Idle Heroes 2020 - FAQ Questions and Answers on the Game

casino events idle heroes

casino events idle heroes - win

PSA — the Idle Heroes discord is really great resource. Neight does a really detailed event overview each week. I screenshotted the tail end of it, but he goes through Casino, Gem Box, etc in this post. Very good for new players and old players alike.

PSA — the Idle Heroes discord is really great resource. Neight does a really detailed event overview each week. I screenshotted the tail end of it, but he goes through Casino, Gem Box, etc in this post. Very good for new players and old players alike. submitted by ibex_sm to IdleHeroes [link] [comments]

Upcoming Idle Heroes Events: Casino + Shelter + Blacksmith

Upcoming Idle Heroes Events: Casino + Shelter + Blacksmith submitted by idleheroespro to IdleHeroes [link] [comments]

Idle Heroes Events: Campaign + Casino + Gembox Rewards

Idle Heroes Events: Campaign + Casino + Gembox Rewards submitted by idleheroespro to IdleHeroes [link] [comments]

Idle Heroes Events (September 20th 2019): Shelter + Casino + Blacksmith

Idle Heroes Events (September 20th 2019): Shelter + Casino + Blacksmith submitted by idleheroespro to IdleHeroes [link] [comments]

Idle Heroes - Casino event completed 600 Spins!- Official Server

Idle Heroes - Casino event completed 600 Spins!- Official Server submitted by ghern1112 to IdleHeroes [link] [comments]

Idle Heroes - Casino Event 600 Regular & 21 Super Spins & 21 Prophet Orb...

Idle Heroes - Casino Event 600 Regular & 21 Super Spins & 21 Prophet Orb... submitted by ghern1112 to IdleHeroes [link] [comments]

Idle Heroes - New Update, Casino Event and Q&A - LIVE STREAM

Idle Heroes - New Update, Casino Event and Q&A - LIVE STREAM submitted by ghern1112 to IdleHeroes [link] [comments]

Idle Heroes - Amazing casino event completed, 5* hero pull and VESA REWA...

Idle Heroes - Amazing casino event completed, 5* hero pull and VESA REWA... submitted by ghern1112 to IdleHeroes [link] [comments]

Idle Heroes - Fusion Event Completed and 30 Super Casino Spins on Server...

Idle Heroes - Fusion Event Completed and 30 Super Casino Spins on Server... submitted by ghern1112 to IdleHeroes [link] [comments]

Subreddit Stats: IdleHeroes top posts from 2021-01-02 to 2021-01-31 15:14 PDT

Period: 28.79 days
Submissions Comments
Total 998 12151
Rate (per day) 34.66 400.14
Unique Redditors 630 2168
Combined Score 35640 42023

Top Submitters' Top Submissions

  1. 1509 points, 7 submissions: Imamoto
    1. We all would be fit af (368 points, 11 comments)
    2. money = skill (349 points, 31 comments)
    3. It‘s kinda both (252 points, 13 comments)
    4. Always in need (212 points, 6 comments)
    5. IH did change a lot during the last years (205 points, 25 comments)
    6. Yeah, how is that possible? (91 points, 18 comments)
    7. I hope it‘s better than it looks (32 points, 3 comments)
  2. 1173 points, 13 submissions: Reliiq
    1. CNY preview (184 points, 113 comments)
    2. Second batch of Void Enabled heroes! Next Wednesday on TapTap (163 points, 160 comments)
    3. Prophet Orbs + Heroic Miracle event rewards (153 points, 92 comments)
    4. Details about Void Expansion (107 points, 52 comments)
    5. Campaign Drop & Wishing fountain + Gem boxes rewards (96 points, 24 comments)
    6. Delacium new skin (89 points, 21 comments)
    7. Imp's Adventure + Shelter event rewards (84 points, 53 comments)
    8. Campaign Drop + Casino event rewards (72 points, 52 comments)
    9. Tussilago - New Light Assassin (65 points, 52 comments)
    10. Void Ark update on Taptap server (64 points, 24 comments)
  3. 966 points, 9 submissions: Leffious2
    1. Is morax worth building? I think I might be able to E69 him. (439 points, 31 comments)
    2. Finally got my 0st antlers cane. (306 points, 11 comments)
    3. Wow thanks for the rewards. (85 points, 21 comments)
    4. I guess we will never get e10 heroes. (66 points, 12 comments)
    5. Delacium army already paying off boys. (29 points, 13 comments)
    6. Honestly I just wasted my time. (16 points, 2 comments)
    7. Hero exchange event heroes next week. (12 points, 5 comments)
    8. My heart watcher died on round 2, but I still hit my first 150B damage. (12 points, 3 comments)
    9. Next week mysterious chests has 8k relic and guild coin chest with Flora. (1 point, 5 comments)
  4. 904 points, 30 submissions: JimmyBeh18
    1. [Guide] Void Ark And Starspawns Comprehensive Guide (Picture Version) (393 points, 112 comments)
    2. Preview Of Void Ark And Galactic Tree (88 points, 37 comments)
    3. New Light Reassemble By 菠萝4747 (70 points, 19 comments)
    4. More Details Of Void Ark And Void Egg (46 points, 15 comments)
    5. Second Batch Heroes Imprints And Void Ark Improvements (41 points, 14 comments)
    6. [Guide] Void Ark And Starspawns Comprehensive Guide (30 points, 15 comments)
    7. Low Specs Inosuke With Antlers Fighting Realms Puppet And Boss At Void Corruption 4X (29 points, 19 comments)
    8. Inosuke Fighting Realms Gate Puppet And Boss With Void Corruption 6x (28 points, 25 comments)
    9. Delacium And Morax Clear Abyss Seal Land 20 (20 points, 2 comments)
    10. Antlers Inosuke With 10 Star Supporter Fight Void Corruption 46 Gluttony And Plunder (17 points, 9 comments)
  5. 808 points, 3 submissions: DonAdmir
    1. The most useful character in idle heroes (755 points, 31 comments)
    2. Its meme time (44 points, 1 comment)
    3. Can u help me, my Garuda is rly bad (9 points, 10 comments)
  6. 725 points, 2 submissions: MiekoOnReddit
    1. Why is this still sent as mail..just give us the rewards when we kill the BOSS (637 points, 16 comments)
    2. He's a bit confused but he got the spirit (88 points, 14 comments)
  7. 715 points, 9 submissions: Citralityy
    1. A quick word of advice from our colleagues over at Facebook (291 points, 20 comments)
    2. Just spent 15 min prepping everything for my attempt to finally push to Death 100 and I get treated with this (171 points, 29 comments)
    3. Can we please make a weekly thread for this Facebook stuff lolol (152 points, 34 comments)
    4. Well, I was number 1 Aspen Dungeon on my server for effectively 1 day before server merge hit me lol (44 points, 8 comments)
    5. Just got this. Do I open this as my first? (23 points, 14 comments)
    6. Is it worth going further than this? Or should I start imprinting other heroes now? (11 points, 15 comments)
    7. Can anyone sort the man out? (10 points, 12 comments)
    8. is this little guy generally good even tho i dont have a Russel? (9 points, 5 comments)
    9. when we timer is still running but I can force ene, do I get the rewards for the ones that are progressing still? Or should I end tomorrow? (4 points, 9 comments)
  8. 685 points, 3 submissions: gxpopo
    1. Petition to replace Limited Skin into Core of Transcendence. (529 points, 28 comments)
    2. Dh "The Rock" Joonson Aspen Dungeon motivation quote (152 points, 11 comments)
    3. Forest Seal Land 20 - V3 Flora (4 points, 1 comment)
  9. 618 points, 2 submissions: ibex_sm
    1. [Suggestion] Add a counter to Void Ark so you can see how many heroes deployed (502 points, 32 comments)
    2. Such relief every time (116 points, 20 comments)
  10. 510 points, 3 submissions: damycho
    1. Please DH, add the damn smash all button (406 points, 31 comments)
    2. Yooo that was close (81 points, 7 comments)
    3. Cleared my last SL today (23 points, 5 comments)

Top Commenters

  1. Reliiq (790 points, 75 comments)
  2. CptnSAUS (785 points, 180 comments)
  3. RoddyBobby (611 points, 115 comments)
  4. JimmyBeh18 (484 points, 149 comments)
  5. FruitCrisps (347 points, 44 comments)
  6. EppiDL (344 points, 105 comments)
  7. FurSkyrimXB1 (316 points, 64 comments)
  8. Lethal-Force (315 points, 106 comments)
  9. FeelTheShadow (307 points, 72 comments)
  10. IH-Fury (305 points, 81 comments)

Top Submissions

  1. The most useful character in idle heroes by DonAdmir (755 points, 31 comments)
  2. Why is this still sent as mail..just give us the rewards when we kill the BOSS by MiekoOnReddit (637 points, 16 comments)
  3. Petition to replace Limited Skin into Core of Transcendence. by gxpopo (529 points, 28 comments)
  4. [Suggestion] Add a counter to Void Ark so you can see how many heroes deployed by ibex_sm (502 points, 32 comments)
  5. [GUIDE] Void Vortex by itirnitii (483 points, 75 comments)
  6. Is morax worth building? I think I might be able to E69 him. by Leffious2 (439 points, 31 comments)
  7. Can we have a button to upgrade the heroes directly at lvl 100 plz by Mother-Winner3308 (431 points, 35 comments)
  8. Sum up the recent events by nghianc (425 points, 28 comments)
  9. Truth has been spoken by TwitchIma (410 points, 18 comments)
  10. Please DH, add the damn smash all button by damycho (406 points, 31 comments)

Top Comments

  1. 136 points: FranticFrogX's comment in Can we all agree that latest events were actually good?
  2. 131 points: night_ID's comment in The most useful character in idle heroes
  3. 122 points: baby_you_suck's comment in [GUIDE] Void Vortex
  4. 114 points: Shadow-_-M's comment in 6 elite light pulls...
  5. 110 points: FruitCrisps's comment in Incredible prediction on the next light hero
  6. 109 points: beppeskate57's comment in New Light Robot Lady
  7. 107 points: Reliiq's comment in Campaign Drop + Casino event rewards
  8. 101 points: cAsH_mOnEy_aLpHa's comment in what did i just watched 💀
  9. 98 points: Mojello_'s comment in 3 years ago still haunts me to this day
  10. 87 points: mimo-bobo's comment in CNY preview
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

Say It With Music - A Hundred Unique Playlists

Over the years I have thoroughly enjoyed throwing together playlists for different occasions (making coffee, working out, weddings, seasons, etc.) and thought I'd share! Please let me know your thoughts, favourite mixes, as well as recommendations for future playlists. All feedback is welcome! Hope you enjoy them:
That Weekend Feeling
Skip to the good bit; weekend grooves to wave away any weekday blues.
Awesome Mix: Ultimate Edition (Mixtape)
A great hero, named Kevin Bacon, once taught an entire city full of people with sticks up their butts that, dancing, well, is the greatest thing there is. The legend of Footloose comes alive with Awesome Mix: Ultimate Edition - Songs from and inspired by the Guardians of the Galaxy series.
Morning Motivation: Steal Some Sunshine
Soak up the sun with energetic jams and breezy classics!
I'd Drink To That: Party Playlist
Mix it up with a party playlist to keep the night buzzing.
I'd Sing To That: Carpool Karaoke
Pack up and take those pipes on a roadtrip! The catchy. The memorable.
Just Jams 🎧
Nothing but jams to fill a pair of headphones or stadium.
Brendan's Listen Local
Funky & Thumpy! Some of my favourite energetic jams, classics, and BBQ party starters from our local Australian & New Zealand artists.
Friday Fire
It's Friday! Friends. Family. Fun.
Groovin' The Brew
Nothing but rockin' party grooves on tap.
Diverse Pop Sounds
It's pop, but not as you know it.
Break Thru
Ear Candy.
Sunday Sesh
Beers & bangers on a weekend!
Run To Paradise
Set up goals, and knock them down with an energetic running playlist.
Summer Daze
The heat is on with a playlist of crisp summer tunes.
Autumn Mix: Volume 1
A breezy & brilliant playlist for the ever-changing Autumn seasons.
Chilled Pop
Soft, chilled winter pop songs.
Warm Tunes
Warm songs of Spring, like a comforting embrace.
A Mid-Summer Night's Drink 🍻
Lord, what fun these mortals be!
Wind Down 🌚
When the night winds down, so does some great music.
90's Baby! 📼
It is the sound of the roller disco, BMX bike track and arcade!
The Hip Hip Hop
Only the hippest of the hip. My modern and classic hip hop favourites.
Indie Bops: It's ALT Good
Get your alternative bounce on.
Not Your Final Form: A Workout Playlist
All the other licks with the pumped up kicks to keep you going during a workout. My favourites and a few other choice tunes for pushing harder, faster, stronger.
Easy On The Ears
Easy, Easy, Easybeats.
Life Is Good ☀️
Today is gonna be a good day.
Dial M For Music
Deep, cathartic music.
JOY
Smile.
Vibe Hard
Get into the zone, and vibe-out to infectious tunes!
Rock & Roll Never Dies
Who says rock & roll is dead? Commercial radio? It's always been around; you've just got to roll with it and look harder. Get your kicks!
Brainfood
Introspective acoustic, calming strings, uplifting anthems, and a touch of nature. Food for the brain, and perfect background noise for studies.
Game Night 🎲
For every occasion... casino, tabletop, videogames; a soundtrack to a brilliant game night!
Sizzlers: BBQ Playlist 🍔
Fire up the burner and the anthems with a barbeque playlist hotter than the bright ball in the sky.
Kickstart My Heart: Classic Rock Radio
Rocking all over the world.
Rush Hour
Grinding Gears.
Riff Raff: Party Rock
Some rowdy rock to turn up the night.
RE : FRESH 🍹
SUPERDOPE. Piña colada's and Caribbean Rum.
The Driver
There's a voice in my head that drives my heel.
Country Road
Might as well cruise. Might as well banjo.
Born to be Wild
Life's an adventure; you can't be tamed.
Night Moves: Dancing In The Moonlight
Unwind with the moonbeams. Night drives & night lives.
Funk Right Off
Get Funk'd.
Rambling Roses 💐
Beauty and Love are as body and soul. Beauty is the mine, Love is the diamond.
Sweat. Reset.
Whatever it takes. 'Cause you love the adrenaline in your veins.
Power Pop: Marathon
Power pop to push and electrify a workout.
Cool Beans: Coffee Playlist
Recharge with some warm tunes.
Kitchen Crooners 🎀
Now we're cooking!
Now We're Cooking!
Tasty tunes for the Kitchen.
Pool Party
Dive in to great poolside swing.
Inspiration 💡 Takes Flight
Reach for the Sky!
Going Places
Always push forward.
First 💍
Songs for special days.
DisNeat - Taking The Mickey
Nothing but Disney favourites.
Road Trip: Spinning Wheels
Hear the call for adventure and hit the road.
Guilty Pleasures 🍨
You like the Grease soundtrack? Word.
Catchy AF POP
Pop that bops. Essentials and the catchiest of the catchy.
Acoustica
Stripped Back.
Playlist + Chill
Cool off with some chilled beats and sweet acoustic.
Making Waves
Unwind with breathy, breezy songs perfect for a walk on the beach.
The Playlist Of The Decade (New Years Eve)
We welcomed 2020 with the ultimate party playlist jam-packed with familiar throwbacks and modern favourites from the 2010's! Good times!
Rhythm Heaven
Step up and dance.
Sax on the Beach 🎷
Gratuitous? Nah! An instrument to elevate a song from good to great!
BedroX 🔥
Sparks.
Pump It Up: The Playlist of Champions 🏆
Winner winner, chicken dinner.
Retro Rewind
Twist & shout to killer Jukebox Classics.
Classic Se7ens
Nothing but 70's favourites.
Great Eight's
Nothing but 80's Favourites.
Noughty & Nice
Nothing but great 00's Throwbacks.
The Best Playlist Never Heard
It's unheard of!
Best Songs You Might Have Missed
Potentially slipped under the radar.
Songs for Soundtracks 🎬
Royale with cheese.
The Grand European Playlist
About to take off!
EPIC 🗡
Fortune & Glory!
SUPERHOT VR : ROCK
The champ is coming.
SUPERHOT VR : HIP-HOP
Kings never die.
SUPERHOT VR : ACTION
John Wick Schtick.
Cowboy Bebop : Spike Spiegel
Spike Spiegel is an ex-Syndicate goon and a bounty hunter aboard the Bebop. He is proficient in martial arts, zipcraft flying, and gunfights, but he also has comical and aloof sides of his personality. If there's three things he can't stand, it's kids, pets, and women with attitudes.
Cowboy Bebop : Faye Valentine
Faye Valentine is a coma survivor of over 50 years and she is trying to regain her memory. She got into a lot of debt upon entering this futuristic world, and she had to resort to a life of crime and hustling to survive... that is, until she decided to live on the Bebop and become a bounty hunter.
Cowboy Bebop : Jet Black
Jet Black is an ex-ISSP Special Forces Officer and the Captain of the Bebop. He is a bounty hunter and is called the "Black Dog" because once he sinks his teeth in he never lets go. Jet enjoys American Jazz music, taking care of Bonsai trees, and has a knack for investigative work.
Cowboy Bebop : Radical Edward
Edward is a net diver from Earth. Edward is a child prodigy for hacking and has an aptitude for anything mechanical, even though Edward has some eccentricities in other parts of her personality. For instance, Edward speaks in third person and sometimes behaves like a wild animal.
At The Movies 🎟
Lights, camera, playlist.
James Bond Classics 🍸
A martini, shaken, not stirred.
The Word Is Bond 🍸
The world is not enough; but this playlist comes pretty close.
Live Love LIVE
Blistering live performances.
Future Nostalgia
Neo-swing, retro swagger; it's future nostalgia.
B-Side Yourself
Hidden Gems, Deep Cuts & Rarities.
Punk'd
You're Gonna Go Far, Kid.
Building Houses: Hit By Hit
Baby let's play house.
Far ALT
A playlist rocking that weird shit.
Stay Home: The Safety Dance
Stay safe out there.
Day Tripper
A playlist for a long drive - a day trip.
In Tents
Music For Camping.
Roots
Bluesy classics to strut to.
All That Jazz
Get jazzy on it.
Focus Features
Take a breather.
Australiana
Paradise.
Drive Time
Coast to coast. Songs for a spin.
Stone Cold Classicals
It's classically classic.
Hall of Fame 💎
Songs for the career climbers and L.A. dreamers. Glitz & glam; all that jazz.
This is Halloween
Everybody Scream!
It's Beginning to Sound A Lot Like Christmas!
Christmas Classics.
Just For Laughs 🎭
What a Joker!
Two Nights In Tao🎙
Karaoke? There's a first time for everything.
GAME
Take control.
Game On : Borderlands Psycho-delic
CHOO CHOO THE PAIN TRAIN'S COMIN'
Red Dead Redemption II
Songs For Bloody Duels, Whiskey-Fueled Gambles, and Rolling Desert Plains.
Energy Shot
Keep animated with an energetic dose of catchy music!
Party Fillers
A background mix for any event.
The Essential AC/DC
AC/DC are an Australian rock band formed in Sydney in 1973 by Scottish-born brothers Malcolm and Angus Young. Although their music has been variously described as hard rock, blues rock, and heavy metal, the band themselves call it simply "rock and roll"
The Essential One Republic
OneRepublic is an American pop rock band formed in Colorado Springs, Colorado, in 2002. It consists of lead vocalist and multi-instrumentalist Ryan Tedder, guitarist Zach Filkins, guitarist Drew Brown, bassist and cellist Brent Kutzle, drummer Eddie Fisher and keyboardist Brian Willett.
The Essential Shinedown
Shinedown is an American rock band from Jacksonville, Florida, formed by singer Brent Smith in 2001. Shinedown has sold more than ten million records worldwide, and has had the most number one singles on the Billboard Mainstream Rock charts out of any band, with 16.
The Essential Dua Lipa
Dua Lipa is an English singer and songwriter. After working as a model, she signed with Warner Music Group in 2015 and released her self-titled debut album in 2017. The success of the singles helped her self-titled album become one of the most-streamed albums on Spotify.
The Essential Preatures
The Preatures are an Australian band from Sydney. The band was formed in 2010 and features Isabella 'Izzi' Manfredi on vocals/keyboards, Jack Moffitt (guitar), Thomas Champion (bass) and Luke Davison (drums). The band won the Vanda & Young Songwriting Competition with their song Is This How You Feel.
The Essential Maroon 5
Maroon 5 is an American pop rock band from Los Angeles, California. It currently consists of lead vocalist Adam Levine, keyboardist and rhythm guitarist Jesse Carmichael, lead guitarist James Valentine, drummer Matt Flynn, keyboardist PJ Morton and multi-instrumentalist Sam Farrar.
The Essential INXS
INXS were an Australian rock band, formed in 1977 in Sydney. INXS was fronted by Hutchence, whose magnetic stage presence made him the focal point of the band. Initially known for their new wave/pop style, the band later developed a harder pub rock style that included funk and dance elements.
The Essential Beatles
The Beatles were an English rock band formed in Liverpool in 1960. The group, whose best-known line-up comprised John Lennon, Paul McCartney, George Harrison and Ringo Starr, are regarded as the most influential band of all time. The Beatles are the best-selling music act of all time.
The Essential Volbeat
Volbeat are a Danish rock band formed in Copenhagen in 2001. They play a fusion of rock and roll, heavy metal and rockabilly. Their current line-up consists of vocalist and guitarist Michael Poulsen, guitarist Rob Caggiano, drummer Jon Larsen and bassist Kaspar Boye Larsen.
The Essential Chromeo
Chromeo is a Canadian electro-funk duo from Montreal, formed in 2002 by musicians David "Dave 1" Macklovitch and Patrick "P-Thugg" Gemayel. Their sound draws from blue-eyed soul, dance music, rock, synth-pop, disco and funk. As of 2018, the band has released five studio albums.
The Essential Queen
Queen are a British rock band formed in London in 1970. Their classic line-up was Freddie Mercury (lead vocals, piano), Brian May (guitar, vocals), Roger Taylor (drums, vocals) and John Deacon (bass). With estimated record sales ranging from 170 million to 300 million, they are one of the biggest.
The Essential Michael Jackson
Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, and dancer. Dubbed the "King of Pop", he is regarded as one of the most significant cultural figures of the 20th century.
The Essential Brian Setzer
Brian Robert Setzer (born April 10, 1959) is an American guitarist, singer, and songwriter. He found widespread success in the early 1980s with the 1950s-style rockabilly group Stray Cats, and revitalized his career in the early 1990s with his swing revival band, the Brian Setzer Orchestra.
The Essential Florida Georgia Line
Florida Georgia Line are an American country music duo consisting of vocalists Tyler Hubbard and Brian Kelley. Their 2012 debut single "Cruise" broke two major sales records: it was downloaded over seven million times, making it the first country song ever to receive the Diamond certification.
The Essential KISS
Kiss is an American rock band formed in New York City in January 1973 by Paul Stanley, Gene Simmons, Peter Criss, and Ace Frehley. Well known for its members' face paint and stage outfits, the group rose to prominence in the mid-to-late 1970s with its elaborate live performances.
The Essential Sheppard
Sheppard is an Australian indie pop band from Brisbane, formed in 2009. At the 2014 ARIA's ceremony, they were nominated for Album of the Year, Best Group, Best Independent Release, Best Pop Release, Song of the Year, Producer of the Year, and Best Video.
The Essential Matchbox 20
Matchbox Twenty is an American rock band, formed in Orlando, Florida, in 1995. The group currently consists of Rob Thomas (lead vocals, guitar, keyboards), Brian Yale (bass guitar), Paul Doucette (drums, rhythm guitar, backing vocals), and Kyle Cook (lead guitar, vocals).
The Essential Coldplay
Coldplay are a British rock band that were formed in London in 1996 consisting of vocalist and pianist Chris Martin, guitarist Jonny Buckland, bassist Guy Berryman, and drummer Will Champion. Coldplay have sold more than 100 million records worldwide, making them one of the world's best-selling.
The Essential Daughtry
Daughtry is an American rock band formed and fronted by namesake Chris Daughtry, who was a finalist on the fifth season of American Idol. Their self-titled debut album was released in November 2006 and reached number one on the Billboard 200. To date, Daughtry has sold over 9 million albums.
The Essential Black Eyed Peas
The Black Eyed Peas are an American musical group, consisting of rappers will.i.am*, apl.de.ap, Taboo, J. Rey Soul and singer Fergie. Originally an alternative hip hop group, they subsequently refashioned themselves as a more marketable pop-rap act and have become best-selling artists.*
submitted by Ace_Aviator to spotify [link] [comments]

Had this game really improved by a lot ? A retrospective of 28 months.

Hello fellow Idlers,

Since many months, I saw this sub torn between two visions of the game, and the recent updates.
A first group, including me, thinks this game has a very slow evolution, makes shitty updates, and is more and more greedy towards the whales and their bank account. We are many, and we all agree on many points : updates of this game and the direction it takes is not good for most of the playerbase, and dolphins/low spenders are forgotten for every event. Many left, guilds died a lot this year, even in old servers. Many small spenders and monthly subscribers stopped spending, and a big bunch of players plans to leave at the end of the year after the big events. That's a fact, and this is not good for the future of the game.
A second group seems to defend the devs a lot, shouting at the first ones when they want QoL updates, when they think an event is shitty, or greedy. They think that DH is making a good job at listening to players, answers requests, make QoL updates, and that the game improved A LOT (read that one frequently)

I'm not here to defend my point of view about the game (I'm ranting enough on this sub), but to give FACTS.

To do that, I looked back on this sub, at a time when a player named Folstar used to make "to-do lists" to the devs, reporting every problem of QoL this game has. Let's see a post from July 2018, 28 months back. (I'll let math addicts calculate the amount of money DH made during this lap of time....).

For reference, here is the post I digged out : https://www.reddit.com/IdleHeroes/comments/8ze2ee/folstars_dev_to_do_list_vol_5/
I won't copy past every detail of this post, so I invite you to take a look at all the complaints we had 2 years back. Essentially, we have almost the same now.

  1. Guild Wars : change came in 2020. Long overdue, but with a new system that isn't perfect. Still an improvement, so 1 point for team 2.
  2. Equipment/Artifact loadouts. LOL. 1 point for team 1.
  3. Faction sorting button anywhere we select heroes. Still nothing
  4. Celestial Islands Small Islands Skipping. Done last year. With a big update of CI, which is, IMO, the only good update we had recently.
  5. BT Skip Battle. Done last week.
  6. Smash should automatically prompt with the maximum number of attacks available : still nope.
  7. Shard Sorting. That's a nope.
  8. Marketplace/Casino/Super : .........still nothing
  9. Skins as Avatars. Yeeah, we got this one !
  10. Avatar Sorting. The current system could be considered like a sorting, a bad one, but still.
  11. Excessive Exclusive Skins. Still nothing, we got only exclusive skins as new ones now. That's a regress.
  12. You, Skins, and RNG. Still nothing about the accesibility of skins. Oh, yes, you can buy one for 50$ every week now. And you get way less shards than before.Woopsie, my bad, we indeed get shards for Imp event
  13. Block/Precision. Still shitty stats, except for Horus. Dodge was way more interesting...
  14. Rerolling the Same Thing You Are Replacing. I thought they said it was corrected months ago, but I had a try few days ago and still nothing : you can still get the exact same stone... Correct me if I'm wrong, I can't waste more dust !
  15. Friends and Mail. Still nothing
  16. Guildies are Friendies. Still nothing
  17. More Challenges. .......Nothing ? Some would consider Void to be a challenge. It is a challenge of patience, sort of... Or a challenge to be motivate enough to do some Vortex battles or some Realms gate clicking....
  18. Another tier (or 2) of Event Raids. ........... and nothing again
  19. Update Quests. Small changes here and there, but almost the same as at the launch of the game. No new mode is included. Daily quests are still garbage.
  20. Casino Store. Still a useless store.
  21. Soul Stone Shards. No changes at all, of course.
  22. Altar Returns Shards for 6 Star and higher heroes. Absolutely nothing changed.
  23. Raid Boss Notification. We had changes concerning this one, so I guess it's a tie. FS is not perfect, but an improvement of the nothingness we had at the time.
  24. Saving on Server Change. Fixed in 2019
  25. Casino Spinner Rewards. Oh, nothing : the casino wheel is still as shitty as before. No interest at all in the rewards, and you ?
  26. Monster Rebirthing. Still consuming your gold.
  27. Red Dot on Event Raid. Yeepeeee, it changed. I think so.
  28. Artifact rerolling and/or breaking into shards. Still nothing. We can fodder artifacts now, but it's not for all players AT ALL.
  29. 12* Hours Timers. Nothing, still this shitty 12h timer, punishing you for every minute missed.
  30. Slightly Reduce All Timers. Nothing again.


Amongst 30 SIMPLE changes recommended 28 months back, only 9 were in fact developped or corrected by the devs.
In the same time, we had the 640$ frame, the Void update, the 2k$ SFX and the anniversary hero hidden behind a paywall of stupid RNG, just to name a few.

Conclusion : NO, DH Games is not listening enough to players. No, the small updates we have once in a while are not good enough. No, this game had not IMPROVED A LOT, but just corrected 9 of the 30 problems we had 28 months back. 21 are still there, and many more came with recent updates.

TL/DR : In 28 months, devs corrected 9 of the 30 QoL problems we had. No, this game didn't improve enough the QoL of players.
submitted by Spycken to IdleHeroes [link] [comments]

Subreddit Stats: IdleHeroes top posts from 2020-12-08 to 2021-01-06 05:27 PDT

Period: 28.80 days
Submissions Comments
Total 998 12117
Rate (per day) 34.66 391.91
Unique Redditors 652 2347
Combined Score 37949 42717

Top Submitters' Top Submissions

  1. 3048 points, 19 submissions: Reliiq
    1. Happy 2021! (568 points, 42 comments)
    2. Xmas hero reveal! (359 points, 134 comments)
    3. Xmas cdkey (not working yet?) (283 points, 65 comments)
    4. Propher Orbs + Heroic Miracle + New Year special (208 points, 185 comments)
    5. Phorcys video (186 points, 28 comments)
    6. Campaign Drop + Casino + Gem Boxes event rewards (167 points, 35 comments)
    7. Heroic Summon + Altar + Xmas event rewards AND MERRY XMAS! (155 points, 209 comments)
    8. On TapTap today (151 points, 26 comments)
    9. New Cdkey - NEWIH2021 (126 points, 10 comments)
    10. Imp's Adventure + Shelter event rewards (124 points, 67 comments)
  2. 1099 points, 10 submissions: Aknilox
    1. Next Week Shelter (295 points, 48 comments)
    2. Regressing imprinted hero (218 points, 56 comments)
    3. [Guide] Weekly Events Guide (18/12-24/12) (192 points, 9 comments)
    4. [Guide] Weekly Events Guide (1/1-7/1) (113 points, 31 comments)
    5. [Guide] Weekly Events Guide (25/12-31/12) (98 points, 46 comments)
    6. Cleared death 100! info in comments (68 points, 11 comments)
    7. [Guide] Weekly Events Guide (11/12-17/12) (46 points, 8 comments)
    8. Some videos with phorcys (36 points, 11 comments)
    9. Just a reminder... (21 points, 2 comments)
    10. We were on the verge of greatness,we were this close... (12 points, 3 comments)
  3. 1012 points, 10 submissions: ekrem2602
    1. They should really change the rewards for this.. (297 points, 28 comments)
    2. They should add a feature where you can see the ressources in the crates (yes I know that u can see it by clicking every crate...) (250 points, 26 comments)
    3. Here are the odds of what you can get (pic from discord) (241 points, 53 comments)
    4. Finally the PvE dream team (76 points, 22 comments)
    5. Omg finally a dildooo (64 points, 20 comments)
    6. Goodbye Horus, hello ithaqua (45 points, 16 comments)
    7. How does he have three e5 phorcys already... (16 points, 17 comments)
    8. Fortress Seal Land 20 after replacing penny with inosuke. (From seal land 14-20) (look comments for info) (12 points, 12 comments)
    9. So proud to finally make it to the 100billion dmg club (6 points, 4 comments)
    10. Sadly only got 1 skin to change.. which skin should I got overall? (5 points, 19 comments)
  4. 864 points, 5 submissions: ibex_sm
    1. [Update] Brave Trial — chart updated with the new hero pool changes coming Friday (224 points, 36 comments)
    2. [Guide] Imp's Adventure "Guide" — I made this because honestly I didn't get the appeal of Imp's Adventure until someone (Zreula) explained it to me, so I figured I'd make it into a guide. Also I'm linking in the comments to Vincit Ego's Simulator which also details this strategy. (180 points, 39 comments)
    3. [Hero Card] Phorcys — this probably still has some issues, but I wanted to go ahead and share it. If you see anything that I should add, please let me know. (160 points, 29 comments)
    4. [Update] Arti Guide — added Snow Heart upcoming changes, and more. Thanks to Bemmoth for the color idea, Reliiq for suggesting we add his Campaign event artifacts, and JimmyBeh for help and translating the Chinese artifact version (will link to it in comments). (154 points, 32 comments)
    5. [Guide] Speed Chart for Idle Heroes updated for Phorcys, showing fastest heroes with fastest geastone, etc. (146 points, 15 comments)
  5. 819 points, 3 submissions: madscream93
    1. WOW! Wait a sec (430 points, 10 comments)
    2. What do you know about the Imp's Adventure failure? (371 points, 65 comments)
    3. Phorcys - First PVP tests (18 points, 14 comments)
  6. 769 points, 3 submissions: nghianc
    1. Sum up the recent events (420 points, 28 comments)
    2. LET IH HEAR YOUR OPINIONS! WE WANT FOOLISH TRANSCENDENCE (312 points, 26 comments)
    3. Server 1306 iOS f2p challenge, E5 Delacium at day 74 (37 points, 9 comments)
  7. 669 points, 4 submissions: kris810g
    1. anyone heard of the IH777 code? (242 points, 13 comments)
    2. Really looking forward to using my orbs next week (177 points, 13 comments)
    3. waiting for those juicy spoilers (162 points, 38 comments)
    4. guess those extra SL smashes will have to wait (88 points, 9 comments)
  8. 631 points, 20 submissions: obarry6452
    1. Inosuke Hero Guide (176 points, 24 comments)
    2. Add a Free Way to Get VIP Points? (69 points, 10 comments)
    3. How to Build Your First E5 Hero (46 points, 2 comments)
    4. Should You Summon For Phorcys (37 points, 14 comments)
    5. Russell Hero Guide (36 points, 8 comments)
    6. Carrie Hero Guide (29 points, 2 comments)
    7. Rogan Hero Guide (29 points, 6 comments)
    8. Event Rotation (27 points, 2 comments)
    9. Next Week's Events HAPPY NEW YEAR and $100 Gift Card Giveaway 12-29-20 (25 points, 10 comments)
    10. Next Week's Events Plus Christmas Preview 12-15-20 (25 points, 6 comments)
  9. 567 points, 4 submissions: Just_Fio
    1. I mean at least we got 5 free copies from the event (240 points, 46 comments)
    2. Finally Regressing Penny after having her on my main team for almost a year 😥 (156 points, 16 comments)
    3. It really do be like that (145 points, 21 comments)
    4. My First Light e5! :) Too bad I'm so broke on spirit (26 points, 5 comments)
  10. 547 points, 11 submissions: rj7896
    1. F2p Inosuke barea flame shrine. I think this is the best first e5 for f2p. (129 points, 59 comments)
    2. New spoilers about void Admodel and next week po reward. Players wait for asmodel. (102 points, 93 comments)
    3. Yupp. Full loop gives artifacts. First time I am go for full loop as f2p. I think this is Christmas rewards. (83 points, 75 comments)
    4. For those who still not know about Inosuke. He is really good survivability and this is void corruption level51. Go for him. Video source-jimmybeh YouTube video. (62 points, 16 comments)
    5. New void ark. The Void Ark scheduled to be released next week on Taptap server. Eggs will be obtained from the new Void Ark game mode. The nether creatures that are hatched from the eggs, are named “Spirit of the Stars”. (52 points, 8 comments)
    6. New spoilers. More void content comes at new year. Ready for boom. (46 points, 22 comments)
    7. Spoilers - new void look. (25 points, 11 comments)
    8. Spoilers - The void ark takes 30 days to complete the voyage. At the end of each voyage, the entire functional level of the Void Ark will be reset. (22 points, 42 comments)
    9. F2p Inosuke. Really worth it. (20 points, 10 comments)
    10. F2p Inosuke against flame shrine barea. Today I got damage that I only saw on YouTube videos. Thanks to inosuke. (4 points, 0 comments)

Top Commenters

  1. Reliiq (981 points, 136 comments)
  2. Dackeboi (566 points, 75 comments)
  3. CptnSAUS (355 points, 102 comments)
  4. RoddyBobby (345 points, 98 comments)
  5. maders23 (342 points, 34 comments)
  6. ekrem2602 (333 points, 47 comments)
  7. jonasgustafson (332 points, 43 comments)
  8. nd00101 (329 points, 90 comments)
  9. MraizeGhostblood (323 points, 68 comments)
  10. El_Swagonborn (320 points, 17 comments)

Top Submissions

  1. Happy 2021! by Reliiq (568 points, 42 comments)
  2. WOW! Wait a sec by madscream93 (430 points, 10 comments)
  3. Sum up the recent events by nghianc (420 points, 28 comments)
  4. Saving for CNY I guess by MiekoOnReddit (397 points, 56 comments)
  5. Original Hero Design by GuyCarlos (383 points, 22 comments)
  6. Everyones delaciums after completing sl20 abyss by Doge_Dreemurr (372 points, 28 comments)
  7. What do you know about the Imp's Adventure failure? by madscream93 (371 points, 65 comments)
  8. Xmas hero reveal! by Reliiq (359 points, 134 comments)
  9. 6 elite light pulls... by CallMeSpirit (349 points, 44 comments)
  10. Goodbye, amazing community by Spycken (349 points, 39 comments)

Top Comments

  1. 136 points: FranticFrogX's comment in Can we all agree that latest events were actually good?
  2. 126 points: clodonar's comment in Propher Orbs + Heroic Miracle + New Year special
  3. 120 points: ekrem2602's comment in They should add a feature where you can see the ressources in the crates (yes I know that u can see it by clicking every crate...)
  4. 112 points: Shadow-_-M's comment in 6 elite light pulls...
  5. 107 points: El_Swagonborn's comment in TapTap update
  6. 103 points: Dackeboi's comment in Yupp. Full loop gives artifacts. First time I am go for full loop as f2p. I think this is Christmas rewards.
  7. 97 points: TrappedShadow's comment in What do you know about the Imp's Adventure failure?
  8. 91 points: Reliiq's comment in On TapTap today
  9. 89 points: jamico_'s comment in Is it possible with my heroes to beat sl 20 shadow?
  10. 86 points: maders23's comment in They prepared 7 GIFTS for you! You just have to BUY them all
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

Offerwall revisted part 3

Once again, I'll start off with I responded to most in the last issue of revisited. Since the last chapter I've seen a few other posts about the offerwall (Bluedan), and even a shout out / more in depth guide video from Mysidia Gaming. Since my last post, I was in the middle of moving cross country and picked games that had no time limits. I'm thankfully more established in my new residence, and knocked back a few challenges recently. If the desire is there, I may do another post, or perhaps enough push has been done already and these aren't needed anymore, either way, let me know!
-- As a bit of an extra preface, most of the games I played this time were base builders, if you aren't aware of them by now, they start off very intensely, and the more time that you're able to devote at the start, the faster your base snowballs and can finish. Expect to put in a few hours at the start, and check back after 2 hours, than 3 hours, 5 hours etc... the time continuously widens. Always try to be building your Main building before you go to sleep, use speed boosters when you wake up and continue etc.
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State of Survival - Construct a level 12 base. Game is pretty similar to build a base game. It has two types of combat, the first being troop vs troop (which is normal in any base builder game), and the second being troop vs stage (a bit of a twist, only while doing the story iirc), 2 of your units stay back shooting any zombies in range, while the third can move around to fixed points, dodging attacks and having zombies change routes.
Potential visiore 1728, this took just 2 days, finished before I saved the girl... some say she's still out there waiting for me.
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Harvest land - Reach level 20. Decided to try something a little different, this build your island farmsville clone, seems like a nice change of pace at first glance... but quickly was a nightmare to play, nearly every single action you do nets some xp, the more complex, the more you gain... however, you only gain the xp once you pick up your object you completed. So if your food inventory was full (you had 3 different inventories, food, materials, defense), and you had 86 apples on the ground, that was 86 xp just waiting to be gathered. You can try to pawn off your goods once you gain access to the ship that goes to other players islands, but this was usually a hassle, if they didn't sell, now your boat is full of whatever, and unless you use gems, you can't remove them or change their price. You also had npcs come to your island asking for a combination of goods, yielding xp and money, sometimes worth it, usually not. Who wants to give up the mats needed to continue base growth for 57 xp? when I needed over 4000. If you do decide to play this, the wandering merchant that visits your island is very worth it, either he asks for gold and gives gems/goods, or asks for gems and doubles them, or usually materials to help upgrade your inventory.
Potential visiore 768, for the amount given this wasn't worth it, I played about 1-2 hours a day for a full month and didn't even come close to completing this challenge. I hit 14/20, and the bell curve for xp was jumping up way faster than the actions I was gaining through rank ups or base building. Again, would absolutely skip and never look back.
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King of Avalon: Dominion - Construct a level 13 base. Very basic base building game, nothing wild about this, join a guild, portal to where your other members are, and build up in solidarity.
Potential visiore 1980, 1 1/2 days. Played several build a base games, unless they do something special or different, they really blend together.
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Evony: The King's Return - Epic tier or historic tier hero. A build a base with a different mission, ok, let's take a stab. The two biggest things to note are 1, building a base to 9 or higher drops your safety shield, and 2 epic tiehistoric do NOT show up in the tavern until rank 11. Unlike some base builders, the requirements for ranking up weren't to build everything. What I mean is you didn't need level 5 farm to build a level 5 tower to build a level 5 embassy to build a you get my point... it was always walls + something, so getting to 11 was pretty quick, this part only took 1 day. The problem came into play with the cost of an epic tier hero... Which was conveniently waiting for me, when I looked into the tavern, sadly she cost 10 million gold. Your city doesn't generate gold, you get a npc city that does (and can get up to 2 more and higher rarity versions, but I was way too weak to capture any, I got obliterated against a normal when the combat information said I'd easily win), and you have event quest rewards. Gathering the gold took nearly 8 days in itself, my npc city made about 15k a day... however, there's currently an event going on to touch friendly goblins on the map for treasure, opening them has a chance at 10k or 50k gold. There's also greedy and golden goblins on the map, they drop 100 - 200k gold, yet I was never powerful enough to challenge them. What I can say though, is that the game was very generous with items for resources and time skips, at one point I had 1000x 5min skips, used them all, and a few hours later had 500x 10m skips, at one point i had 50x 60 min skips. I did level my base and tavern to 13 (higher tavern had higher chance for better rates to show up. Why didn't I go higher? The requirements needed specific research among other things, and not knowing or prepping beforehand... I'd have needed to research about 8 things before getting to that point... guess what researching takes? Gold...
Potential visiore 3982, 8 days to complete. Unfortunately this game vanished from my list, and didn't pay out (I completed both epic and historic), so I begrudgingly deleted it without being bound or taking pictures.
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Guns and Glory - Construct a level 12 base. Normal build a base, pretty generous on resources and time skips. Nothing fancy or special here, probably a step back or 3 from Evony... I didn't even have a resource collection button, had to manually collect from everywhere. There are however a couple of codes that work giving you a nice hearty boost (20x 60m speed ups among other stuff!), I'll list below. You'll lose protection starting to rank up to 9, so keep that in mind. After a few quests you'll get a free 24 hour vip activation, use it, this alone lets your buildings be autocompleted from the 6 minute mark... MOST buildings can be built to 5 instantly, through the codes and other events, I managed at the end to have vip level 3, which really helped the start more so than later.
Potential visiore 1152, 1 day to complete. I actually stumbled on the codes at the very end, you're locked out from trying codes for HOURS if you fail to successfully input codes, the first list I found online were old and outdated. All four codes give the exact same thing, no complaints though, they were very much worth it. Portrait in the upper left > settings > redeem code.
Jianhaogog
icrimaxgog
historygog
abkgog
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On a separate note, I got an email yesterday stating that a challenge I initially did that was rejected got overturned 2 months later... thanks Idle Heroes. Just goes to show that you should indeed send those reports in and all the unedited pictures you can, and be prepared to wait a long long time, it may just pan out. Do note, that you have to send in the initial complaint within 30 days of your challenged completion.
supersonic- customer support @ ironsrc.com added a few spaces in case emails get wonky.
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Lastly, a guild member decided he wanted to play a bunch of the casino games, he stumbled onto this site that has a LOT of chips/coins/tokens/etc for many of the casino games listed. Maybe it's the final push to complete a challenge, maybe it's the thing you wanted to take that stab at one.
https://www.peoplesgamezgiftexchange.com/
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In case anyone needs their memory jogged, to see if a question was answered previously, or didn't get a chance to see the video Mysidia Gaming did and was curious, see below.
https://www.reddit.com/wotv_ffbe/comments/hymb6b/offerwall_revisited/ the original post
https://www.reddit.com/wotv_ffbe/comments/i1gnom/offerwall_revisted_part_2/ part 2
https://www.youtube.com/watch?v=yK6H8PWYluA Mysidia Gaming's video, pretty much a walk through of 2 of the challenges, he said he'd consider making more videos if the desire was there... however, I'm unsure if a second was made. EDIT he did indeed make a part 2, and a part 3!
https://www.youtube.com/watch?v=TqAy7aA4vBI part 2
https://www.youtube.com/watch?v=5hZ0-PJjr40 part 3
submitted by tuffymon to wotv_ffbe [link] [comments]

Offerwall revisited

Offerwall revisited
I wanted to talk about the offerwall a bit, realistic expectations, maybe a few pointers on the ones I completed, and what to stay away from if spare time isn't in excess for some. I've personally completed 4 offers, sadly only 3 paid up, but I feel the failure was on my part due to swapping devices.
Idle Heroes - Obtain a monster. This is not just do a summon and you're done, this is hitting rank 70 and than buying any one of 9~ monsters. Once you're setup it mostly plays itself. The first day will be the most intensive as you're familiarizing yourself with the huge array of buildings and whats, wheres, and things hidden in various shops in the corners. Probably 1-2 hours the first day maybe more if you're enjoying it. As you get further into the story your xp per minute increases, at first your power may block you from advancing, eventually your level will. HUGE NOTE, your idle xp only holds EIGHT hours worth of xp, so you need to spend at least a few minutes 3x a day. Overall pretty easy, this didn't pay out for me, due to swapping devices back and forth the whole time, even buying a second monster to hope it would trigger, did pay out for several of my guild mates.
Potential 1764 visiore, takes about 8 days roughly. Takes awhile, but overall very easy.
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Raid ShadowLegends - Make a 5 star hero, time limit 1 week. This one is actually very easy, whether you work or don't, I'd HIGHLY recommend this challenge... assuming you haven't already played this before. I recommend the archer character if you try this challenge, she has 2 aoe moves, and once built up with as much attack as you can, just obliterates and clears waves of monsters solo. You would just keep swapping other units to cap xp to evolve and be fodder for other units. The Hero going to 5 star needs 4 other 4 stars to eat to make this happen. Between the gearing page as you'll keep unlocking stuff, put what sets you can on, enhance to 10-15 as you feel safe. The tavern will be where you do all your extra leveling and merging to get that 5 star. You can get units from completing stages, and summon items. I think i had around 200 summon tickets over the entire journey. I cleared the story up to 5, and farmed the highest 4 stage as safely as possible (The forest). I've gotten at least 5 of my guildmates to do this challenge as it's by far the easiest in time of total time and what you actually do.
Potential 4536 visiore, took me 5 hours, yes you heard that right. Can be done hardcore in an evening, or slow it down and take a few days. Paid me before I finished swapping over.
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Game of Thrones: Conquest - Castle level 15, time limit 19? days. This one is of a high difficulty, and very time consuming, especially at the start. It's one of those build up your castle and raid others types of games. You start with 1 builder, can temp buy a second and third, you'll occasionally get items to give a second builder, never got a third, I used 500 coins 3x to keep the third builder going. Do note, that you can't be slick either, if the building you want takes 5 hours and your builder only had 3 hours left, you can't build that 5 hour upgrade, find something else. I HIGHLY recommend sending out armies to attack the monsters around the base, not the caravans, sure caravans will give materials for gear, but there's a LOT of material types, you'll never seem to get the ones you want. Monsters on the other hand you can get gold to speed up buildings, but almost always get construction speed ups, 1-4x 1min, 1x 5 min, or if lucky 1x60 min... Learn the upgrade that lets you send out a second squad, send out your armies to kill what you can. To be safe, have about 1k power higher than the mobs for clearing. In my 400~ attacks I gained about 10x 60 minute speed ups. I actually had enough gold coin through quest completions and killing monsters to buy my level 15 castle instantly otherwise 1 1/2 days. 3880? Iirc Save as MUCH of the item box food/wood/stone as possible until 13-15 to pick up your pace so you're not having to farm it as often.
Potential 3564 visiore, took 9 days, very intensive demands, easily crushed the 19~ 20? day challenge. (Might have been more time, it was way faster than need be) Paid me before I finished swapping over.
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Slots Caesars Free Casino Game - Complete level 100, time limit 19 days. This one isn't that difficult, but it is very monotonous, and if you aren't careful penniless. The game has lots of ways to get a little here, little there in case you had a bad day. Every 10 levels something new happens, 40 was a baby dragon you could feed for bonuses and get some money from for example... 50 was a very magical level, it opened this event that as you spun you gained treasure chests that had items to collect and fill slots, dupes added up and could convert to money, the higher the level the more it converted to... started around 400k, and at 95 was 1.2 mil for 100 dupe stars. Don't be scared to swap games for awhile if the current game isn't putting out, all the bonus challenges save your progress (for example, the damage done to the 3 little pigs houses, knock one down for a mini game). Also as a warning, this resets every time you log in, and on EVERY machine, but the starting bet is always something absurd, change it before you potentially lose out on a lot of money. The slots will let you auto 25/50/100/200 spins, but huge wins and some bonus games have popups that need to be X out of. So, keep your device nearby. Also, to level up you need xp (obviously), if you need 1 million xp to level, that means you need to spin 1 million coins worth... a 25k bet is +25k xp, you can get double xp bonuses, I usually ticked up my bets by 1 notch for the duration. A max bet is always double xp, doing this during a double xp bonus does not give you triple xp. In the 90s to finish I did a few 2 million bets, and won 15m in return, managed to clear the last 7 levels to finish at that point. Don't forget to cash in those dupe chests for $ when you need it.
Potential 2952 visiore, took 3 days, made level 40 the first day, 46 the second day (and made me question this...) and hit 102 with spare millions on the third day. Not exactly hard, but some luck to always keep that xp machine running. Paid me 19 hours later, I sent emails so I don't know if it "lagged" or my proof was enough.

  • Whatever device you start the offer on, must be done in its entirety. This also includes starting the game up after it's downloaded.
  • You don't need to link the game to any of your personal accounts (Fb, Google etc, some give incentives to do so)
  • 2 of 3 paid before I could swap over to WoTV. The third I thought may have failed and I emailed them, being paid 19~ hours later I assume it was not "lag", but my emails that gave sufficient information.
  • Notice some visiore amounts may differ from mine.
  • You can only do ONE challenge on a game, and NEVER do the same game again... so don't think you can stack up on the like 15 Raid Shadowlegends ones for example.
  • Timed offers give more than nontimed offers, I list a few that I personally did, but be aware that if you work or aren't committed, you can fail, losing any visiore.
  • Some of that was a huge wall of text, and sorry it's not better formatted. Kind of wanted to do this while it was still somewhat fresh.
  • Mileage will vary, some people will say it's too much time away from WoTV, nothing stopped me from running WoTV on Nox while doing the various challenges on my phone.

Be wary of the One Punch game, it is fairly fun, but many people have stated that the challenge vanishes from you wall, and even I'm one of them... I'll still push ahead to see if it pays out or not, we'll see, but I'm not very hopeful in that regard.
MysticSeedss - Some like one punch don't show up but still pay out. AFK arena did the same, (also a easy one) Both paid out but don't appear on my wall.
Great news for people that are playing either. Thanks!

Hope this helps even anyone who decides or has decided to take on some offers. I'll probably try others, but I need a break first. Any questions don't hesitate to post or pm me, I'll get back to them as I can, or edit this post if its a lot of the same stuff.


https://preview.redd.it/ai3gn6u64cd51.png?width=550&format=png&auto=webp&s=b45174e405e6318dbc8b2f3d15c34496aeae8895
submitted by tuffymon to wotv_ffbe [link] [comments]

Weekly Developer Feedback - 24th July 2020 Event Week

Weekly Developer Feedback - 24th July 2020 Event Week
Vote and voice your opinion about the previous event. Please restrain yourself from voting low without any particular reason or explanation. We are doing this to give feedback and make Idle Heroes a better game!
Two random comments win 500 gems + 5 Heroic Scrolls
Here is a link to the previous event announcement: https://www.reddit.com/IdleHeroes/comments/hwcer5/campaign_drop_gem_boxes_casino_rewards/
https://preview.redd.it/9c3wkpzbsge51.png?width=900&format=png&auto=webp&s=d6b73dd528d8ae010da27807f5bad7da69512c61
View Poll
submitted by Reliiq to IdleHeroes [link] [comments]

My Offerwall Experience

My Offerwall Experience
I'm not here trying to encourage everyone to start doing the offer wall games, or start a discussion about Gumi's shady tactics. I am just wanting to share what my personal experience has been like trying to earn Visiore with the offer wall.
I started out Day 1 as a F2P, and only became a minnow to buy the daily visiore for WoL shards. It's not that I don't have the money to blow on this game. I just have other priorities that I need my income to go to, but enjoy WoTV enough to continue playing. When offerwall first showed up, I thought it was another attempt for Gumi to scam us. However after reading the thread from u/tuffymon, I was tempted to give it a try. See his threads here:
https://www.reddit.com/wotv_ffbe/comments/hymb6b/offerwall_revisited/
https://www.reddit.com/wotv_ffbe/comments/i1gnom/offerwall_revisted_part_2/
Over the course of 2 weeks, I amassed 17k visiore (with more to come) playing a total of 8 games. This additional vis allowed me to not only pull but MLB WoL within a week. As a F2P/minnow,I never thought I would be able to MLB a limited-time unit.
As far as time commitment for offerwall games, challenges generally took 3-7 days to complete and ~1-2 hours per day. The games can be divided into 3 types.
  1. Base builders (GoT, State of Survival, Star Trek) - These initially take 4-5 hours to get started, and will require 1 hour a day afterward to keep the ball rolling. Takes around 4-5 days to complete. They can be quite fun if you are into those types of games. High payout.
  2. Auto-leveling games (Idle Heroes, AFK arena) - About an hour a day for up to 3-4 days total. The game will auto generate EXP for you, and you only need to login to collect EXP and advance to a stage that will give more EXP. Easy but lower payout.
  3. Casino games (Coin Master, Pop Slots) - Except for coin master and Pop slots, very luck based. Coin Master is an easier type of casino game and i will probably finish it in less than 3 days with 30-minutes to hour each day. Pop slots is more traditional casino game, but there is a website that gives away millions of chips for free. The other games I've tried (Billionaire, Caesars) are luck based, and I'm not sure I want to continue although there is a high payout.
I have read that there have been complaints with not getting paid out for the work. So far, every single attempt has paid me ::fingers crossed:: In an attempt to avoid not getting paid I made sure to stick to certain practices.
  1. Stick to one device (non-emulator) for all offerwall games.
  2. When you sign up for a game, install and open it right away.
  3. When it's time to complete the challenge, don't have WoTV open on any other devices. Open WoTV on the offerwall device. I have always been paid within minutes of completing my challenge.
  4. If a game disappears from offerwall after signing up, the challenge is still active and pays out after completion.
My hope is that by the time the FFT part 2 event rolls around, I will have enough visiore saved to MLB another limited time unit. I really felt like I missed out when I wasn't able to pull Cid on the last FFT banner. After that I plan take a break on offerwall challenges and go back to my regular pace of playing WoTV. Offerwall games can be time consuming, but also fun and rewarding.

https://preview.redd.it/ryzzlzlcf1h51.jpg?width=1080&format=pjpg&auto=webp&s=11d7549bca7604a61ebdb91e4ed5909e8f11e56a

submitted by amontema to wotv_ffbe [link] [comments]

Offerwall revisted part 2


After the first post, I replied to most of the comments and decided I'd try a few more games, while the first post had some mixed reactions, it seemed more positive and helpful to others than not. Well, you know you want to feed the machine for WoL and Death Machine after all... or maybe you already did and you're just wanting to rebuild that stash for Kilfe, FFTv2, or whoever. I have a few suggestions and tips for each. Do note that it's not up to me what's shown on your wall, or why numbers super fluctuate, I'm only trying to share advice on what has worked for me, to make this easier for you. A couple of the comments were... very aggressive as if I stiffed you, sorry for taking all the good stuff I guess? Be aware that the potential numbers I listed was what I got, you may get more or less, I'm guessing as more do or skip a challenge the numbers alter to reflect the popularity. I apologize for not labeling it clearly again, but this is on the Android paywall, I understand that for whatever reason, Apple has shafted it's users, sorry.

One Punch Man 2.0 - Beat 5-4 within 1 week. Fairly straightforward challenge, some of the worlds get kinda big, but if you like OPM, you might dig this a bit, like any gacha game there are tiers of characters and some will help you finish this challenge faster than others. 3 x 3 party grid, field 5, and turns are based on the position on the grid up right, far right, bot right, up middle etc so you have some control on altering specials and turn order. Several codes out there will help you fill up your party faster. Every 4 stages is a miniboss, so 1-8, 1-12 etc, usually the following 3 are much easier... unlike Idle Heroes, you can go as far as your party takes you. Also BIG note, the challenge does vanish from your offerwall... it still paid out pretty quickly on completion. codes
Potential 1260 visiore, took 1 1/2 days, I feel like I had a really strong party, some of my guild mates took 3 and 4 days, ymmv a bit.
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Left to Survive - Level 6 base in 10 days. Probably the most fun out of all the games I've played lately, a bit unique (at least to me) in gameplay. The game is half base builder, have weapon upgrades to shoot zombies in an old arcade style shooter. I thought this challenge would take longer, but it seems when I hit rank 4 an anniversary event opened up. Did this challenge enough to hit 18000 tier (10k oil as a reward), which also gave me enough points to purchase several things from the event shop. I was scared at first to redeem anything, as I was certain I'd lose materials over my cap... I have roughly a 3k supplies and oil cap, so 10k was quite a lot... the shop had 100000 supplies for like 250 tokens, I had 1000, on top of this, the shop also had 10x 1 hour speed ups for 300, bought that twice, and finished really quickly. The game will force you into 1 pvp match, and attempt to have you raid someone, you can back out of the raid, it'll break your peace shield. The anniversary event should be going on for another 3 or 4 days. Overall different, kinda fun, different change of pace, pretty easy to complete within the peace shield time limit... even easier if you take advantage of the anniversary event.
Potential 1620 visiore, took about 12 hours, was scared to lose resources otherwise it'd have been about 10~
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Vikings: War of Clans - Train any T3 unit, no time limit. Do note theirs a timed version as well, but oddly enough it pays LESS, so why hurt yourself on rushing? On top of you only get 1 builder, which as limiting as that is... wasn't the worst issue. That said this one is super time consuming... usually with base building games you need to quickly upgrade your keep/castle to upgrade your barracks to build higher tier troops, not the case here... you need to do that AND research it in the tower. The costs of even the T2 units (and you have to unlock ALL of them) is astronomical, at this point I was getting about 1500 resources an hour, and hitting nodes on the map for about 8k of 1 type per hour. Each T2 (that I can see) is 48 hours to complete, 50k of all resources and 90k silver. It's disgusting, and I imagine the T3 will be even worse. So not only is this gated on time, the resources needed is pretty staggering, you also only get a 3 day shield. Getting attacked may be a problem, they won't get any of the normal resources due to your storage protection... but silver isn't protected until rank 21, so if you're struggling to hit 90k multiple times and possibly even more, it could become a problem. You can join a clan and someone might send you silver, but most of the people I've seen in chat are pretty... derpy to say it kindly. Overall I'd pass on this one, even without it having a time limit I'd still say pass.
Potential 1822 visiore, currently at 2 1/2 days... I wager at least another 7 to finish, more if I become a target... at least it's not timed, but who wants to add onto the stress?
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Afk Arena - Train any Legendary hero, no time limit. A bit of luck with this, the upgrade system is just like the OPM one, but just in case you don't try that... 2 of the SAME rare (blue), makes a rare+, any 3 rare+ of the same element makes an elite (purple), 2 of the SAME elite, makes an elite+, 3 elite + of the same element makes a legendary. This game also has a lot of codes that you can get a bunch of quick units. I recommend selling any green tier units for hero shards and using the shop to buy random blue tier units... you should be able to get most/all of them. Push as far as you can in the story, the tower, and the maze event, it too gives tokens to buy randoms (or save up to buy an elite dupe, this will depend on your pulls of course). This isn't too bad, very similar to Idle Heroes in the sense that after the first hour or two, you only need to collect, push, recruit more units every 8 or so hours. Not a hard challenge at all, part of it is luck on pulls, maybe you'll finish faster, maybe you'll need to level a lot and really grind out every crystal you can, it's hard to say... but they do get codes fairly often and it's not timed, so it could be a refreshing break. Do note this challenge also vanishes off of your wall, but you'll still get paid. codes
Potential 756 visiore, finished in 1 1/2 days. Just finished about 30 min ago, but was credited before I finished this post. I doubled up this game while doing Vikings after the first day.
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Also not saying to do or don't, but it seems that someone got lucky...
Lord_Xashen
The "Billionaire Casino Slots 777: Free Vegas Games" one for reaching Level 200 is bugged? I grinded to Level 162 and when I swapped over to check the WotV shop for WoL Shards, the Visiore was sitting in my inbox.
Edit: Not complaining

Total visiore earned to date - 14688, I'm sure I'll try a few more, just they'll have to wait, I move Monday and some of these can be pretty time intensive. I'm considering going for one of the Star Trek ones, and another base builder... once I've settled in of course.
Again, I'm happy to reply to comments or pms if something needs further explanations, or even if you have a story you'd like to share as well.
submitted by tuffymon to wotv_ffbe [link] [comments]

JoJo's Bizarre OC Tournament #5: Round 2 Match 8 - Arpeggi and Agnes Versus Glitch and William

The results are in for Match 6. The winner is…
Player Team, with a score of 83 to Ernie Ford’s 62!
Category Winner Point Totals Comments
Popularity Players 25-5
Quality TIE 24-24 Reasoning
JoJolity Players 24-23 Reasoning
Conduct TEAM 10-10
...“You know what I'm here for!” Effie’s words rang out as Ernie watched on at the unexpected turn of events.
“The funny thing is I really don’t know.” Ernie stood there and took in the scene. Was this the first time he had seen this type of outburst in the District? Ernie tried to recall, but now wasn’t really the time to reminisce on bad memories.
Something was afoot. Something about Ugo threatening them that was for sure. But if Ugo wanted somebody to fight him this would never be his plan of attack. “Would you care to enlighten me then, I wouldn’t mind this either way!” Ernie shouted back, his tone was neutral, the tension of the situation only increased, but he didn’t see a need to fight back even now.
“They sent us here, because they wanted us to steal your notebook!” Ernie heard the voice of Jenny behind a tree.
Things started to make sense to Ernie, the hiding, why it wasn’t Odin’s people doing this, and that outburst. “And what do you two intend to do?” Ernie moved his backpack from his back to carrying it on one arm.
“Well if you help us, you could send them a fake notebook! It’s not like we like those fuckers anyways!” Jenny replied beyond the trees.
Well that wasn’t so difficult was it, it only took one or maybe both of their ire to get to this arrangement. Ernie weighed this against the prospect that they were lying to him, but if it came down to it it would just be either a fight now or a fight later. “Alright I’ll help you! I’ll be in my cabin manuscripting! You two wait outside, this will take less than an hour!” Ernie shouted back over as he started to walk back to his cabin.
“Your funeral..wait what?!” Effie flipped as Jenny clapped an arm on her, “We did it, we can get out of this shitty situation.”
Effie looked around, The Murder receded back into herself. “Did that really just happen?” She held out the hope that it really would be that easy, she wanted to believe it but she felt a slight pang of confusion, guilt maybe?
Jenny continued on, “We just have to make sure that he does his end of the deal and we’ll be out of here in no time.” Jenny looked at Effie’s face as she noticed the change in expression, “You okay there? You let out a bunch just now and if you wanted to talk about it.”
“No I’m ok, come on we have to still keep an eye on him.” Effie brushed Jenny’s arm off and made her way closer into the clearing with Jenny following.
Well, that was somewhat anticlimactic. If you were hoping for a match with some more carnage in it, how about checking out a race out of a monster-filled urn and voting on it?
Scenario:
Sound’s Garden Eastern Strip - Heartache Casino VIP Room
“So kind of you all to come again,” a man dressed garishly in gold spoke to a roomful of wealthy highrollers, a lounge area with a wall taken up by a screen large enough to make the place double as something of a particularly cozy home theater, a setup which had typically been reserved for two things: watching games organized by Heartache Casino’s owner on the closed-circuits of buildings he owned, and being rented out for private parties and banquets.
“This is pretty unconventional,” a dark-haired sniper remarked between drinks, staring at the screen as it showed, largely, several shots of a building in Downtown Los Fortuna, which seemed to have rapidly grown occupied by a small group of Stand Users, some of whom familiar to the district’s regulars after some close shaves in the subways both occupied, “but it’s brilliant… Just needed to get your tech guy to get cameras in there, now you have a huge show for free.”
“Should you be drinking, Seido?” The gold-clad owner asked, raising an eyebrow, “I mean, if something comes up…”
“If something comes up, I’m off-duty, I’m just a guest right now, and I can shoot well enough sloshed to get myself out of a bind. If you wanted me as security, you should’ve hired me for that… Though really, I’d have rather been down there raising some hell if I was gonna shoot things.”
Tigran sighed, finding that fair enough, he supposed… He wasn’t going to hire this man when he was buzzed, and he wouldn’t do guard detail for free either. Apparently, the man literally came to the city walking out of a bar into the flag unveiling, so he shouldn’t have been surprised.
Still, though, even with moods high here, nobody seeming to mind the way anonymous characters like Oh No and Conqueror Worm mingled among them. Sure, they were kind of a low-priority target right now, with protests in the Business district, the hell-on-earth about to be unleashed Downtown keeping their worst nightmares busy, and the usual BS in places like the Waterfront and Industrial, but the man once noted for his supremely smarmy overconfidence had been feeling more anxious lately, probably because the Entertainment District’s criminal underground had taken some losses recently.
Things were riding high with several successful games, and the arrival of Conqueror Worm, revitalizing everything that they had thought they’d known and opening up whole new possibilities of what games might be possible to organize from a place of safety, all while not asking for a penny of payment. He was a weird guy, but a valuable asset, and all that was understood to be asked in return was that they pretend not to know exactly who it was underneath that big fleshy suit.
And then, the next time they had an in-person event, a bunch of them died in a fire, and on the way to… Well, who knew why he was there, but something happened that got a formerly active manager and ‘game’ organizer murdered blocks away from the site of the flames. Was it a sign, then, that the old ways really were dying, that they needed to change with the times or lose this subculture of theirs entirely?
Maybe, and maybe some would leave it like that, but Tigran “Golden” Sins knew another source of common ground with every one of their games to go wrong, to go awry, to risk the future and safety of all that they were, all that they had. Everything (besides that time he got punched in the face) that had gone wrong, from Thutmose leaving them, to events that were supposed to be disastrous bloodbaths going well for the ‘players’ and ruining bets, could trace back somewhere.
And she was sitting there looking very disinterested, nursing a sparkling juice in a very expensive evening dress and earrings, recently bought by the only man in the world he believed to be above himself.
“Having a good time, Metra?” Fox asked the star known to much of the city as TD/MD, smiling smoothly and paying her more attention than the event itself, where he was significantly more public than before. He’d spent how many thousands on her in a few days?
“Sure, yeah,” she answered, with a clear disinterest and foul mood.
“I understand if you’re not… we’re all sorry to have lost Thutmose. Most likely by where he was, whoever killed him would have done the same to us had he not interfered. So he would want you to have a good time, right?”
“Alright, everyone, last calls!” Conqueror Worm called out, many eyes looking all over. After getting back from camera work, he’d volunteered to handle bets, on account of his utter disinterest in profiting from his work there. Damn shame, honestly; Tigran loved that weird golden Stand-hurting sword he’d always been swinging around, and something belonging to a regional founder would be a hell of a get to wear around. “We know all the key players in that little downtown scuffle, so let’s hear it! Who’s biting it? Who’s comin’ out? Who’s gonna have the highest bodycount? Is anyone even gonna get IN?”
That Oh No guy, from the Institute, spoke up through that voice changer he almost always had on in his coverings. “I think that… Three people will manage to find their way inside. Nobody on this betting board.”
“Ooh, bold words from our boldest regular!” Worm leaned in close, asking, “how much’re you puttin’ on that?”
“Nothing,” No responded, “I just want to see what comes of it… I’m almost disappointed you needed to ask.”
Peas in a pod, those two. Tigran sighed, figuring he might need to drink through these proceedings, only to glance at Metra, suddenly, seeming to smirk, ears twitching as if that special pitch of hers had picked something up. “What? What’s so fun now, that-”
The heavily reinforced, hidden doorway to the VIP room burst open, bisecting the hollow yet burly door guard as sand and rocks spilled out of its hollow crevasse, the only herald within seconds of a quintet of Stand Users barreling in, led by a trio on two motorbikes as two others, curious but energetic, followed.
“All that you’ve done ends here, Fox!”
Around the same time, Heartache Casino Public Floors
“Uh… Glitch? I think… it might be good if we… go?” William Eyelash was not liking it here very much. His hyperactive coworker and teammate had practically dragged him here after what was otherwise a simple delivery performed in place of Zebra, who had been busy enough delivering food to the other side of the city. William was the one supposed to carry it out, but Glitch had practically jumped at the opportunity to do so.
Glitch herself, meanwhile, seemed to be very content eating some fries which she (very regrettably) had to actually buy instead of simply snatching it away from a poor, unaware bystander, and had already ordered another plate because they were just that good. Security was too tight, somewhat on edge - the moment she got close to someone or something, they immediately turned their attention to her. Still, she didn’t want to deprive herself of one of the many pleasures of life like that, so she didn’t mind paying too much. “Mmrgh..? Why sho?”
“W- well… you know… uh...” William wasn’t sure how to say it - he was scared enough of Glitch’s erratic mannerisms most days, and that was while he tried to steer clear of her. Were he to directly oppose her, he’d have no way of knowing what she’d do! On top of that, he couldn’t help but notice that she seemed slightly… on edge. She was usually hyperactive, but she seemed to be even more eager to jump from one thing to another recently, and to ignore anything that even slightly stressed her out. Considering everything that happened to the staff at the Elephant Bones recently, it made sense for her to be stressed, even if she didn’t really show it usually. “... um, you know the rumors about this place… right? ”
Glitch turned to look at William, tilting her head “Hm? What rumors?”. “Uh... well… about the ED… and the fighting rings… I saw an article about it on the Hermod, and… i- it could be dangerous to be here for too long...” hearing William say that, Glitch seemed to recede for a bit, thinking to herself. “Mmm... well, it hasn’t been a problem yet! Right? Besides, the other chips haven’t arrived yet!” Glitch didn’t want to think much about it - so long as these fighting rings were away from her, she could just ignore them and go on with her life, but if it really was here, then maybe it would be good to avoid this place… but the fries were so good... Glitch took another look at the table she was sitting at and at the plate of fries she’d ordered. She grabbed a handful and ate them. “Mmm… after the second order of chips comes! Then we leave! But only after then!”
“Alright...” William didn’t like this very much, and he couldn’t help but shoot nervous glances around as Glitch finished up. Just about every staff member here was on edge and uncomfortable - he knew how to notice these things, and it would make sense if this place really was connected to the underground. Ugh… Why did he come along with Glitch? He’d just have to hope that the second order would come soon, and then they’d be able leave just as quickly as they came in.
Naturally, as if fate itself had conspired to screw him over, he couldn’t help but pick up on ‘something’. Guards around the floor peered nervously into their phones, and most of them began rushing towards the stairwell. Glitch had noticed as well, her ears picking up on the nervous murmurings of the guards and their hasty footsteps.
“Uhh… G- Glitch, something’s happening, we should-” “Pleh! Can’t you wait just a second! The chips aren’t here yet! This isn’t-”
Before Glitch could finish her sentence, something flew into the room - the body of a security officer, clearly tossed away by some stand, flew from the entrance to the second floor, and landed right in the middle of a group of more security officers.
“Oh god oh god it’s happening oh no oh no oh no oh-” William was, as expected, positively freaking out by now. Meanwhile, Glitch was keeping her ears peeled out, having picked up on something… interesting. The voice of two people she vaguely recognized from “Taste of Fortuna” a month or so back.
“Hey! That’s Agnes! And that other chef whose food is good! Even better than the chips!! What are they doing here, fighting?!”
Soon enough, Agnes and Arpeggi really did pop into the room, their stands summoned as they staved off some guards with them. Much to William’s chagrin, Glitch grabbed onto his hand and summoned [Vida Loca], before hopping onto it, the massive feline hoisting him onto it as well, before running right towards the source of the commotion…
And right into the footpath of a terrifying giant who seemed to suddenly fall from the ceiling, several eyes along its body looking to them as its head rotated 180 degrees. “Well, wouldn’t you like to know?”
Several minutes earlier, A Few Stories Lower - Sound’s Garden Abandoned Subway
“Are you sure this is the place? Seems pretty fucking trashy to me, honestly…”
“That’s what makes it a secret passage, Agnes… They’re not exactly rolling out the red carpet to tell you how to get there.”
“Ugh, Astronomia wasn’t built for this shit. You’re paying if something gets stuck somewhere.”
“You’ve crashed it how many times this month alone?”
Arpeggi Osso Buco sat in the sidecar of a motorbike driven by one Ananas “Agnes” Bayley, through the abandoned subways of the Eastern strip. He’d meant to take this trip alone, like he had before, but of course, this fucking guy had to be the first on the team to learn that he was a Stand User, an active vigilante, and not only in part responsible for a certain cult’s influence plummeting to nothing in Los Fortuna, but had dedicated himself to making an enemy of the blight of the Entertainment District.
“Fuck it, I’m down.”
“You’re… What?”
“I’m down. Fuck those guys. I don’t even need to ask any more questions, they’re an absolute disgrace to be shown up by a real villain, and if you’re hunting their boss down, I’m with you.”
“You are the last person I would want watching my back in a-”
“Or I can tell Gabanna what you’re doing so soon after getting SHOT last time you tried your luck with these guys.”
“…bastard. Okay, just don’t get in the way.”
Minus a near-scare with RCR’s nightmarish train nearly running them down without noticing, and Arpeggi having to explain at some point that it was both private information from a set of informants and news now publicly printed in multiple sources about the higher-ups of this organization, it had mostly gone smoothly since then.
As they drove closer to the underside of Heartache, Arpeggi signaled for Agnes to stop, noting a destroyed set of hollowed-out mannequins of sorts, smoking and smelling like gunpowder.
“Hell is that?” Agnes asked, looking down, but Arpeggi, in turn, didn’t quite seem surprised. Before he could explain, however, another, distorted voice cut through.
“You’re late.”
The revving of a second motorcycle, a sport bike, had quietly synced with Astronomia, and the pair looked up to see a figure clad in orange and black, winglike scarf drooping upside-down, its rider atop the ceiling of the tunnel.
“You.” Agnes spoke with contempt, despite having never seen the Black Angel in person before, only for them and their bike to drop down right in front of them, flipping in midair to land gracefully.
“You didn’t tell me you were bringing a friend, let alone… Him.” The Angel sounded dubious about Agnes’ presence, adding, “since you took time picking him up, I’ve had to start picking off these weird… hollow doll-guards myself. They almost noticed me in time to signal the boss. I really don’t have the time for this today.”
“Sorry about that, he insisted,” Arpeggi wrote off, not wanting to explain the somewhat unsurprising (“ran into one another while doing their vigilante rounds, got to talking about the ED mainly”) story how he and the Angel met, “and he’s here right now… Say what you like about him, you saw that Being So Normal, I assume. He’ll be an asset.”
“I’ll kick your ass-et,” Agnes grumbled, “fighting them alone my ass. Ugh, teaming up with masked hero types like this… Pisses me off. We should be kicking each other’s asses, Angel.”
“Deal with it,” the Angel wrote off, before adding, “our contacts in there… They said basically everyone we might have any reason to get is on that floor with them, watching Downtown.”
“Right, some madman is acting out there,” Arpeggi noted, folding his arms and looking Westward, “I take it that’s why you’re in a hurry? You want to deal with them quickly and head out there next?”
“You got it,” they answered, “and admittedly, there’s a reason I had to come here first… Something I’m going to prioritize the highest, and if we take too long, I’ll have to leave having only done that.”
“You’ve got a grudge, is that it?” Agnes asked, “you wanna punt some fucker before moving on?”
“That’s… not why I’m targeting him,” The Angel noted, before adding, “that sword the Conqueror Worm always has on him… The ‘Sword of Sir Aurel…’ The future of the city might depend on me getting that Downtown. The contacts say he still has it with him, just like on that stream.”
“You’re pissing me off, pretending you don’t care about just one-upping that bastard,” Agnes chided, adding, “act like you’re ‘heroes of justice’ all you want… I’m doing this because these guys piss me the hell off, and seeing them fall will make me laugh. Do all of us a favor, cut the bullshit, and admit you’re gonna enjoy this, yeah?”
The others didn’t say too much more of note, then, beyond the Angel briefly examining Astronomia, putting something all over it that they claimed would ‘make it maneuver better,’ which Arpeggi had to calm Agnes into accepting, especially considering it meant they could ride up stairs with relative ease.
“Alright, from this secret passage, it’s a straight shot up a few flights of stairs to the VIP room… We should be able to burst it down without ever disrupting all the public patrons and fortifications up on 1F. Hold on tight, you got that?”
The motorbikes revved, then, and the Angel’s led Agnes in seeming to leap into the air, driving up and along the walls of the stairwell, before a long-haired figure emerged from the Angel, aiming something at a metal reinforced door, firing into it a few times, and it shifted in place as Pork Soda rushed towards it, placing a tab on the material before ripping it away, liquid metal blasting in the opposite direction the door would fly and swing at rapid speed, swinging like a deadly projectile and cutting more powerful puppet guards away as the three burst in.
Arpeggi called out, “All that you’ve done ends here, Fox!”
Not long after Arpeggi called that out, Fox himself, of course, was quick to stand, as were a few bold-looking members of the crowd, hurrying towards the fighters with his own accompanying doll-guard, small enough to hold in two hands and, with his large frame, swing like a hammer-thrower, lobbing up towards them and bursting open into a mess of pointed rocks as he drew closer, repelling Arpeggi’s immediate attempts to approach.
The swinging door, embedded with odd screws and still gushing metal soda, began to fly towards him, only for the sound of a rifle to fill the room, a single warping bullet putting out every one of the odd screws and careening it to strike Arpeggi back, sending him flying down the stairwell before either the Angel or Agnes could react.
Seido, sitting at his edge of the bar, finished downing his drink, holding his weapon in one hand and grinning a bit, slurring slightly, “thas’ goin’ on your tab, boss…”
Fox smirked, then, rocks and sand swirling around him and beating back the remaining attackers’ efforts to burst forward. “Let’s not fight up here, gentlemen… I’ve set this place up nice for a very special guest. Take it downstairs. Seido, consider yourself on the clock now.”
Worm, then, seemed to realize the Angel was staring at his movements, diving down into the floor below to the terror of the 1F patrons, and the rider hurriedly cut away from the clash, leaving Agnes to fend for himself against the rocky onslaught of Fox, all while Oh No watched and Seido, quickly, lined up another shot. Even on this upgraded bike, he knew the only response to make there. “Fffuck this!”
Pork Soda reached for Astronomia, a tab appearing on its wheel which, as the Stand weathered rocky blows, it pulled, blasting Agnes back into the stairwell, where he hit the wall with an, “oof!” before hopping off of his ride, which crashed and plummeted down as he abandoned it to slide down the railing, doing a cool combat roll to cover Arpeggi and the Angel as they rolled into the first floor, clearly concerned about what Conqueror Worm being there would mean for the patrons. Fox and others were shortly behind, with a certain exception.
Though nobody could hear it, by Metra Doria’s choice, as soon as Seido had spoken that aloud, she’d kicked up the chair she’d been sulking in all ‘party’ long, a pair of headphones appearing along her neck as a blast of sonic energy kicked it directly into the head of the hitman. Her heart skipped a beat, then, and she muttered under her breath, “shit, that actually worked… I got lucky, huh?”
“Entirely,” Oh No agreed, stepping forth himself and stretching, producing a very large, intimidating revolver from his cloak and beginning, idly, to load it, “but don’t treat that as a failing, TD/MD… You saw a once-in-a-lifetime opportunity, and you had the instincts to take it.” No closed the chamber, starting leisurely towards the stairs after the rest. “This is getting tiresome, isn’t it? You see it too, how dull this has gotten… What potential they’re wasting here. What do you say we speed along what’s been a long, long time coming?”
“Well, wouldn’t you like to know?”
A golden, shining sword appeared out of the giant’s gross hand, and his presence alone made Glitch want to wretch, the smell of the Conqueror Worm fell, and vibes even more rancid.
“We got two more troublemakers here, eh?” Worm asked her and William with an amused tone, “Hell just broke loose here, and you’re tryin’ to run headlong into it! I like that! I like that drive! So what do ya say? Attacka them!”
Glitch didn’t know this guy, but something about his gleeful nature, the way that William murmured to himself in alarm when he spoke those distorted words, made her hairs stand on end, made her want to hiss and immediately turn her attention to him, and it seemed, then, that Worm could sense this.
“Another one who ain’t a fan, huh?” He shook his head. “Disappointing, but typical.”
At that, he ducked into the floor, before attempting to burst out from underneath and drive his blade up into Vida Loca, barely being scraped before hopping away from the rising attack and meeting it with a sharp, harsh claw, beating back his raw strength with her Stand’s own.
“I don’t know who you are, but you’re really not the kind of bad news that’s any fun!” Glitch called out from atop her mount, pulling off in time to avoid the ambush of a hollowed-out guard and note two others bothering William.
“That guy looks underage… He ain’t allowed to be on a casino floor without ID!” Worm declared with amusement, fully expecting what came next as several of the doll-guards attempted to strong-arm him.
“G-get away… Get away from me!” William was freaking out, then, and fairly fearing for his life, allowed Ocean Eyes to manifest, swinging and spraying acid all around, which bounced uselessly off of Worm’s hide, didn’t so much as drop near Glitch or Vida Loca, and melted away the threats in an instant.
The casino floor was pandemonium then, several high rollers, some random patrons, and of course, every named member fighting, Stands flying. Arpeggi expertly caught rocks tossed by Fox, only for him to still control them even as they were made to burn by NEXT LEVEL 2, though this eroded away much of the sands of his barrier, backed up by Agnes as he very competently kept a rocky barrier up regardless, Metra standing close by, shifting her eyes. The Black Angel tried to drive headlong into Worm, continuing his mess of a situation, while Glitch, mostly, managed to sneak off on her own, trying to find a way to support William and calm him out of whatever this was.
“Don’t move,” a modulated voice behind her said, and she heard something click behind her.
“Mrr?” She turned, then, facing the barrel of Oh No’s revolver head-on.
“This might be a bit loud… But it’s about time this ended.”
Before Glitch could react, No had pulled the trigger twice. Neither shot so much as grazed her, but seemed to hit tables, cameras, walls, ricocheting about in apparent chaos, before finally…
“I… What did…” Blood ran down the organizational ringleader’s outfit, bleeding both from a massive wound to the back of his knee and opening a massive hole in his shoulder, as the rocks he had been flinging around dropped like… Rocks.
Tigran’s voice was the next thing to ring out through the casino, now mostly abandoned bar the combatants.
“TOBY!!!”
Fox hadn’t even heard the shots fired, thanks to Metra, let alone noticed their angles; after all, the only one he knew of who could make a shot like that was knocked out and drunk upstairs, not to mention loyal to Tigran’s paychecks.
No twirled his gun around, holstering it and patting the bewildered Glitch on the shoulder. “Thanks for holding still… Didn’t want to hit you and ruin it all, after all. Hmmhmmhmahaha!"
“You… You motherfuckers!” Tigran wanted to cry then, especially as the others drew closer, seeing everyone who had fought against an ally of his here as little more than an enemy. Still, though, facing them off, he had to calm himself.
“Stand down,” Arpeggi demanded, “you’re outnumbered, completely.”
Tigran, rather than giving up, began to speak again. “You know, as the owner of this casino, I know the power of ‘games’. You see, if you call it a ‘gamble’, that sounds so… negative, no? So you call it nothing more than a simple ‘game’. That’s what draws people in. Getting people to play ‘roulette’ is harder, but if you call it a ‘roulette game’ and mask it correctly, it’s so, so, easy… However, the moment the ball is launched, it doesn’t matter, does it? No difference between a ‘gamble’ and a ‘game’... the ‘contract’ is the same - you abandon your money for ‘entertainment’ and for a slim ‘hope’ that you’ll succeed this time and make bank… It’s all thanks to these ‘games’... All of you lot, don’t you think so? Aren’t ‘games’ great? Hell, I’ve got an idea for one we can play right now…”
“Wh- what the hell are you talking about!” Arpeggi shouted out in anger. “I’m not putting up with this shit! You want a ‘game’?! Sure, fine! Here, how about this one - I go up to you, and have fun beating the shit out of you!” rushing towards Tigran, Arpeggi readied a punch and swung towards him - only for his fist to stop in midair, hitting against some kind of invisible barrier. He reeled back from the impact, stumbling backwards, feeling… weak. A look behind him revealed that Agnes, Glitch, William, and even Metra, the Angel, and No seemed to be feeling the same, struggling to remain upright.
“Y- you ‘agreed’... heh…” Tigran’s previously panicked expression quickly faded, replaced by a wide grin. “You agreed to it! You agreed to the ‘game’!” By now, Tigran broke out into uproarious laughter. “Always! They always fall for it, tempted by ‘games’! You… you idiot! I put the answer right in front of you, and you still missed it! ‘Games’, by their very nature, are tricks! Illusions! And my [The Grid] has the power to facilitate that! By agreeing to the game, my [The Grid] forces you to participate! There’s no escape now - you’re trapped in this ‘game’ of mine!”
As he realized he had screwed them all right at the last moment, Arpeggi’s vision began fading, and he fell onto the ground with a thud, blacking out.
???, an hour later, Heartache Casino VIP room
“Alright! Seems like our contestants for the first impromptu match of the day are waking up!”
“Plrrr..?” Out of nowhere, Glitch found herself standing straight, awake, somewhere unfamiliar. She tried to listen to see what was going on, only hearing the groans of William, Agnes, and Arpeggi, indicating that they were in a similar position to her. Of course, there was also that voice - she was… a ‘contestant’. It wasn’t hard to roughly figure out what exactly she was a ‘contestant’ of. She, and...
“...William!” Behind her was a whimpering noise, evidently William, and the sound of droplets of some kind of liquid splashing onto the ground, clearly [Ocean Eyes]’s acid. Ahead of her were Agnes and Arpeggi, talking between themselves about what the hell happened. Arpeggi sounded mad. Agnes… she wasn’t sure how he sounded. But she gathered enough from their conversation to understand that somehow, they were currently inside of a roulette wheel. Or rather, she, and everyone else, was shrunk, and placed into a roulette wheel.
“Now, this match is simple - a deathmatch to see who manages to survive! However, since we’re at the heartache casino… there’s an appropriate twist involved! See, our combatants for today are fighting on a roulette table, and meanwhile, our spectators for today are placing ‘bets’ to see which colors win out! Representing ‘red’, we’ve got our very own ‘Fox’! On black, meanwhile, we’ve got ‘Tigran Sins’, who set this match up!”
She summoned [Vida Loca] besides her, taking a look through the stand’s eyes and seeing the environment for herself. She was dwarfed by the room, trapped inside of this small roulette wheel. There was nowhere to run. William’s whimpers had escalated into sobbing, as [Ocean Eyes] hugged him from behind. Arpeggi and Agnes were arguing by now, shouting at each other. She took a deep breath.
“Now… I won’t keep you waiting any longer, since I just know everyone here’s excited to see what happens! So...”
First, Glitch got tossed into Los Fortuna and found a new home there, with the rest of the staff at the Elephant Bones. Then, they started getting into fights with other stand users - Shelldrake, Effie, Byte, William. She hadn’t been in one yet, but she knew very well the effects of them. Her friends had gotten hurt, some such as Father Blue even dying. Then the situation in the slums got worse, her home becoming less and less safe by the minute, her friends getting extorted and forced to work for ODIN, and now she and William were trapped here.
“Three… Two… One...”
She needed to get out. She needed to fight. She needed to win. She could overhear Agnes and Arpeggi bickering on the other side of the wheel, but knew that they were going to try and fight her and William as well. They had to. They’d been trapped by that man’s stand, and none of them knew what could be done against it, if anything.
[Vida Loca] stood behind her, a constant vibration coming out of it and creating a loud hissing noise that was soon mimicked by [Ocean Eyes], drowning out William’s sobs. She knew full well that, even if he was her friend, William was also a dangerous killer, meek though he might have acted. As hard as that whole situation was to grasp, she understood something else - that the more she stayed near [Ocean Eyes], working alongside it, the safer she was. She and William had to get out of this. And if they wanted to get out of this...
They would have to fight for their lives.
OPEN THE GAME!
(credit to magistelles for the image, both the censored and uncensored version!(CW: trypophobia))
Location: A roulette wheel in Heartache Casino, upon which players have been forcibly placed.
The map here is roughly similar to the image of the roulette wheel above. The outer brown layer represents the rim, the yellow layer being the wooden slopes down towards the center, the black layer being the numbers, the red layer being the pockets, the next layer being sloped wood up towards the center, and the center being a metal tower.
The map is 30 by 30 meters relative to the players, with the dotted tile being 5 by 5 meters.
The diamonds are the metal bumpers, about half a meter tall, and the blue circle is a weighted metal roulette ball which is a meter tall, both heights relative to the players.
The metal tower in the center is 8 meters tall relative to the players and the outside walls are 5 meters relative to the players. Players can not go past the rim of the roulette wheel.
Goal: RETIRE your opponents!
Additional Information:
There is an invisible barrier keeping the players and their Stands inside the roulette wheel. Everything else will pass through as normal, but the players and their attacks will be blocked by this barrier. The barrier is cylindrical around the entire roulette wheel.
The roulette system is currently automatic, 5 seconds after the ball falls into a pocket or stops moving entirely, it will start rolling again at top speed clockwise. The max speed of the ball is equivalent to B SPD and the ball is A DUR. You can expect it to make around 8 revolutions around the wheel before losing most of its speed if it is unimpeded by the players.
If the ball is destroyed or unable to roll, a new one will be thrown in from outside.
Team Combatant JoJolity
The Graveyard Shift William Eyelash “W-Well, I'll be going now...” You’re being forced to fight, and you don’t want anything to do with this! During the match, try to stay on the backlines as much as possible, assisting from there!
The Graveyard Shift Tiger “Glitch” Ricky "Nowadays, 30,000 yen is gone after you make one or two trips... So all that's left is to make more money, or go flat broke." You are being forced to fight here, and you hate it, so you might as well do something to cause the casino to lose money! Do whatever you can to constantly rig the roulette in favor of odds!
BADD GUYS Arpeggi Osso Buco "Does that alien not know what 'holding back' means?" You were tricked by that asshole, and now you’ve got to fight these two bystanders?! Fuck, this makes you irritated. Destroy as much of the area as possible over the course of your strategy!
BADD GUYS Ananas “Agnes” Bayley "I did say this seemed fun, but I wasn't talking about Cee-lo. I meant that it'd be fun taking your 30,000 yen from you." That girl over there is trying to rig the game, so play the agent of chaos and rig it towards the other end! Do whatever you can to constantly rig the roulette in favor of evens!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Dungeon_Dice to StardustCrusaders [link] [comments]

A journey of 966 hours

Since I'm probably going to abandon my save file due to an unfortunate event, I thought I just post the story of it here. Obviously this will end up in a very extreme wall of text - but if you are interested in such stories feel free to continue reading.


1.0. The Preparation


Last year in august I was planning on playing Elona(+) again, since it was around 9 years ago when I played vanilla Elona on its latest stable version. In 2010 I never made it far into the game, I wasn't even close to anywhere to 3 digit stats - but I was able to at least survive basic stuff and advanced very slowly until I stopped playing at some point. What I do not like if you can things permanently mess up which was one of the reasons I decided to play Elona+ instead of Elona this time as it appears Elona+ tries to avoid/reduce such things. I always went out without any pets 9 years ago as I think they pretty immediately died for me - and so I went on another petless journey again. My choice fell on an Eulderna Warmage since at the time I created the character it seemed to be the best choice for me with the extra magic resistance while not having any specific disadvantages. As feats I choosed some resistances and Exorcist to nullify being cursed on dreams as I remember 9 years ago on vanilla Elona this was a significant threat to me (however, now I would not choose this feat anymore since cursing items later in the game can be quite important - I wished this feat would just add a toggle special action like Dupli-Cane and Advanced Casting so you could enabled/disable this at any time).


1.1. The Beginnings


I started the game pretty casually on Essential Mode (I would have preferred a harder mode but I dislike loosing life/mana when the game/system crashes by accident) with the intention not to savescum. I was entering the wilderness around my house to improve my stats until I could survive basic enemies like a kobold. My playstyle mostly reflects of going melee-only and I'm not sure why I choosed a Warmage at this time - possibly I have read before that magic is pretty strong and decided to give it a try later - but I don't fully remember. I was exited about simple stuff like identifying things to permanently unlock their basic selling values to make more money. After around 1-2 hours it was time for looting the Puppy Cave to make more money and progress even further. I tried to improve my gear by getting some resistances and preferring glass gear for more speed. At some point I entered a pretty low danger level dungeon which was at this time pretty high for me. At the end was a level 8 or 9 Grudge which I don't remember anymore if I defeated him or not - but slowly I begun to get stronger. Progressing on this low level went a while while I was also using the Wiki on Fandom all the time to check all the details for the game mechanics out. At some point later I also gave magic a try. Seeing how the damage of a magic dart increased quite fast with its dices and damage value I thought at this time that magic is pretty overpowered and will easily outclass any melee.


1.2. The first accident


After some casual playing I achieved significant progress when I got enough medals to buy some artifacts in Miral and Garok's Workshop. With the I was able to do moderate amounts of damage (around ~200 at this time) and with the I had no issues with upcomming invisible creatures. Ironically I still had both items around the 800+ hours mark, since artifact items are usually pretty strong (especially in this game) even compared to random godly items and over the course of time you usually rarely progress with new random equipment in this game. At the end I was able to blast even level 50000+ monsters away with moderate ease which are all capped with all stats at 2000 - but more to my endgame build and what I all did later in this post. The next step was to progress with the story so I went for the 3 magic stones. When I approached Wynan on his chessboard he crushed 1 or 2 walls which stressed me out (which also happened later on some other locations) since on trying to fix this later it turned out this is not possible - as placing wall tiles with the Wall Creation spell or removing them to fix floor tiles will always result in a default wall/floor tile - making it impossible to create specific ones as I really wanted to preserve all the static areas in the game. I was a bit sad about it and hoped that in the future there would be a way to fix this - like a way to choose which wall/floor tiles to place; a janitor set that allows you to actually also design some static areas at some point; or some other solution. My savefile was now slighly messed up and I just continued - always hoping that I can just fix all messed up floors in the future but also knowing that this is extremely unlikely to happen.


1.3. Careful grinding


Meanwhile I also grinded for more Little Sisters and got more Hero Cheese to improve survivability - which was a slight mistake at this point since I was still in act 1 (as I planned later to add additional body parts). Farming for Little Sisters was quite a serious task too since I wanted to avoid killing a single one to avoid reducing the spawn rate of Big Daddies. As far as I know this is another thing where you can permanently mess your save file up if you make a mistake so initially I did always fully clear a floor before approaching a Big Daddy and then even walling him in with enough distance to avoid him smashing the walls as enemies can still spawn randomly if enough turns pass - eventually an enemy would have appeared otherwise exactly in the turn when the Little Sister spawns just to kill her and mess my save file up (when I was much stronger I did not wall them in anymore and from the ~350 Little Sisters that spawned not a single one died during my whole playtime). When I also progressed more in the story and met Alsapia in Lesimas floor 30 I think I had around 300 hit points but still died on my first try against her. The neverending progression just continued until I was strong enough to finish act 1. But before defeating Zeome I also wanted to finish some side quests which lead to an interetsing experience. Ungaga in the Minotaur's Nest did land a critical hit on me with his first strike, probably with a very high roll and I lost around 700 hit points and died. He never did any damage this close to me again on my future attempt so I guess I was just extremely unlucky here.


1.4. The museum and its difficulties


One thing until this point that bothered me a bit was the museum. I wanted to collect all cards and statues to show them in my museum but anyone who tried to seriously fill a museum probably knows the troubles. There is not enough space to place them all even if you extend the default floor and additional floors can't be created. Also there is no sane way to track which statues/cards you already have in your museum so I decided to just collect the statues/cards from unique NPC's and very later on I even begun to remove some cards as space still became very limited (if you want to make your museum look halfway good and not to fill every single possible tile). At the end this is good enough to reach rank 1 and get all the points to get more platinum coins but I think this is something that could get enhanced. Especially since adding support for multiple floors and linking them to the ranking is not difficult.


2.0. Getting strong


One of my goals was to get new body parts as fast as possible from doctor Gavela as I wanted to avoid loosing more life as neccessary from early farmed Hero Cheese (I think I only lost 1 extra life due to this but it was still a bit annoying). I got 2 additional hands and my setup (either it was a sword and shield or already dual-wielding) changed to quad-wielding with a living weapon (lightsabre), , and . I think at this time I did roughly around 1000 damage per hit - which didn't progress too significantly for me anymore over the course of the next few hundred hours. Also I did experiment with my living weapon a bit and did reset it a few times at Maile - but was a bit annoyed that instead of being a reset for its level/gained attributes instead all attributes that were even before leveling it up got deleted too (e.g. if you get a living weapon with a good invoke and want to reset its level the invoke will be gone forever). At least the attributes from the material kit could have been kept as for example in my case the lightning resistance from being a diamond lightsabre got deleted too - while it was still made of diamond after resetting. Reapplying another material kit (even if the same) fixes this issue but it still feels a bit annoying. One thing that I got curious later on was why all enemies got in some cases just 1 damage no matter what. It turned out that the chain intervalls the weapons do are actually a nerf for cases when enemies can't do something on too many turns of the player (like perma-stunning them and stopping the time too often). Once it reaches 200 all enemies are getting just 1 damage from any source - limiting the combination of dual-wielding and time-stopping (this is also one reason why you want to avoid spreading too much different damage types on weapons as every damage type counts as its own attack and adds 1 to the chain interval - making the enemies just faster resistant to your damage). At the end I went full darkness damage on my living weapon since it seems the most useful - it mostly prevents any physical and magical threats, is very easy to apply to any regular enemy that is not immune to blindness or has innate superb resistance to darkness (even capped out enemies), according to the wiki sticks usually a bit longer than confusion from mind or sound damage (and confusion has the disadvantage that enemies could spawn other enemies if they fail to cast a spell) and does not stunlock the enemy to avoid high chain intervalls.


2.1. Common work


Nothing too spectacular happened from here except casual grinding and when blewing up Palmia for the side-quest I forgot to check for other adventures - and of course pissed some of. I was now curious if they would ever come to my home and trying to burn it but this did never happen. Meanwhile I had a ranch with a fairy to get more Secret Experiences of Kumiromi - which did net me the one and other a few times during my gameplay. If I would have found them as often as Happy Beds dropped for me I would have possibly already nearly capped out all my feats - those beds really dropped like biscuits for me. I also had a shop and did put all the cooked food I got from killed enemies there. I also did sell miracle and godly equipment there that I found but had no use for it. Since I played this game casually and in a more or less RPG-like manner Isca was the shopkeeper. I also intentionally wasted a rod of wishing to give her the negotiation skill as I had not much interest to dig into gene engineering yet. As shop feats I choosed Asthetic Sense to get more money and Proprietary Sales to get even more money. I still assume the latter is responsible for a display bug: Every time the day ends and the summary is shown the first message is partially duplicated with some nonsense. It sorts of depends of the last tiles you have somehow encountered - but I do not know the exact details. It is kind of funny when the message claims Isca has put Palmia into my shop storage^^
Also I had a farm with nothing spectacular in it. Mainly I did put fruit trees in there that I sto... borrowed. I also had a bigger tree farm in my house which I used to produce juice so I had not to go to Noyel anymore every once in a while to farm some snow.


2.2. Making money


My Win-LVL increased while I played more - without knowing what this actually meant. Later on I figured out the number there (in the current version of Elona+ shown as "Proper" in your character sheet) is just the highest level of a dungeon boss you killed. It seems to affect the danger level of newly generated dungeons and quests. Additionaly the highest danger level you entered/cleared or such seems to also affect this (and can be reset at Maile while the first can't). I got into the ranges of level 150-200 dungeons and things begun to get harder. And some point (possibly a bit earlier or maybe even shortly after act 2 - I don't remember exactly when) I noticed all enemies have now a gauge bar. I had around 3000 hit points and a Flash Wyvern could remove half of them when its gauge bar got full. Also the god enemies like Atlas begun to show up. I remember that I killed an early one with several magic darts from the distance but it was still pretty dangerous. However, at this point I got quite some extra money as the gold piles are in the 5 digit ranges here. Later I noticed that it seems to cap at 50000 and even much higher dungeons seem on average to yield even less money. It sort of felt like the money values are sort of overflowing and thus lowering the average a bit until some even more higher danger levels again. If I was wrong or what exactly was going on here is still unknown to me. But with the extra money and the sold cooked food I was able to increase my Investment skill more and more - as it levels pretty fast. It was also my first skill that reached level 2000 and thus requiring me only a bit over 50000 gold to invest 50 more ranks on a shopkeeper. At the end of my gameplay my blackmarket shopkeeper is now rank 66000 - but it feels not better than like rank 5000. Either the improvement is here extremely slow, maybe with diminishing returns or I did already hit the softcap and there is no point in investing here anymore.


2.3. The AP-system


One thing I was already concerned when I was still in act 1 and that influenced my gameplay heavily was the AP mechanic as I think it can sort of mess up your save file too. Currently after 966 hours my AP are 2500 (8500) which is the highest minimum value for my build when you buy only the skills and prepare to swap to any skill without wanting to increase your AP further. If I would have gone for additional speed/life my AP value would now be even higher - while I can achieve those values even without investing the AP. This has the theoretical advantage that I'm as best as possible prepared if updates of Elona+ add stuff to the AP mechanic. Players who instead capped out their AP wouldn't be able to get any more of them and potentially locking out from new stuff and thus messing up their save file. Also the AP system favors to save your Speed Upper potions/Hermes Blood, etc. ideally after you have capped out the related stats with AP which I also disliked. I think a better approach to this part of the AP system would be to not bind the stat increases to the base stats - but instead applying them as an invisible buff. This way it would solve the problems above (but also result in a bit higher stats on endgame builds). It probably sounds stupid to many who read this - but whatever, I just progress without the stat increases and the journey continued.


2.4. Rejected from some gods


Additionally I also went every year to the Truce Ground and temporarily worshipped another god to make them spawn in november and getting the specific training-related artifact. Unfortunately there is a bug that prevented me to do this a few times. Even having more than just enough favor and praying at the Truce Ground resulted in around half of all cases the related god to not appear. I don't know what exactly causes this issue but my guess is that switching to a god too late might have an impact on this issue. Also I remember that I have seen another user here in the past that has claimed about this issue. I guess it is just rare and since the exact conditions are unknown I expect it not to be fixed soon - if at any point at all. My current approach was to not switch to a god later than september and so far my last summoning in november was successfull but I would have to test this further.


2.5. Improving my gear


Via the course of this grinding I also improved my gear. While randomly generated equipment very rarely improved my current equipment and too often even very early artifacts were very superior, all my equipment was hardened to +10 via a blacksmith and to +15 via stardusts. The new improvement was reforging their type and applying a more effective material kit on them. Since I wanted to balance stuff out most of my armor got a Dragon Scale material kit as it has a good improvement to DV and PV while also providing fire and cold resistance which is quite important to avoid item destruction in tricky cases ( I always carry a fireproof and coldproof blanket with me just in case. Too bad filling charges seems to be limited (even accross other items I think) to lower values than you can potentially buy (13 charges in case of blankets). Maybe it would be better if the cap of filling charges would be dependent on your Magic Device level - this would also make this skill a bit more useful. Also: Needs coldproof liquids!).


3.0. Becomming healthy


I finished act 2 at some point and got to a point where I noticed a significant EXP increase from enemies (panic/challenge quests; dungeon bosses; enemies in the Void floor 200+). For example a random spider in the Void floor 200+ gave me around 4 million EXP per kill. Since the EXP cap for levels is 100 million and every level gave me some hit points (in newer versions of Elona+ I now get hit points only every 4 levels - but around 4 times higher than before). My stats slowly crawled up - I think to around 300 - 400 on all main stats, ~100+ on most skills mostly due to travelling except the 2000 in Investment and some hundred levels in Lockpicking since I noticed troubles opening all those chests, safes and treasure balls on higher danger levels. However, the contents never seemed to get any better anymore despite requiring a more and more higher Lockpicking skill. I remember having seen the Skeleton Key once in the log after casting Oracle but unfortunately it was generated in the Void and the floor was already gone for a while. In all those 966 hours sadly I have never seen another generated Skeleton Key anymore (but tons of s - which unfortunately have no effect on Dimension Fishing - while it does even increase the Fishing skill, argh!). Much earlier I planned to keep all my spells up with my chacacter level - but stopped this approach on level 115. My main skills I used at this time (Magic Dart, Cure of Eris or Jua, Speed, Attribution Shield, Feather, Holy Shield, Holy Veil, Vanquish Hex), were around level 200+ - 300+. Too bad some spells do not increase with higher levels (except the spell stock cost reduction up to level 300) while still increasing in mana points. For example my Magic Map spell (on hour 966 with level 623) has never improved in revealing the map more with a single cast. I continued to farm some more levels to get more hit points and to get some more stat increases from some Ether Diseases I currently intentionally had (like hooves and feathers for more speed). My hit points reached values around 15000 - 30000 and my speed got around to a buffed value of 1100+ and my Win-LVL was around 1000.


3.1. A laboratory for all your plushies


From this point nothing too spectacular happened anymore. I slowly advanced in the Void, farmed Little Sisters and also fame in dungeons to make panic/challenge quests more worth, I did party time quests to get Music Tickets as well as hopefully finding a godly Casino Table and Pachisuro Machine. Also I advanced Leold's side quest in killing higher level monsters for even more music tickets and invested them into Hero Cheese for even more hit points. I also slowly killed more and more unique NPC's to get their statues for my museum. At some point I got tired power leveling my spells after I slept enough times so I decided to make my life a bit easier. I designed my dungeon to be a laboratory with cells for different types of enemies. One of the cells contains 2 Meshera Deltas, which do cast Silence on me all the time from their cell while I'm outside and out of their pyhsical reach. That process speeds up spell leveling very much as there are now no spell animations anymore. A bit earlier when I tried to get some Asuras in a cell I noticed later they were all gone. To solve the issue with depsawning monsters I just sandbaged them and only release them when I need them for training (and sandbag them again once I'm done).


3.2. Facing Death's aspirant


After this the progression went pretty fast. Mainly because I actually invested now platinum coins to train offensive skills (mainly Tactics, Dual Wield, Eye of Mind and Long Sword) to get much higher than the ~150+ skill levels they had. I also got additional levels from killing monsters - usually now 12 million - 13 million EXP per kill resulting in more hit points and some Hero Cheese from music tickets for even more hit points again. Around that time I also leveled 5 living weapons to level 10 with applying strength to them so I could temporary buff my strength to 1000+ as I wanted to get 1 of every altar in my home. Slowly my offensive skills evolved and I had around 60000 - 70000 hit points. Around this time I tried to kill Amurdad to get the as I planned to advance some stats later with a farm full of herbs. My first try on killing Amurdad resulted in that I could not get past his Super Regene healing and he drained my stamina up to a point where he could easily kill me. The grinding continued and my stats got higher, up to around 300+ - 400+ in said offensive skills and 150000+ hit points. That was sufficient enough to finally beat Amurdad to get the scissors. Now I have a farm with a Statue of Kumiromi, 72 planted herbs and 8 Kumiromi's Gem Stone of Rejuvenation. At this point Quad-Wielding with time-stopping felt very lacking as I had usually very high chain intervalls, too often now over 200 forcing me to wait a few turns. Since at this point I pretty much studied most of the Wiki on Fandom I wanted to try something else. The idea was 3 living weapons (all lightsabres (I think 1 was reforged) since living weapons at this stage of gameplay are pretty common) while leveling the first 2 lightsabres with nether damage up to level 10 and the last one to darkness damage up to level 10 and a shield for more defense. I also made the 2 lightsabres with nether damage super heavy (250s each) to cap out the critical damage even if the enemies wear heavy equipment. This turned out to be super useful as I did around 10000 - 15000 nether damage on most enemies per hit per sword which also healed me for this amount - around half the amount my Cure of Jua spell heals. A bit later I had also buffed around 1300 PV but the enemies still hit for 15000 - 30000 damage. I advanced my equipment to have a bit higher magic resistance and spellcasters barely were a threat now with the few thousand damage they did. The exception are water spells as they ignore any resistances causing also to do around 15000 - 30000 damage per hit. However, protecting against spellcasters was much more easy than protecting against physical attacks (mainly due to bosses you barely can blind). But I also had not actively trained Evasion yet - I planned this once I have more sandbags for Asuras.


3.3. The Escalation


Then the update happened that brought a cap of 100 to platinum coins and skill/spell points. Since I had accumulated over 3000 skill and spell points I waited for a specific training day and used Advanced Casting and then burned all my points into Swimming and... Wishing! Now with an equipped magaqua (as I never used one before as I wanted to train Swimming over time) and a Swimming skill quite over 1000 I achieved a buffed speed of around 2000 (while still having ~600 base speed). With my Gamma Shift Core I wished earlier for it is even around 2500 speed. My Traveling skill is only around 200 but this together makes me fast enough that it is not too hard capping out skill and spell points in a single ingame day - which is quite tricky since I want to use them only if I'm on a specific day to optimally boost my skills which requires me often to skip some days. At this point I wish I could just use the over 1000 Small Medals I have to just upgrade my "Magic Bag" to fit in more skill and spell points and platinum coins as at this stage of gameplay it is sort of required to play effectively. I got stronger and stronger and the enemies began to cap out their stats slowly at 2000. Every few enemies I have killed achieved the next goal of Leold's side quest and switching continents all the time, going to Leold, teleporting to the Craddle of Chaos, reading a Scroll of Escape and switching continents again was quite annoying. If doctor Gavela could borrow Leold and me just a Mobile Communication Equipment with integrated fax - then Leold could just fax me those Music Tickets every time I advance in the quest!^^
Since capped out enemies were less and less a threat I begun to beat higher dungeon bosses and getting a higher Win-LVL until I noticed bosses won't go here over level 8332. But there seem to be some exceptions. Once a Shade generated as dungeon boss and it was only level 6666 (I think it was not even generated as boss type) and at some point I got unnoticed a Win-LVL of 11110. I guess there is an exception that generates something at level 11110 - maybe it was the Putit Tank I encountered but I don't know. After this point the danger levels incremented about several thousands once I did beat a new higher one. Currently the highest danger levels I see are a bit over 100000. The mechanics in them are also quite interesting: It seems hidden passages (blocked by wall tiles) still scale in this high levels. When I just use 1 skill point to bring my Detection skill from 0% potential to 20% potential I get 20 levels at once (and 0% potential again) with one revealed hidden path. No matter how many more potential I put into (even 400%) I never get more than 20 levels at once - I guess this is the cap how many skill levels in general you can get at once. Luckily revealing a hidden path is still easy with 1000+ Detection on those high danger levels so it is not much of an issue. But my 100+ Disarm Trap skill has basically no effect anymore and so I trigger every trap I step on. Also opening up chests/safes/treasure balls with 1200+ Lock Picking results most in the time that the lock is beyond my skill. Too bad the loot in those containers seems to have already capped out around danger levels of 100+ and they are not more worth later on (but still much more difficult to open). I fear if danger levels have no cap and continue to grow exponentially I will see at some point a crash every time a dungeon with a too high danger level is being generated. Nice side-effects are that the gained fame is based on the danger level and your current fame causing me to get easily over 20000 fame per cleared dungeon (I'm currently around 700000 fame) and the panic/challenge quests cause now to generate monster levels around the danger levels I see resulting in getting over 60 million EXP per kill (I think I'm on the cap of 640000080 EXP).


3.4. An unfortunate event


However, today something bad happened. When I was creating some Cure Crystals on the Pot for Fusion to easily remove single Ether Diseases (since I want to keep some other) I did create 3 * 10 of them. This resulted in 30 Cure Crystals but only 19 Empty Bottles instead of the expected 30. Later I noticed that sadly some items in my house were gone. So I did hit the cap of 400 items and the creation of new items has caused a deletion. I actually thought the cap of 400 items is a soft cap and specific game mechanics can go temporary over them without causing troubles - I guess I was wrong. Too bad that actual item deletion this way is possible - and that the Cure Crystals and Empty Bottles have not been stacked. Initially I planned to stop continuing playing my save file due to this accident and just writing the story of my playthrough somewhere in hope it improves stuff (ideally this would reach out to Ano somehow but I doubt it). But on making a second look it looks like there is a specific pattern to the item deletion. All items that I confirm being gone had a very low base value and the important stuff seems to be still there. I just hope the stack of my current 114 artifact equipments has not been affected as checking and recovering them could be quite some work.



Future plans


Thats pretty much the story. I have a few plans what to do next once I should find the motivation to continue. One thing I noticed is that Yacatect's Banks are not a global storage - they are local on their own. And since it seems you get 10% interest after every 2400 hours the amount of gold would escalate at some point (up to the cap). It seems they are an easy way to get nearly an endless source of money if you setup your own terra-cotta armee with them. I'm also trying to figure out a way to mitigate Brainwashing as this is still a very significant threat. My hope is that enough mind resistance would make you immune against it. Another thing I experiemented with is trying out cursed equipment as an alternative but one piece causes already a huge health loss every few turns. Also I'm curious if enough magic resistance can make you immune to any hex from enemies with 2000+ casting. To test some of this stuff I probably would have to dig more into the artifact fusion system. I think if a randomly found item (like a godly one) has too many and too strong stats it counts more towards the artifact power - making it ironically more difficult to apply the wanted attributes later on it. This might be a reason why Ehekatls passive feat you can obtain might be counter-productive here and possibly needs another toggle. Also if my Casting/Literacy/Memorization skill is high enough I would consider reading some/all of my wishing spell books that I found and kept during the entire playthrough (I found 5 but read (and failed) 1 by accident when I spammed reading on all common books I found) to summon all gods and killing them. I also wanted to figure out if all the ...borrowed Holy Wells could be useful in the future too since it seems they still regenerate their charges. At least they are useful ranking up at the Thieves Guild really fast (with a sell value of over 60000). Werewolves are quite a problem too and I'm not sure if some towns just bugged out. Even killing all werewolves I found and duelling all werewolve detectives caused them to respawn (I have some towns with 2 detectives). I'm unsure how to fix this but my current plan was getting more s from going deeper into the Void (as duelling in Amur-Cage never dropped any more s for me) and then checking every person if they are still a werewolf.


Progress on hour 966


At the end I'm now on level 1121 with ~350000 HP and ~150000 MP. My main stats are around 600+ - 700+ with speed buffed to 2000+. The offensive skills like Tactics, Long Sword, etc. are around 500 - 800 and my current damage multiplier for every of my lightsabres is 71.5. Some stats posted earlier and the order of the story might be slightly inaccurate since this happened all over the course of a year and my memory is not perfect but mostly it should be pretty fine.


Some suggestions


The only thing I could list now would be a few things I would like to get enhanced in this game:

- Obviously the item deletion issue that eventually caused me to delete my save file.
- A way to better fix static areas as mentioned earlier above.
- Other fixes to prevent messing up a save file, partially mentioned above too. Additionally for example if you kill all Old humankinds there seems to be no way to get them later. I'm also unsure where to recruit a if both in Rehmido have been destroyed.
- I/O performance improvements. The overhead seems to be very high and is noticeable especially on a HDD. Examples of issues are frequent opening of menus (like opening gambling chests) and the Appearance selection menu.
- Fixing the broken viewport (that on some resolutions some columns/rows can't be (partially) seen). For me if an enemy is on the top row I can't see him including his important gauge bar - which is quite an issue.
- Better view on enemy bars. If they are behind a wall the gauge bar is not visible anymore which is also a big issue.
- Support for user paths. It would be nice if the configuration file and save files would be saved into the user directory so upgrading the game would be possible in a more uncomplicated way.
- Translations.
- Fixing items not being liftable if your inventory is full even if the exact same item is in your inventory (e.g. you have an unidentified Scroll of Curse in all 3 variants in your inventory (blessed, normal, cursed) but you can't now pickup any other unidentified Scroll of Curse you find on the ground).
- Better stacking support of items. For example catching Stray Cats with Monster Balls of different levels will prevent them being stackable (while the Monster Ball levels apparently play no role anymore). Items from vendors with different selling prices can't be stacked too since the price is determined due to the different base value. In this case it would be better if those items would have the same base value and instead get a (higher) buying multiplier directly from the vendor (even while this would have the disadvatage of lower (the normal ones) selling values of those items). The same material kits you get from Garok can't be stacked too for some reason (even if the color is reverted to the default with a bottle of dye #0). Debris of the same level can't be always stacked too as they generate with different colors (but applying a bottle of dye #0 can workaround this in that case). Also when Monster Balls capped out at level 200 in the past it was easy to stack them for example for catching all the Stray Cats and enemies Arasiel wants. Now it is harder to get Monster Balls of the same level for easy stacking.
- A way to easily reduce stats even more (the might not be good enough anymore if you reach 2000 Traveling). Eventually it might make sense if you could somehow get negative stats too via the artifact fusion system (for example if the Scroll of Gain Attribute is cursed).
- Immediate sprite update once you get brainwashed.
- Stopping spammed idle actions (numpad 5) when you receive damage (like starving). In some other cases the game already stops some spammed actions so it would be more consistent.
- If all windows would behave like Stained Glass Windows requiring you to put them into the wall tile instead. This would allow you to put 3 instead of only 2 items before the window before they turn into a bag and also it would avoid hovering the items up.
- Fixing the bug that item sprites sometimes change temporary if you talk to somebody (e.g. a pile of items from a past quest reward sometimes turns into a bag when you talk to somebody and reverts back when you stop talking to somebody).
- Named fruit trees so they are more easily distinguishable.
- All the other things already mentioned in the story.


There is probably so much more that I don't remember now but those should be the most important things I would like to get fixed/changed. But as sayed somewhere before: I doubt this will happen but at least I gave it a try and posted all my experiences with the game even if this post required quite many hours to create and check (I think around 6+ and now I'm tired, hopefully I did not miss too many gramatical spelling errors and typos).

Edit: Fixed some typos and added headings for easier reading.
submitted by Sworddragon2 to Elona [link] [comments]

casino events idle heroes video

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