doesn't break the mould established by its predecessor but it improves on it in a number of small ways while introducing fans to a new cast of creepy characters to be kept up at night by
Windows Central - Jez Corden - 5 / 5 stars
Little Nightmares II builds on its predecessor as a sequel should, expanding the scope of the universe both in terms of lore and mechanics. Little Nightmares II is one of 2021's first must-play titles.
Worth Playing - Andreas Salmen - 8.6 / 10
Little Nightmares II is a gem of a game that successfully builds on everything that made the first one great. It's a short but well-polished and atmospheric horror-platformer that oozes with creepy charm. While its core physics-based platformer gameplay hasn't seen many radical changes, the setting, storytelling, and world-building alone make it worth experiencing. If you're a fan of the first entry or the likes of Limbo or Inside, LM2 is well worth the adventure … if you dare.
Xbox Achievements - Richard Walker - 60 / 100
Despite contriving its fair share of unsettling moments, Little Nightmares II is a disappointing follow-up to one of 2017's most pleasant surprises. It might be a bigger game than its forebear, but it certainly isn't better.
ZTGD - Ken McKown - 8 / 10
Little Nightmares II is a wonderful sequel that adds unnecessary combat to the mix. The journey is still worth pushing through just to experience the horrors the team has delivered. I love these type of games as it stimulates that certain part of my brain that creates a sense of discomfort while also letting me solve puzzles to stay alive. The lighter price point and promise of next-gen updates also make it worth your time. Don’t miss out on the first genuinely disturbing game of 2021.
submitted by ThibaultV to Games [link] [comments]

/r/Metalcore Best of 2020: Results!

First off, some of you might wonder what happened to the usual Final Voting Thread. As mentioned before, due to some misunderstandings and life getting in the way, we ended up a bit behind on this year's awards. We didn't want to extend the voting into February, so we opted to skip final voting and present to you the winners according to the votes on the Nomination Thread. Sorry for those that wanted more, but we hope you had fun with this year's awards anyway.
Now that that's out of the way let's see what y'all thought was the best Metalcore had to offer in 2020:

Album of the Year

1) Polaris – The Death of Me 2) Currents – The Way it Ends 3) Loathe – I Let It In And It Took Everything

Song of the Year

1) Spiritbox – Blessed Be 2) Spiritbox – Holy Roller 3) Silent Planet – Trilogy

EP of the Year

1) Bring Me The Horizon – POST HUMAN: SURVIVAL HORROR 2) Eskimo Callboy – MMXX 3) Darko – Pt. 1 Dethmask

Single of the Year (with no album announced for 2021 as of right now)

1) Spiritbox – Holy Roller 2) Silent Planet – Trilogy 3) Veil of Maya – Outsider

Single of the Year (with album announced for 2021)

1) Architects – Animals 2) Erra – Snowblood 3) While She Sleeps – Sleeps Society

Most Anticipated Release of 2021

1) Spiritbox 2) Architects 3) ERRA

Debut Album of the Year

1) Hollow Front – Loose Threads 2) END – Splinters from an Ever-Changing Face 3) Boundaries – Your Receding Warmth

Underground Release of the Year (less than 5,000 listeners on Spotify)

1) Blueshift – Voyager 2) Thirty Nights of Violence – You’ll See Me Up There 3) Cauldron – Last Words: Screamed From Behind Gods Muzzle

Small Band of the Year (less than 5,000 listeners on Spotify)

1) Blueshift 2) headcave 3) Thirty Nights of Violence

Newcomer of the Year

1) Spiritbox 2) Darko 3) Blueshift

Demo/Promo of the Year

1) World of Pleasure – S/T Demo 2) Despize – Demo 1 & Demo 2 3) Abrasion – Demonstration

Music Video of the Year

1) Eskimo Callboy – Hypa Hypa 2) Alpha Wolf – Akudama 3) Spiritbox – Constance

Breakdown of the Year

1) Silent Planet – Trilogy 2) Alpha Wolf – Akudama (@ 1:10) 3) Make Them Suffer – Down With Me (@ 3:01)

Opening Album Track of the Year

1) Polaris – Pray For Rain 2) Bring Me The Horizon – Dear Diary, 3) Invent Animate – Dark

Closing Album Track of the Year

1) Currents – Better Days 2) Loathe – I Let It In And It Took Everything 3) Polaris – The Descent

Most Unintelligible Vocals of the Year

1) Make Them Suffer – Falling Ashes 2) Emmure – Thunder Mouth 3) Tallah – Placenta

Mosh Call of the Year

1) Alpha Wolf – Akudama (2nd breakdown, 2:16) 2) Alpha Wolf – Akudama (1st breakdown, 0:59) 3) Polaris – Landmine

Chorus of the Year

1) Spiritbox – Blessed Be 2) Polaris – All Of This Is Fleeting 3) Loathe – Is It Really You? & Currents – A Flag To Wave

Riff of the Year

1) Spiritbox – Holy Roller (main riff?) 2) Polaris – Pray for Rain (@ 1:20) 3) ERRA – Snowblood (main riff?)

Best Vocal Performance

1) Courtney Laplante (Spiritbox) - Blessed Be 2) Architects live at the Royal Albert Hall 3) Brian Wille (Currents) - Split

Best Guitar Performance

1) Erra - Snowblood 2) Chris Wiseman Currents - Better Days 3) August Burns Red - Bones JB Brubaker, Brent Rambler

Best Bass Performance

1) Feisal El-Khazragi of Loathe on I Let It in and It Took Everything 2) Jake Steinhauser of Polaris on Landmine 3) Julian Bennet of Before I Turn on Lovelorn

Best Drum Performance

1) 40 Roll - Chris Turner 2) Andrew Tkaczyk of The Ghost Inside 3) Alex Bent of Trivium & Daniel Furnari of polaris

Best Solo of the Year (all instrument nominations accepted)

1) Erra - Snowblood 2) Polaris - Landmine 3) Currents Second Skin

Lyrics of the Year

1) Spiritbox – Constance If my sun won't set tonight I'll look around, but it's so hard for me Like a shadow passing by Crashing into shapes and then fading with my innocence
2) Polaris – Masochist Am I addicted to the misery, is this how I'll always be? Grinding the salt into every wound? Am I in love with all my ailments, glutton for punishment? You can't trust me to be there for you
3) Alpha Wolf – Creep So what’s the price for a counterfeit soul? An opportunity to play some fucking 1’s and 0’s Metalcore snitches I’m not religious but I know a double cross when I see one

Guest Feature of the Year

1) Bring Me The Horizon : Kingslayer ft. BABYMETAL 2) Invent, Animate ft Garrett Russell - Shapeshifter 3) Spiritbox - Holy Roller ft. Ryo Kinoshita

Biggest Progression/Improvement of the Year

1) Loathe 2) Kingdom Of Giants 3) Alpha Wolf

Sound Change of the Year

1) Bring Me The Horizon 2) Loathe 3) Architects - Animals

Comeback of the Year

1) Bring Me The Horizon 2) The Ghost Inside 3) Invent Animate

Cover Song of the Year

1) August Burns Red - Chop Suey (SOAD cover) 2) Conquer Divide - Bad Guy 3) Venom Prison - Officer Down (Stampin' Ground cover)

Non-Metalcore song on a Metalcore Album of the Year

1) Make Them Suffer - The Attendant 2) Polaris - Martyr (Waves) 3) Loathe - A Sad Cartoon

Non-Metalcore Record of the Year

1) Dance Gavin Dance – Afterburner 2) Run The Jewels - RTJ4 3) Deftones - Ohms & Lorna Shore - Immortal

Cancelled Tour of the Year (sponsored by coronavirus)

1) Polaris - The Death of Me EU tour with Alpha Wolf, Currents and Varials 2) ABR Guardians Tour: August Burns Red/Northlane/Counterparts/Thornhill 3) Dark Skies US Tour: Fit for a King/Chelsea Grin/Crystal Lake/Alpha Wolf

Tour of the Year (that wasn't cancelled/actually happened)

1) Silent Planet - Trilogy US tour feat. Currents, Invent Animate and Greyhaven 2) Diseased and Disguised Tour (Beartooth and Motionless In White co-bill plus Stick To Your Guns, Nothing Left, and Limbs) 3) AFTER THE BURIAL, Make Them Suffer, Polar, Spiritbox – European / UK Tour 2020

Best Standalone Livestream Event of the Year (individual band livestreams)

1) Architects at The Royal Albert Hall 2) Northlane – Live at the Roundhouse 3) August Burns Red – Christmas Burns Red

Best Festival Livestream Event of the Year (festival livestreams)

1) The Barricade – We Came As Romans/Bad Omens/The Plot In You/Dayseeker 2) Knotfest – Pulse of the Maggots 3) Fearless At Home, ft. August Burns Red, Wage War, Ice Nine Kills, Oceans Ate Alaska and others

Best Live Set Video of the Year

1) Currents @ St. Paul, MN, 2/28/20 2) [hate5six] Every Time I Die - December 13, 2019 3) Drain - 02/08/2020 (Live @ LDB Fest 2020)

Live Performance of the Year (this refers to actual live shows, not livestreams)

1) Beartooth - The Lines, live from their EU tour this year 2) Fit For A King - God of Fire Live Debut in Springfield, Missouri

UK Album of the Year

1) Loathe – I Let It In and It Took Everything 2) Bury Tomorrow – Cannibal 3) Bleed From Within – Fracture

European Album of the Year (excluding UK)

1) Novelists – C’est La Vie 2) Heaven Shall Burn – Of Truth and Sacrifice 3) Within Destruction – Yōkai

American Album of the Year

1) Currents – The Way It Ends 2) Invent Animate - Greyview 3) Like Moths to Flames – No Eternity In Gold

North American Album of the Year (excluding USA)

1) Protest The Hero – Palimpsest 2) Serration – Shrine of Consciousness

Australian Album of the Year

1) Polaris – The Death of Me 2) Make Them Suffer – How To Survive A Funeral 3) Alpha Wolf – A Quiet Place to Die

Japanese Album of the Year

1) Crystal Lake – The Voyages 2) Paledusk – Happy Talk 3) A Crowd of Rebellion – Zealot City

Asian Album of the Year (excluding Japan)

1) Messgram – Cheers For The Failures 2) Remnants of the Fallen – All The Wounded and Broken 3) Takatak – Acrophase

South American Album of the Year

1) Project46 – Tr3s 2) The Antarctica Project - AIM

African Album of the Year

1) Facing the Gallows – MMXX

Best Non-English Album of the Year (any albums where lyrics/titles/songs etc are primarily not in English)

1) Xibalba - Años en Infierno 2) The Hirsch Effekt – Kollaps & Callejon – Metropolis 3) Anna – Wildways

Record Label of the Year

1) Sharptone Records 2) UNFD 3) Pure Noise Records

Album Artwork of the Year

1) Currents - The Way It Ends 2) Make them Suffer - How To Survive A Funeral 3) Polaris - The Death Of Me

Album With Best Production of the Year

1) Loathe - I Let It In And It Took Everything (produced by Loathe and mixed by George Lever) 2) Alpha Wolf - A Quiet Place to Die (produced/mixed by Lance Prenc) 3) Make Them Suffer - How To Survive A Funeral (produced by Drew Fulk)

Producer of the Year

1) Lance Prenc (Polaris - The Death of Me; Alpha Wolf - A Quiet Place To Die) 2) Mick Gordon (Bring Me the Horizon - Post Human: Survival Horror; Doom Eternal Soundtrack) 3) Will Putney (END - Splinters from an Ever-Changing Face; The Ghost Inside - Self Titled; Body Count - Carnivore; Four Year Strong - Brain Pain)

Best band that called it quits this year

1) Dealer 2) Alazka 3) Dream On, Dreamer

Most Missed Band of the Year (bands that aren't around anymore)

1) Shields 2) Amia Venera Landscape 3) Darke Complex

Best New Band Member Addition of the Year

1) Marcus Vik of Invent Animate (ex-Aviana) 2) Tobias Rische (ex-Alazka) in Novelists FR 3) Nico Sallach in Eskimo Callboy Honorable mentions to Michael Barr returning to Volumes and James Harrison returning to Oceans Ate Alaska

Merch Item of the Year

1) Periphery - Djent is not a genre 2) Make FFAK Heavy Again Dad Hat 3) Gulch Hoodie

Meme of the Year (sponsored by /corejerk)

1) Trapt 2) Making a meme out of every line in Wag Wag - The River: Day 1 3) THE ONE AND ONLY COREJERK PLAYLIST Also honorable mentions to “Took the day off, blasting metalcore and smoking hookah…” and Harms Way running man

The daddy fiasco award for Sexiest Mod of the Year

1) Automod

/metalcore Submission of the Year

1) “The BLEGH Index - An Objective Inquiry” 2) “Metalcore” 3) “As I Lay Slamming: A Time Lambesis Arm Slam History”

/metalcore UsePoster of the Year

1) "wolverines_rage, even if he stopped doing the weekly release threads he implemented one of the things I look forward to each week." 2) "u/Jesterblackrain for taking over the weekly release thread, good recommendations on the weekly thread and based takes." 3) "ZER01782 for the fantastic tournaments this year! Such a fun way to get exposed to new stuff, tons of work on making sure they're running a polished show, and great community engagement. First example I could find Here's to you, bud."

/metalcore AMA of the Year

1) Currents 2) Make Them Suffer 3) Oceans Ate Alaska

News Story of the Year

1) “Thornhill’s track ‘Lily and the Moon’ accidentally played on repeat for five hours on triple j” 2) “Tim Lambesis Hospitalized After Setting Himself on Fire” 3) “Holy Roar Records shutdown after rape and sexual harrasment allegations towards founder”

Hero of the Year

1) Riley Gale 2) Chadwick Boseman
submitted by JesterBlackrain to Metalcore [link] [comments]

Cyberpunk 2077 - Review Thread 2 (Post-Launch Ripperdoc Therapy Edition)

Game Information

Game Title: Cyberpunk 2077
Genre: Role-playing, first-person, action-adventure, sci-fi, dystopian, open-world
Platforms: Playstation 4/5, Xbox One, Xbox Series S/X, PC, Stadia
Media: 2012 Cyberpunk 2077 Title Reveal
2013 Teaser Trailer
Mike Pondsmith about Cyberpunk World
E3 2018 Trailer | Gamescom 2018 48-Minute Gameplay Walkthrough
E3 2019 Cinematic Trailer | E3 2018 Keanu Reveal
'The Gig' Trailer
Night City Wire: Episode 1 | Episode 2 | Episode 3 | Episode 4 | Episode 5
Refused: Becoming SAMURAI | Lifepaths | Tools of Destruction
Postcards from Night City | Gangs of Night City
Rides of the Dark Future | 2077 in Style | 'The Diner'
Xbox One X & Xbox Series X Footage | PlayStation 4/5 Footage
Johnny Silverhand Trailer | JALI Lipsync Tech
Official Gameplay Trailer | Photo Mode Trailer
Developer: CD Projekt Red Info
Publisher: CD Projekt
Price: $59.99 USD
Release Date: December 9-10, 2020
Next-gen features patch - TBA 2021
More Info: /cyberpunkgame | Wikipedia Page
Review Aggregator:
OpenCritic - 77 | 65% Recommended [Cross-Platform] Score Distribution
MetaCritic - [PS5]
MetaCritic - [XBSX]
MetaCritic - 86 [PC]
MetaCritic - 54 [PS4]
MetaCritic - 58 [XB1]
MetaCritic - [Stadia]
Neuronally arbitrary list of past CD Projekt Red games -
Entry Score Platform, Year, # of Critics
The Witcher 81 PC, 2007, 50 critics
The Witcher 2: Assassins of Kings 88 PC, 2011, 76 critics
The Witcher 3: Wild Hunt 92 PS4, 2015, 79 critics
The Witcher 3: Hearts of Stone 89 PC, 2015, 37 critics
The Witcher 3: Blood and Wine 92 PC, 2016, 50 critics
Gwent: The Witcher Card Game 80 PC, 2018, 6 critics
Thronebreaker: The Witcher Tales 85 PC, 2018, 51 critics
Cyberpunk 2O77 99 PS4, 2020, 79 critics

Reviews

Reviews in bold were posted after launch
Website/Author Aggregates' Score ~ Critic's Score Quote Platform
Polygon - Carolyn Petit Unscored ~ Unscored Cyberpunk 2077 is dad rock, not new wave PC
Rock, Paper, Shotgun - Graham Smith Unscored ~ Unscored Cyberpunk 2077 is huge, sprawling, complex, and deeply flawed. It’s at its best as a fairly straightforward singleplayer action game, with likable characters and thrilling capers in a fascinatingly detailed open world that looks better than any game before it. It’s at its worst if you want it to be an RPG, an approach-as-you-please Deus Ex successor, or a polished piece of software. I enjoyed my time with it a lot, and I even want more of it, though I’m going to spend years complaining about its flaws. I’ll enjoy the complaining, too. PC
Skill Up - Ralph Panebianco Unscored ~ Unscored This game and Night City are far too special an experience to be interrupted and undermined by the issues that currently undermine this game. Part of me wishes I was among the people who picked up the game for the first time a year from now, with all its parts finished and shiny like a brand new Quadro type 66 Avenger. Regardless of when you pick it up, you're in for a once in a lifetime experience, and you can't say that about many games. PC
Push Square - Robert Ramsey Unscored ~ Review-In-Progress On PS5 via backwards compatibility, there's still fun to be had - a glimpse of the game's excellent potential - but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment. PS4
TheSixthAxis - Alexis Ong Unscored ~ Review-In-Progress Pondsmith has talked at length about how 2020 and 2077 aren’t meant to be prophecies, but cautionary tales, but CDPR isn’t quite the right studio to pull off a cautionary tale of this scope. I’m not sure whether dumping more hours in will yield a better takeaway, but here’s hoping for more. PS4 Pro
Press Start - Brodie Gibbons Unscored ~ Review-In-Progress Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling. PC
Eurogamer - Chris Tapsell Unscored ~ Recommended Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design. PC
GameOnAUS - Royce Wilson Unscored ~ Essential This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with. PC
Daily Mirror - James Ide 100 ~ 5 / 5 stars It's been a long wait, but the end result is a massive sprawling RPG with an incredible story, heart-pounding action, solid mechanics and customisation, offering you unparalleled player choice in a deep, atmospheric world that I can't wait to plug myself back into. PC
Digital Spy - Owen Gough 100 ~ 5 / 5 stars We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future. PC
GameSpew - Richard Seagrave 100 ~ 10 / 10 Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story. PC
Gamerheadquarters - Jason Stettner 100 ~ 10 / 10 Cyberpunk 2077 is the cyberpunk game of my dreams, it provides one of the most highly detailed environments I’ve ever seen, with an incredibly expansive and immersive narrative. Stadia
GamesRadar+ - Sam Loveridge 100 ~ 5 / 5 stars What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other. PC
God is a Geek - Mick Fraser 100 ~ 10 / 10 Despite a few flaws, Cyberpunk 2077 is one of the most consistently astounding pieces of media I've ever had the pleasure of consuming. PC
PowerUp! - Leo Stevenson 100 ~ 10 / 10 Frankly, Cyberpunk 2077 is the best video game I've ever played PC
The Digital Fix - Andrew Shaw 100 ~ 10 / 10 CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation. PC
TheGamer - Kirk McKeand 100 ~ 5 / 5 stars I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive. PC
VG247 - James Billcliffe 100 ~ 5 / 5 stars With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020. PC
Windows Central - Jez Corden 100 ~ 5 / 5 stars Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. PC
Stevivor - Jay Ball 95 ~ 9.5 / 10 The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game. PC
Geek Culture - Marion Frayna 91 ~ 9.1 / 10 The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint. PC
Game Informer - Andrew Reiner 90 ~ 9 / 10 An open world you can get lost in and continue finding new things to do PC
GameWatcher - Marcello Perricone 90 ~ 9 / 10 A remarkably well-executed open world game whose greatest heights exceed its deepest failings. PC
GamingBolt - Rohan Philip 90 ~ 9 / 10 Minor flaws aside, Cyberpunk 2077 on PC is an exciting and enthralling open world experience. It doesn't set a new industry standard, but it does most of the things it aims to do with great success. PC
Hardcore Gamer - Chris Shive 90 ~ 4.5 / 5 Cyberpunk 2077 is excellent and one of the must-play titles of 2020, but unfortunately this statement needs to be clarified depending on the platform. PC
IGN - Tom Marks 90 ~ 9 / 10 Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there. PC
PC Invasion - Jason Rodriguez 90 ~ 9 / 10 Cyberpunk 2077 has some glaring flaws and missed opportunities. Its open-world sandbox suffers from poor NPC and police AI, and it lacks customization and transmogrification features to help your character stand out. Still, the pros outweigh the cons owing to a brilliant narrative, memorable missions, strong supporting cast of characters, well-integrated combat and hacking mechanics, and jaw-dropping visuals. PC
PCGamesN - Richard Scott-Jones 90 ~ 9 / 10 Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own. PC
RPG Site - Alex Donaldson 90 ~ 9 / 10 When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager. PC
TrueAchievements - Heidi Nicholas 90 ~ 4.5 / 5 stars It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it. PC
Xbox Achievements - Dan Webb 85 ~ 85 / 100 Cyberpunk 2077 is an incredible but hugely flawed video game. At its core lies a deceptively deep-RPG, set in one of the most wonderous cities ever created in video games and it’s genuinely an experience I’ll never forget. It’s just a shame it’s such a bloody bugfest, though. XBSX
Daily Star - Tom Hutchison 80 ~ 4 / 5 stars If you’re willing to lose yourself in Cyberpunk for the long term you’ll definitely get your money’s worth out of a strong role-player that’s flowing with action missions.
GameCrate - Angelo D'Argenio 80 ~ 8 / 10 I want to recognize how ambitious and fun this game is while simultaneously warning people about how incomplete and sloppy it is. Whether or not this is a worthwhile purchase will be entirely up to whether or not you want to brave the bugs, glitches, and general half-baked feel in order to get to the core roleplaying game underneath. PC
GameHaunt - Mark Louis Salazar 80 ~ 4 / 5 stars Cyberpunk 2077 is of massive ambition, and the characters in it are brilliantly written and performed. PC
Jump Dash Roll - Derek Johnson 80 ~ 8 / 10 Cyberpunk 2077 has some seriously major technical problems, but it's worth putting up with them to experience a fantastically down-to-earth story that's accompanied by solid shooting and great music. PC
Metro GameCentral - GameCentral 80 ~ 8 / 10 A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic. PC
Screen Rant - Cody Gravelle 80 ~ 4 / 5 stars Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again. PC
TrustedReviews - Jade King 80 ~ 4 / 5 stars CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative PC
VideoGamer - Josh Wise 80 ~ 8 / 10 The scenes that have lodged most deeply in my memory are not those devoted to the chases, the shootouts, or the narrow squeaks, but those possessed of a quiet empathy. PS5
PC Gamer - James Davenport 78 ~ 78 / 100 Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn. PC
Critical Hit - Brad Lang 75 ~ 7.5 / 10 Cyberpunk 2077 tells a compelling story with an excellent assortment of characters but fails to deliver on the promises of a living, breathing open-world. All of these faults are amplified by a messy user interface, unengaging combat, and shoddy performance across multiple platforms. PC
Destructoid - Chris Carter 75 ~ 7.5 / 10 Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more. PC
Easy Allies - Ben Moore 75 ~ 7.5 / 10 The glitz and glamour of Night City unfortunately doesn't cover up its rampant bug infestation. Written PC
Attack of the Fanboy - William Schwartz 70 ~ 3.5 / 5 stars Cyberpunk 2077 will ultimately be optimized for every platform and the major bugs will likely be squashed, but it's real problems will remain. A lack of gameplay and systems that matter leave the game feeling uninspired, even if some of the conversations and characters in this world are the best we've seen in quite some time. PC
But Why Tho? - Quinn Hiers 70 ~ 7 / 10 Cyberpunk 2077 offers players an interesting world to explore, great storytelling, and loveable and deep characters. But the main story is light on cyberpunk themes, and the bugs and bad graphics really hinder the playability. Once the technical bugs are hammered out, Cyberpunk 2077 will be a game I would recommend. PS4
GameSpot - Kallie Plagge 70 ~ 7 / 10 Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down. PC
Kakuchopurei - Jonathan Leo 70 ~ 70 / 100 Cyberpunk 2077 is definitely a massive CRPG undertaking. If it weren’t for the glitches and bugs in the way, I’d say CD Projekt has a helluva masterpiece in its hands. PX, XBSX
PCMag - Gabriel Zamora 70 ~ 3.5 / 5 stars I fell in love with Night City, warts and all. If its many bugs can get ironed out, Cyberpunk 2077 is a potential Game of the Year candidate. Here’s hoping that CD Projekt Red can quickly push out fixes. PC
Shacknews - Josh Hawkins 70 ~ 7 / 10 I’d love nothing more than to sit here and tell you that it’s a perfect game and that you won’t have any issues playing it. Sadly, that isn’t the case. In its current state, Cyberpunk 2077 has a strong story and world, but those strengths are weighed down by bad design decisions and bugs aplenty. PC
Twisted Voxel - Ali Haider 70 ~ 7 / 10 Too ambitious for its own good, Cyberpunk 2077 attempts to do too much and falters in its execution as a result. Despite its issues, it’s better than the sum of its parts and might be worth checking out for fans of action RPGs. PS5
Worth Playing - Chris "Atom" DeAngelus 65 ~ 6.5 / 10 It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. PS4
Cultured Vultures - Ryan Stevens 60 ~ 6 / 10 A lack of focus, vague combat, and some truly befuddling performance issues hamper the still competent, and often enjoyable, detective sim that the best parts of Cyberpunk 2077 want to be. PS4
Gamers Heroes - Blaine Smith 60 ~ 60 / 100 Cyberpunk 2077 is a great game, but it could have been an incredible game that defined a generation. Instead, it falls victim to its own ambition and the industry's constant desire to push, push, push it out. PS5
GamingBolt - Shubhankar Parijat 60 ~ 6 / 10 Contrary to expectations, Cyberpunk 2077 is not going to set the world on fire. It's not the gaming revolution that was promised to us, but it's still a fun RPG- with plenty of room for improvement. PS5
Guardian - Keith Stuart 60 ~ 3 / 5 stars Blade Runner meets Grand Theft Auto in this sprawling hellscape of a role-playing game, which is extraordinarily immersive but let down by misogyny and xenophobia PC
Pure Xbox - PJ O'Reilly 50 ~ 5 / 10 Cyberpunk 2077, in its current form on consoles, is a hard game to recommend getting involved with. There's a strong narrative here, brilliantly written characters, some excellent side missions, fun combat and an astonishing setting but, as things stand right now, it's an experience that's in need of some serious TLC. The Series X version may well perform better than the frankly shocking last-gen console efforts but this is a game that we had constant problems with and one that doesn't feel or play like a fully finished product. XB1
IGN - Destin Legarie 40 ~ 4 / 10 Please don't play Cyberpunk 2077 on a base Xbox One or PS4. It is a shockingly bad way to experience what is a fantastic RPG on better hardware. PS4, XB1
Gadgets 360 - Akhil Arora 30 ~ 3 / 10 CD Projekt Red delivers a horror-show on the most popular console PS4

Technical Analyses
Website/Author Subject
Digital Foundry How bad is last-gen performance - and what will it take to fix it?
Digital Foundry PC tech analysis: a closer look at the ultra high-end experience
First Review Thread
Games Early Impressions Thread
The latest patch of the game is version 1.04 at the time of posting.
submitted by ninjyte to Games [link] [comments]

A guide to Florence and the Machine's discography

Florence Welch isn't like the rest of us.
For her, matters of the heart aren't simple, everyday occurrences to gush about, they're as grand as mesmerizing as the Big Bang itself. To her, a breakup isn't just a minor hiccup in the grand scheme of things, it is a total and utter eclipse of the heart. She takes the most mundane details from her life, turning it into a long Ophelia mad scene, and she sings about the esoteric as effortlessly as one might talk about the weather.

So, who is Florence, and why does she have a machine?

I make songs to tie people to me with a ribbon of fantasy around their necks / Such a beautiful bow / That I would hold in my fist, and never let go
Ever since she was a child, Florence Welch would spontaneously burst into song, which wasn't looked upon too favorably by her parents. When she joined the choir in her school, she was often reprimanded for singing too loud. However, her grandmother believed in her and encouraged her to sing at family weddings and funerals, and later at talent shows and the like. When she was a teen, Florence's parents got divorced and her grandmother committed suicide. This, along with the constant bullying she faced at school, led her to develop an eating disorder and took a toll on her mental health. She relied on alcohol and drugs for a long time, and her journey to sobriety is an important theme in her later records.
Music and books offered Florence an escape from reality. She put all her angst into songs and poetry, songs which she went on to perform at bars with her multi-instrumentalist friend Isabella Summers. An hour before their first gig, Isabella and Florence decided to name their collaborative effort "Florence Robot and Isabella Machine" which they shortened to Florence and the Machine. The "Machine" only grew with the addition of guitarist Rob Ackroyd, harpist Tom Monger, drummer Christopher Hayden, and bassist Mark Saunders.
For lack of a more formal term, Florence and the Machine's music is epic, unhinged blues-based indie rock that bridges the gap between creepy folk and fun pop. If we were to use typical genres to describe the band's music, it would fall somewhere between indie pop and art rock. The band has been noted for its dramatic and often eccentric production while Florence has been praised for her vocals and songwriting, and has often been called one of the best vocalists of this generation.

Lungs

Lungs artwork / Deluxe reissue cover
If you could only see the beast you've made of me, I held it in for so long but now you've set it running free / The ropes have been unbound, and now I search for you with bloody feet across the hallowed ground
The first project the band released was an EP in 2008 titled A Lot of Love. A Lot of Blood. with the songs Dog Days are Over, Kiss with a Fist, Hospital Beds, and a cover of The Source and Candi Staton's queer anthem You've Got the Love. Kiss with a Fist was a moderate hit in the UK, peaking at #51. It introduced F+atM to the indie scene and made Florence the it alt-pop girl to look out for. The EP acted as a precursor to their debut LP, Lungs, which was released in July 2009. Lungs is an indie folk-pop record with baroque and neo-soul influences. Critics were appreciative of the record, and compared it to Fiona Apple and Kate Bush's early work.
Lungs debuted at #2 on the UK albums chart, and spent 28 weeks in the top 40 before finally rising to #1. The album spent a staggering 196 weeks on the charts, catapulting Florence to mainstream success. Subsequent singles Rabbit Heart and You've Got the Love became top 20 hits and a live remix of You've Got The Love along with Dizzee Rascal titled You've Got The Dirtee Love peaked at #2, giving the band their second top 5 hit.
In 2010, Dog Days are Over became a crossover hit in the US, ultimately peaking at #21 on the Billboard Hot 100, and thus becoming their highest-charting song on the Hot 100 as a band. The music video for Dog Days are Over got 4 nominations at the 2010 VMAs, including Video of the Year, ultimately winning Best Art Direction. A performance of the same bolstered Lungs to #14 on the Billboard 200. Lungs went on to win a BRIT award for Album of the Year, and the band received a Grammy nomination for Best New Artist at the 2010 ceremony. Lungs has sold nearly 4 million copies worldwide and is recognized as one of the most influential alt-pop albums of the 21st century.
Song recommendations from Lungs:
Links: Spotify | Apple Music | Tidal
Music Videos: Dog Days are Over / Rabbit Heart(Raise it Up) / Kiss With A Fist / Drumming Song / Cosmic Love / You've Got The Love
Visuals from the Lungs era

Ceremonials and Hiatus

Album art / MTV Unplugged Live Album
Oh, slipping underneath / So cold and so sweet / In the arms of the ocean, so sweet and so cold / And all this devotion, well, I never knew at all
Holy water cannot help you now / I've had to burn your kingdom down / And no rivers and no lakes can put the fire out
Ceremonials, the band's second record was released on October 31, 2011. While Lungs was a genre-hopping, breezy and playful record that showed an artist trying to find her footing, Ceremonials is a big, bombastic record with gargantuan drums and cascading harps and chest-thumping choruses that ventures into significantly darker themes and sounds. Primarily a chamber and baroque pop record, Ceremonials finds inspiration in esoteric and sees Florence singing about ghosts, graveyards, devils, angels, myths,and drowning.
Speaking about the album title, she said,
It was an art installation done in the '70s, this video piece all done on Super 8, this big procession of kind of coquette-style hippies and all these different colored robes and masks, and it was all to do with color, really saturated, brightly colored pastas and balloons. I saw it a couple years ago, and it was called 'Ceremonials' and then, like, Roman numerals after it. And the word sort of stuck with me, and I think the whole idea of performance, and kind of putting on this outfit and going out almost to find some sort of exorcism or absolution, to kind of get outside yourself, there's a sense of ceremony to it.
The album was promoted by a set at the Royal Albert Hall, in which Florence was accompanied by a backing orchestra which highlighted the lush instrumentation on the songs.
Ceremonials peaked at #6 on the Hot 100 and became their second chart-topping album in the UK. Pre-album singles Shake it Out and What the Water Gave Me peaked in the top 20 in the UK and were minor hits in the US. The next singles, Never Let Me Go and No Light, No Light, underperformed commercially but were praised for their lyricism and vocal performance. Spectrum(Say my Name), a gay anthem about celebrating one's identity, was released as the next single, and a Calvin Harris remix helped it to reach the top position on the UK charts.
Continuing her collaborative efforts with Calvin Harris, Florence(without the Machine) featured on Sweet Nothing, an EDM track that featured on Harris' record 18 Months. The song debuted at #1 on the UK charts and #10 on the Hot 100, thus giving Florence a second #1 in the UK and her first top ten entry on the Hot 100. Critics praised the song, and appreciated how Florence's voice meshed well with EDM. In a review, Billboard wrote:
The bass glimmers underneath Welch's operatic chants, as the singer, freed momentarily from her well-oiled Machine, gets to re-imagine her career as a dance goddess.
Sweet Nothing, which featured on Calvin's record 18 Months
Ceremonials acted as a worthy follow-up to Lungs, and got the band two more Grammy nominations - Best Pop Duo/Group Performance for Shake it Out and Best Pop Vocal album. Sweet Nothing got a Grammy nomination for Best Dance Recording as well. At the end of the Ceremonials era, Florence decided to take a year-long hiatus, as she felt she needed a break before working on the next LP. During this time, she released Breath of Life for the Snow White and the Huntsman soundtrack,
Song recommendations from Ceremonials
Links: Spotify | Apple Music | Tidal
Ceremonials was a part of their 2012 MTV Unplugged set, which is available as a live album: **Spotify | Apple Music | Tidal
Music Videos: Shake it Out / No Light, No Light / Never Let Me Go / Spectrum / Sweet Nothing / Lover to Lover / What the Water Gave Me
Visuals from the Ceremonials era

How Big, How Blue, How Beautiful

Album art
You'll find a rooftop to sing from, or find a hallway to dance / You don't need no edge to cling from, your heart is there, it's in your hands / I know it seems like forever, I know it seems like an age / But one day this will be over, I swear it's not so far away
Dissolving like the setting sun, Like a boat into oblivion, 'ause you're driving me away / Now you have me on the run. the damage is already done / Come on, is this what you want, 'cause you're driving me away
The hiatus didn't go as planned. Florence later described it as a 'crash landing' as she started drinking again which made her life all the more chaotic with no band to keep her tethered. As if things couldn't get any worse, Florence also went through a particularly messy breakup AND a mid-life crisis while on hiatus. All that would be usually enough to push a person into depression, and in this case, it did. In an interview, she said:
In the year off, I was still going out and going to events but something wasn’t quite right, I was spiraling a bit. I wasn’t making myself happy. I wasn’t stable. It was a really vulnerable time for me when we first started making the (new) record and because of that it’s the most personal record I’ve ever made.
But if Florence Welch knew one thing, it was expressing her feelings through her art - and as I mentioned earlier, she feels things more painfully and powerfully than anybody else. All this is reflected in her third record with the Machine - How Big, How Blue, How Beautiful
While her previous albums were fixated on the esoteric, How Big, How Blue, How Beautiful(referred to as HB3 from here on) shifted the focus towards her personal life. Florence realized that in talking about death and water on her first two LPs, she was purposefully running away from writing about her personal life and her issues with addiction. HB3 offered refreshing honesty and a look into Florence's life. Fun fact: This album wouldn't have seen the light of day if not for Taylor Swift, who convinced Florence to release it after Flo was worried she was revealing too much.
The lead single, What Kind of Man, was released in early 2015 and peaked at #88 on the Hot 100 and was a top 40 hit in the UK. The album was released in the summer, and debuted at #1 in both the UK and the US, becoming the band's first chart-topping album in the States. It received widespread critical acclaim, and ended up on many year-end lists. The album got them three nominations at the 2016 Grammy Awards, including Best Pop Vocal Album, and Best Rock Song.
In my opinion, HB3 is Florence's magnum opus. The record is not only cohesive, but also has top-tier songwriting. It takes the lush instrumentation from Ceremonials and amps it up to the extent that almost every song on the record is orgasmic. It also features more rock and blues elements than the previous albums. It also marks an important change for Florence as she transitioned from a singles artist to an albums artist during this era. Florence also featured on her longtime friend Lady Gaga's LP Joanne, on the song Hey Girl. Florence also released an EP titled Songs for Final Fantasy XV that included a cover of Ben E King's Stand by Me, and two new songs, Too Much is Never Enough, and I Will Be
Instead of traditional music videos, the band released a music film titled The Odyssey which showed Florence's personal journey to find herself again after the emotional storm of a heartbreak. Like the layers of Dante's purgatory, each song or chapter represented a battle that Florence traversed and a physical landscape that embodied each song or story.
Song recommendations from HB3:
Links: Spotify | Apple Music | Tidal
https://preview.redd.it/c8kvdjirevg61.jpg?width=1080&format=pjpg&auto=webp&s=ae5f724bad849a9837ac1315896dabab03b0d18b
Visuals from The Odyssey

High as Hope, Useless Magic, Droplets Era, and Hiatus pt. 2

Album art
Heady with pagan worship/of water towers/fire escapes, ever reaching/high as hope
Did I dream too big, and now do I have to let it go? / I thought I was flying, but maybe I'm dying tonight
You know how every artist has a stripped-down era after their most maximalist era? (Examples in case being Lady Gaga's Joanne, Miley Cyrus' Younger Now, Kylie's Golden et al) This was that era for the band. Thankfully, they didn't go full-on country, and used mostly pianos and violins as opposed to the 654756 instruments that could be found on their earlier albums.
The lead single, Sky Full of Song, was a sparse piano and strings ballad that talked about loneliness. The second single, Hunger, was a stripped-down yet anthemic song that talked about eating disorders. The album was released in June 2018 and received mostly positive reviews from critics who appreciated the personal and hard-hitting lyricism. The fans, however, were more divided and weren't exactly appreciative of the stripped-down vibe. The album peaked at #2 in both the UK and the US, kept out of the top spot by Drake's Scorpion
I'd like to talk about two specific songs from the album here, Big God and June. Big God is yet another example of Florence's melodrama, and how she paints even the smallest setback as the most devastating thing that could happen to anyone. This pensive ballad convinces you that cosmic destruction is afoot when all that happened was Florence's boyfriend ignoring her messages. June is an ode to the LGBTQ+ community, and talks about the Pulse nightclub shootings.
Song recommendations from High as Hope:
Music Videos: Big God | Hunger | Sky Full of Song
Visuals from the High as Hope era
Links: Spotify | Apple Music | Tidal
Along with the album, Florence released a book of poetry titled Useless Magic. The book was praised by critics for its soul-baring honesty. Two loose singles, Masturbation and Haunted House were released in 2019 and were seen as a return to the band's baroque-pop reminiscent of Lungs and Ceremonials. In April 2019, the band recorded a song titled Jenny of Oldstones which was featured in the second episode of the eighth season of Game of Thrones.
Lungs was reissued in July 2019 for its 10th anniversary. After the reissue, Florence revealed that she felt 'drained' after nearly a decade of continuously releasing albums and touring, and announced that she was going on hiatus to focus on her mental health. In her own words,
My whole adult life has been about making an album, then going on a tour, in a cycle. And it’s been very punishing for me, mentally and physically. It’s draining. I’m drained, I have been doing this for 10 years, and I would quite like to experience a different way of life.
My mental health has taken a battering. It used to be a price I was willing to pay. I don’t think I am now. I have to unravel the anxiety. I can’t stop crying. I can’t dress up. I get cyclical negative thinking that gets really dark that says, ‘I shouldn’t exist.’ I go down a hole quite fast.
Artworks for the singles / Lungs 10th Anniversary reissue / Useless Magic
However, Florence assured fans that she wasn't retiring anytime soon, and just needed a break. In April 2020, she released Light of Love, a High as Hope outtake, the proceeds from which would go to Intensive Healthcare workers. The song came out on the same day as Fiona Apple's Fetch the Bolt Cutters. Florence showed her appreciation for the record and Fiona herself on instagram, and thanked Fiona for inspiring her. On hearing of this, Fiona decided to listen to Light of Love. It became the first piece of new music she listened to since 2015. Expressing her appreciation, Fiona shared a video of her listening to the it and wrote:
I CAN LISTEN TO MUSIC NOW and I think it’s perfect that this song and my album have the same birthday, and if you want to know how I’m feeling today, just listen to Florence💞

Florence as a gay icon

In times like these when almost every (white) cisgender, heterosexual woman in pop is hailed as a 'gay icon', is it necessary to apply that term to yet another one? However, one must note that the LGBTQ+ community constitutes a large portion of the Florence and the Machine fanbase. I'm just going to ask y'all to read this incredible article here.
My own $0.02:
Is it the ~camp~ aesthetic that draws me to Florence? Is it the fact that we're both Virgo introverts? Is it her sense of fashion? Or is it her vivacious, magnetic personality? Whatever it is, all that matters is that she's given me, a closeted faguette, hope and strength in my darkest moments. She might not be the most commercially successful act out there, but she has saved my life, and has always given me the love I needed when I didn't get it from anywhere else. At the end of the day, terms like 'gay icon' do not matter. She's saved lives, given people hope in their darkest moments, and told us to carry on -- and that's what counts. Thank you, Florence, for being our guiding light.
(This post was inspired by u/AHSWeeknd*'s guide to the Weeknd's discography, which you can find* here!)
Thank you, have a good day/night, and stream Juice and Damn Daniel.
submitted by zagreux to popheads [link] [comments]

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
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Tom Jones performs Prince's 'Kiss'  The Battles - YouTube Prince - Purple Rain (Official Video) - YouTube YouTube Music Prince - U Got The Look (Official Music Video) - YouTube

Our list of the best music streaming services in the UK. Which music app or streaming subscription is best ... Apple Music, YouTube Music (taking the place of Google ... Price: £9.99/month per ... There are two versions of the service, YouTube Music and YouTube Music Premium. Here's what you need to know about each one, including their cost, features, and release date. Google Play Music is ... A YouTube converter converts any YouTube clips into different formats. The converter is a English-language YouTube converter, which brings the audio track of the videos in the formats MP3, M4A, AAC, WAV, WMA, OGG, FLAC and ALAC. UK. CA. SG. More. Home. ... YouTube Premium: Price, content and features Enjoy streaming videos without the annoying ads, but get ready to pay Netflix-level prices without the dedication to original content. Kelly Waggoner & Alexandra Plesa ... YouTube Music Premium. It rebranded its CD-quality tier, giving it a new name and price, and making it accessible on more apps and platforms. Roll on to 2020, and while Deezer has partnered with hi-res streaming partner, ... We were rather underwhelmed by the service at launch, but YouTube Music is now starting to look like it’s ready for the challenge. Best music streaming service for 2021: Spotify, Apple, Amazon and YouTube Music. Here are our top 3 choices, the also-rans and why they might (or might not) work for you. Sold price: $ 1.149,76 (Bids: 12) 31 Jan 2021 Blaenau Ffestiniog, Gwynedd ... Uk . ROCK POP HARDROCK PROG ... JUNIOR DELGADO INVISIBLE MUSIC ULTRA RARE REGGAE VINYL SEALED IMLP027 YouTube Music has 30 million songs available, many of which include official music videos from popular artists like Bruno Mars, Macklemore, Kesha, Nicki Minaj, Ed Sheeran and Taylor Swift. There’s plenty of music to suit more niche tastes, too, from gospel and meditation music to the latest hits coming out of Bosnia and Lebanon. YouTube Music is YouTube’s counter to other popular ad-free streaming services like Spotify, Apple Music, and Tidal.As of May 12, 2020, YouTube Music Premium has officially taken Google Play Music’s place in the streaming service sphere. This means Google Play Music subscribers must transfer their libraries from the defunct app to YouTube Music. YouTube Premium: everything you need to know about YouTube’s subscription service as it launches in the UK. From cost and features to exclusive original shows, YouTube's head of Originals Luke ...

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Tom Jones performs Prince's 'Kiss' The Battles - YouTube

Visit the YouTube Music Channel to find today’s top talent, featured artists, and playlists. Subscribe to see the latest in the music world.This channel was ... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features A new music service with official albums, singles, videos, remixes, live performances and more for Android, iOS and desktop. It's all here. Sir Tom Jones treats the audience of The Voice UK to a performance of Kiss by Prince at The Battles.Subscribe for more: http://bit.ly/2jmXcPtLike, follow and... Prince's official music video for 1999Listen to your favorite Prince tracks, all in one place: Spotify: https: ... Timestamps:0:00 - Intro1:10 - Verse 11:49 - Pre Chorus1:56 - Chorus2:30 - Verse 22:59 - Pre Chorus3:05 - Chorus3:39 - Verse 34:05 Pre Chorus4:13 Chorus4:48 -... Welcome to the official YouTube Channel of Yamaha Music Europe.Come and explore our World.For support, please contact us here: https://member.europe.yamaha.... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. "U Got The Look" from 'Sign O' The Times' (1987)☔️ Listen to more Prince here https://lnk.to/PrinceStream📺 Watch all the official Prince videos here http://... YouTube's Official Channel helps you discover what's new & trending globally. Watch must-see videos, from music to culture to Internet phenomena

youtube music price uk

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