GTA 5 Online Casino Heist Payout: How much money can you ...

casino heist max payout reddit

casino heist max payout reddit - win

Casino heist replay glitch and host keeps their share (After "Hotfix")

Hello guys, I saw that some people (including me and some friends) are experiencing trouble on the casino heist while being the host and trying to keep their money, and tried to "improve" the method. Basically I'm following this tutorial . So, the thread would be
  1. Do the heist as usual (glitching the gold or not, it doesn't matter)
  2. Escape as you prefer, by helicopter or car.
  3. After escaping the one-time, the host set his game to 30FPS (optional, but I always do it)
  4. The host, preferably, need to be the copilot or the passenger.
  5. The non-host should approach the buyer slowly.
  6. The host MUST keep his eye on the white circle, and disconnect the ethernet cable (I only use the cable, the wifi can have a time variations that can lead to bad timing and heist complete) between 0.2 and 0.3 seconds after the host sees the white circle turns orange OR disappear (regardless if it shows "Transaction pending").
  7. Wish you good luck! don't be #greedy and wait more than you think you should OR you'll have your heist complete. The best way to earn money with replay glitch is doing it B2B with a friend
It's basically a delay of 0.2 or 0.3 secs to the normal "disconnect immediately after you see the orange circle", it's working A LOT for me and my friend.
And for those who doesn't know, a little tip: If you're duplicating the gold, the max payout on normal is 3.404.000 and on hard is 3.662.520
Edit: Forgot to mention that I'm playing on PC, I didn't tested on any console. Feel free to try and share results
submitted by ThurMac to gtaglitches [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.

Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.

Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.

Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.

Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.

Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.

6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.

5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.

4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.

3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules: https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.

Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.

2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.

But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1

Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.

The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.

But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato

1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.

2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.

And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.

Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by enderpiet to gtaonline [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

This is not mine, the creator of this is u/enderpiet

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.
Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.
Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.
Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.
Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.
Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.
6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.
5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.
4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.
3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules:https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.
Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.
2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.
But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1
Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.
The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.
But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato
1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.
2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.
And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.
Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
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Beginners guide: Properties ranked by necessity

Based on Beginners guide: Properties ranked by Necessity by CretaceousFossil. Related: GTA Online property location guide, if you are wondering what the difference is between locations. For moneymaking specifics see /gtaonline's pinned weekly Mega Guide thread.
  1. An Apartment, Stilthouse, or Penthouse: The #1 property every player should have by Level 30 is an apartment. While they may be less effective property for earning money, they definitely have advantages. You can spawn there safely, not having to worry about spawn killing by griefers. If another player is relentlessly chasing you down, even if you own no other properties, you can evade them. And finally, its nice to feel like an actual resident of Los Santos. Also its the only way to do the regular heists as a host.
  2. CEO Office or Biker Clubhouse: It mainly comes down to what you like. You might like the clean, authoritative, high-rise feel of being a CEO, or you might like the gritty, street-level, rock'n'roll style of an MC president. However one or the other, is the second property you should invest in or at least prioritize. With the CEO Office, you won't need to make sure you have your 50,000 dollars every-time you join the game. Although the missions that come with the CEO are monotonous and underwhelming, so many of the other properties on this list require you to be a CEO or MC President to operate. As an MC president you have the ability to spawn in any bike you own, next to you with, no cooldown (except for the Oppressor Mk2); and as a CEO you have the ability to spawn in Organization vehicles (see #Organization_Vehicles on how to unlock them). You can also get free snacks at the Assistant in the Office.
  3. Bunker: If you are beginner or someone who doesn't own a ton of Mk2 weapons or weaponized vehicles, the money is definitely the best part. The resupply missions are fairly easy (but once you have both production upgrades, you should buy supplies), and most of the sell missions without rival players are a breeze. Whenever you are online and you have supplies in the Bunker, it is passively producing. This allows you to do other activities in the meantime. However besides the money, if you wish to own a lot of Mk2 Weapons and maybe a weaponized vehicle, the research does pay off. Also this property allows you to buy an MOC. While the interior may seem like a bunch of gray, drab, ugly, concrete tunnels at first, once you get the golf carts, sleeping quarters, shooting range, upgrades, and the yellow paint job its gives a nice industrial/laboratory feel.
  4. Vehicle Warehouse: Import/Export is one of the best solo money-making methods. There is no upfront cost as with Special Cargo but if done correctly it can still net a good $200k per hour (or more, combined with VIP jobs). The Specialized Vehicles stored in the basement are rather lackluster though, Rockstar introduced much more powerful weaponized vehicles since then, most of them even cheaper and customizable.
  5. (Special Cargo) Warehouse or MC Business: The warehouse's drop-shipping style buy & sell formula makes it the most straightforward and it's a good way to introduce beginners to selling. However, there are definitely some flaws with this option. While the selling yields good profits, if you lose your cargo, your losing time and money. Open-Road Businesses are similar in idea to gunrunning. Steal or buy supplies and wait for your stock to build up. However they don't pay that well, and are obsolete compared to other businesses.
  6. Nightclub: The nightclub definitely has some very good benefits. You get a free Speedo Custom right off the bat, which at first is a "so-so" vehicle, but once you have all the vehicle upgrades, the armor plating, the minigun, and mines, it's a very fun and effective vehicle. While the cargo accrues quite slowly, if you are patient and play the business battle missions, you will have some considerable stock. Plus you can purchase the Terrorbyte, more info on it below. For the Nightclub to be most effective you should own (and run, that is not have it shut down) other businesses, as the stock is generated from linked businesses. Keeping the Nightclub at higher levels of popularity will put more money every 24 ingame hours (48 minutes IRL) into your safe. Every ingame day decreases the popularity by 5% (1/4 of a popularity bar), changing DJs for $10k (once you unlocked them for $100k - this maxes out popularity) will up your popularity by 10% (half of a bar). Or you may wait a couple ingame days and do a popularity mission which increases popularity by 1.5 bar. You can see how much cash gets added into your safe (capacity: $70k) every day: https://gta.fandom.com/wiki/Nightclubs#Cash
  7. Terrorbyte (requires Nightclub): The Terrorbyte is a really great vehicle. Besides having a literal base inside in a truck, which is sweet, it is incredibly functional. The missions have awesome pay considering the level of effort/hassle needed to complete them, plus you can remotely launch resupply missions for any of your businesses. If you decide to buy this truck, make sure you have over $1.2m extra, to get the drone station and missiles (though the latter is not very useful), and you if don't own a Mk2 weapon workshop, getting one with the terrorbyte is a good idea.
  8. Arcade: The Arcade provides another passive income (max $5k per day) to the player while also giving the player the ability to host Casino Heists which pay really well if the player knows what they are doing. The passive income depends on how many games are placed, you may even just place the same games in every slot to achieve the highest possible payout, you don't have to buy all the machines. Owning a Terrorbyte makes you able to hire Paige as hacker, which is necessary for good Casino Heist runs to max out the time you can spend grabbing loot (or you may alternatively unlock Avi Schwartzman as a hacker).
  9. Facility: The facility although one of the more expensive properties, can get you some serious cash and XP from the Doomsday Heists, plus the front desk has free snack. This is my favorite property just because of how expansive it is. With the wall designs, color scheme, fully upgraded quarters, and statues you get after the heists, its very aesthetically pleasing and is a good way to impress.
  10. Garage (standalone property): If you are too broke to afford an apartment because you don't that much time to play or apartments are not your thing, put this at number 1 over the apartment as the first property to buy. However although being able to to store cars, garages are obsolete considering you can add garages and garage levels to nightclub, and apartments and the facilities include garages. Also you can't set your spawn location to standalone garages.
  11. Mobile Operations Center (MOC) or Avenger): While both have a better bang for your buck than the warehouse, they aren't that crucial for beginning players. The MOC at first is very barebones and while there are missions that can be launched from it, they require multiple players and can't be launched in freemode. The Avenger can be a useful vehicle for freemode jobs (such as Hangar missions or Facility/Arcade preps) but it's definitely not necessary.
  12. Hangar: If you love flying in GTA Online and want to spend all your money on planes, this is the property for you. However, if you want to make money, it's not a very good option. Crates are only worth $10k each and the missions require some flying skills, and only give 1 crate per player in the MC or Organization, with a maximum of 4. The sale missions also require flying skills, some even more than the sourcing missions and some of them can't really be done solo.
  13. Arena Workshop: With the paint job, decals, and office, the Arena Workshop can be made to look very cool, and with the weapons workshop you can add weapons to vehicles and upgrade guns. You also have access to the Arena War career, which allows you to unlock discount prices for outfits and vehicle mods (albeit randomly, so it's not a very effective model), and the base prices for the upgardes are very steep. This property is over a million, so unless you are planning to buy a ton of discounted items or you just love Arena War, wait out on this one or skip it altogether.
  14. Casino Master Penthouse: Basically a very expensive apartment, with very expensive modular upgrades and decorations. You can also add a 10-car garage for $900k. It also lets you do the Casino Missions (from Agatha Baker) as a host, which upon completion awards the player with the Paragon R (Armored)) car, which is exclusively available from here.
  15. CEO Office Garage: Unless you are super rich and own more cars than you know what to do with, make this property dead last. It costs millions to add more levels. You can add a Custom Auto Shop (for even more money) with it to custom your cars straight from the garage though.
  16. Yacht: Big floating apartment on water, gives you the option to play one extra type of VIP job. Not a priority.
submitted by howellq to u/howellq [link] [comments]

Solo money making guide for new players.

Building your business empire for new players.

This all includes. (Don't buy any cosmetic upgrades such as decor, personal quarters, garages etc).
Cost to own everything needed for the guide is: $28,925,000 - $31,540,000. However, you DON'T need to buy all of them at once. Read below on how to gradually build your business empire.
Note: The CEO office, MC clubhouse, Bunker, Nightclub, Terrorbyte and Arcade are all basic without any additions such as accommodations, gun locker, etc. Also security upgrades is optional but not recommended.
You only need $3 million dollars to get started.
Just buy the Maze bank west CEO office ($1,000,000), Buzzard ($1,750,000) and Convenience store warehouse ($250,000).
Work with someone who read the main guide above.
Weapons you'll need.

My guide to get rich for new players.

For more info and a more in depth guide for all the businesses visit The GTA Online Mega Guide. Also it contains guides on how to get rich from being poor if your starting out and want to get the CEO office. https://www.reddit.com/gtaonline/comments/8xvpow/the_gta_online_mega_guide/.
  1. If you have Rockstar social club account then you should get the Elegy for free. Use that vehicle to travel around for now.
  2. Important: Read this guide here before moving further to number 4. https://www.reddit.com/gtaonline/comments/ef40az/tips_for_new_players_look_at_comment/fby3g4c/
  3. Buy the Micro SMG and Special Carbine at Ammunation.
  4. You should have about around $700,000 at this point since you done number 2 and bought the Micro SMG and Special Carbine so use that money to buy a high end ten car garage. The cheapest one costs $200,000 located in Del Perro Pier. Also make sure to buy the Heist Heavy outfit; only costs about $20,000 before doing the Heists .
  5. Do original Heists. I know it can be hard to find players these days since almost nobody plays original Heists but I recommend you check the HeistTeams subreddit to find players on your platform they may also help you get the Criminal Mastermind challenge if your very lucky to find experienced players who are great with Heists. Quick tips from me: Do the setups on Normal since you don't get paid as host and it makes it a bit easier but always do the finale on Hard for max payout. Only do setups on Hard if your doing the criminal mastermind challenge or your playing with high level players who most likely experienced and know what they're doing on the original heists. Always set to player saved outfits so you can use the Heist Heavy outfit (Only in Heists setups or finales that allows you to use players saved outfits). Make sure to save the Heist Heavy outfit so it can be used if you set to "Player Saved Oufits".You should get $100,000 bonus for completing each finale for the first time and $1,000,000 bonus for doing all in order from Fleeca Job, Prison Break, Humane Labs Raid, Series A and Pacific Standard Heists from setup to finale in order as host. Read this thread for more Heist tips: https://www.reddit.com/gtaonline/comments/31yrwz/mega_list_of_heist_tips_tricks/ Note: Scroll down the comments section of that thread for more tips for Heists.
  6. You should have $2,500,000-3,000,000 at this point so buy an Armoured Kuruma for future Heist attempts and for bullet protection during contact missions. There's guides on which are the best contact missions for low ranks see GTA Online Mega Guide thread for more about contact missions. Also buy the Buzzard very important vehicle you can get.
  7. Use Buzzard to continue to do Sightseer, Headhunter and Hostile Takeover in a cycle using the Buzzard you just bought to make things so much easier. See the VIP Wave method on the GTA Online Mega Guide thread. Also do contact missions to mix things up a little. Join Casino Heist or other Heist finales for extra money should you complete them. Racing and PVP adversary modes or deathmatches aren't for everyone because not everyone can race or is unskilled in PVP.
  8. Once you made $1,000,000 buy the cheapest CEO Office.
  9. Save up to $250,000 to buy the cheapest special cargo warehouse.
  10. Once you got the Buzzard, CEO Office and Special Cargo warehouse. Congratulations; your ready to do the steps below, scroll down.

How to gradually build your business empire.

1. Most important vehicle you can possibly own is a Buzzard so make sure you buy it before starting the steps.
2. Buy a small warehouse and do step 2 until you have enough money for the I/E warehouse.
Here's a modified version of step 2 for new players since your very likely don't have a Terrorbyte yet.
  1. Do Headhunter.
  2. Source three crates.
  3. Do Sightseer.
  4. Source three crates.
  5. Do Headhunter.
  6. Source three crates.
  7. Do Sightseer.
  8. Sell warehouse.
  9. Repeat 2-8 or keep going until you have 16 crates then sell.
3. Buy a Import Export warehouse.
To always source top range cars, keep sourcing vehicles until you have 10 standard and 10 mid range cars. Sell any standard and mid range dupes (same model but different variant vehicle). Once you have 10 standard and 10 mid range cars, then you are guaranteed to source only top range vehicles.
Here's a modified version of Step 1.
  1. Do Headhunter.
  2. Source vehicle.
  3. Do Sightseer.
  4. Sell vehicle.
  5. Do Headhunter.
  6. Source vehicle.
  7. Do Sightseer.
  8. Sell Vehicle.
  9. Repeat 5-8.
4. Buy an Arcade somewhere in Vinewood or La Mesa so you can do the Casino Heists.
5. If you make enough money buy a Bunker in Farmhouse or Chumash.
6. Buy the Great Chaparral clubhouse.
7. If you have enough for the MC Businesses buy the Coke, Meth and Cash in Grand Senora desert.
8. If you have enough for the Nightclub buy the one in Downtown Vinewood.
9. Once you have enough money, buy the Terrorbyte and the drone station.
10. Once you have all the businesses, a Terrorbyte and an Arcade with Master Control Terminal.
If you do get bored with grinding since you spent hours grinding with those steps.
submitted by xInfected_Virus to u/xInfected_Virus [link] [comments]

Questions and Answers from my GTA Online money making guide.

I recommend looking at my GTA Online guides first before reading this Q&A.
Well set players: https://www.reddit.com/usexInfected_Virus/comments/epd9w4/solo_money_making_guide_for_new_and_well_set/
New players: https://www.reddit.com/usexInfected_Virus/comments/epdbs2/solo_money_making_guide_for_new_players/

Questions and Answers.

Q: Don't they have plenty of other guides like this on the GTA Online Mega Guide Thread?
A: This guide combines VIP work Headhunter, Special cargo, Vehicle cargo, Bunker, MC Businesses, Nightclub, Terrorbyte and Arcade with Master Control Terminal in one guide assuming everyone has those businesses. The Mega Guide thread definitely helped me make this this guide with me putting links of more additional in depth tips from threads on the mega guide on how to do special cargo missions, vehicle cargo missions, Bunker, MC Businesses and Nightclub. I also posted the Mega Guide link twice in this guide for more in depth info and more in depth tips such as the original heist guide for newer players.
Not many people know how to do the Biker business solo thus why they're giving up on it so that's one of many reasons why I'm making my own guide. I would love it if the mods put this guide on the GTA Online Mega Guide thread so it can get more attention and help other players. Also some but not all of the poor to rich type guides are outdated e.g no golden revolver headshot challenge or Maude's bounties with stone hatchet challenges that earn $250,000 upon each completion yet but they still give good information on how to get started so still look at those guides when in doubt. I'm looking to offer something new in 2020.
Q: What links did you use from the GTA Online Mega Guide Thread?
A: The main guide itself of course. https://www.reddit.com/gtaonline/comments/8xvpow/the_gta_online_mega_guide/
https://www.reddit.com/gtaonline/comments/5tzgfk/guide_for_vehicle_cargo_imports/
https://www.reddit.com/gtaonline/comments/4nszzk/crate_profits_v20_updated_to_111_crates/
https://www.reddit.com/gtaonline/comments/55vwyl/bikers_work_challenges_contracts_and_business/
https://www.gtaboom.com/wp-content/uploads/2017/05/bikersbusinesses.png
https://www.reddit.com/gtaonline/comments/920vm3/mine_and_your_experience_with_the_after_hours_dlc/
https://www.reddit.com/gtaonline/comments/ef40az/tips_for_new_players_look_at_comment/fby3g4c/
https://www.reddit.com/gtaonline/comments/31yrwz/mega_list_of_heist_tips_tricks/
Not sure this is from the Mega Guide but I'll link it anyways. https://www.reddit.com/gtaonline/comments/95crke/nightclub_profit_and_popularity_guide_not/
Q: Why doesn't this guide include the Hanger Business?
A: Because the Hanger business is designed to have multiple players in your CEO organization and collecting crates solo can take up to 10 minutes and you only make $10,000 per crate while you can be making $22,000 in three minutes doing Headhunter or $31,000 in three or four minutes doing Terrorbyte missions Diamond Shopping, Targeted Data and Robbery in Progress.
Q: I'm broke but I have all the businesses the main guide requires including a fully upgraded bunker or MC Businesses (Coke, Meth and Cash) and Nightclub with all upgrades and technicians.
A: Follow the steps on the main guide as normal and you should be all good.
Q: Why not do the Doomsday Heist instead for newer players?
A: The facility is expensive around two million dollars for one in a decent location whereas a high end apartment for original heist only costs $200,000 and you can get around $2,000,000-2,500,000 million after finishing the original heist assuming you got all the extra bonuses and done all of them on hard with having 55% cut on the last four finales and 60% cut on the Fleeca finale. Doomsday heist missions are also hard because of the insane accuracy of the enemy NPCs which will require plenty of resets such as starting the current setup or finale. So paying two million for a facility isn't recommended for newer players.
Q: Why no glitches such as vehicle dupes or Act 2 finale replay?
A: This guide is for players both new and well set who want to earn money legitimately. Money glitching may get you banned and reset so I don't want players to risk losing their hard work and progress.
Q: Does this guide have any glitches?
A: Mostly no except changing your MTU on console or suspending the task manager on PC to get into solo public lobbies to avoid griefers. Other than that; no.
Q: I bought the Criminal Enterprise starter pack and got a free Bunker in Paleto Bay, should I get it?
A: Despite the Paleto Bay Bunker being free it's still a big NO. This is because the sale to Los Santos is a very long drive which takes time to get to the destination. Also most resupply missions take place in Los Santos so it's a very long drive the get the supplies back to the Paleto Bay Bunker.
If not in a solo public lobby, there's a high chance a griefer can come after you on the exposed highway. Your much better off saving up for a Bunker in Farmhouse or Chumash since they're closer to the city.
Q: Speaking of Criminal Enterprise Starter pack; should I get it and if I do get it what should I do?
A: No; it's not worth spending real life money on the Criminal Enterprise Starter pack.
But if you do get it it already has a free CEO Office, MC Clubhouse in Great Chapparal and a Counterfeit Cash business in Grand Senora Desert. Since you have free $1,000,000 then buy a high end apartment in Del Perro and start the original Heist. Scroll up and follow the "My Guide To Get Rich For New Players" for more.
Q: I'm rank 25 but the host keeps kicking me out of their Heist finales or setups before it even begins, why is that?
A: Because they don't trust lower ranked players from finishing the heist because they have a bad experience from lower level players not knowing what to do or constantly dying thus spending plenty of times of constant resetting if a low level player keep failing or dying so they're not even going to bother with them and kick them out in a heartbeat.
Q: Wanted level won't go away at the Prison Break finale after everyone boards the plane even flying for hours still won't get rid of your wanted level?
A: I think it's glitched due to bad connection that if a person already has their wanted level flashing away and the person with bad connection still has their wanted level thus everyone still gets the five star wanted level. If that's the case then reset the finale, if still doesn't work then change roles and if it still doesn't fix it; your going to need a new crew preferably get players who are in your country or continent for better connection since they're in the same regional servers.
Q: I lost too much money while doing the Pacific Standard Heist?
A: Restart the Heist.
Q: How do I destroy all 10 Duggan shipments and should I even bother destroying them?
A: You need a Buzzard to destroy all of them on time. With enemies on boats and helicopters, fly behind them and spam rockets and they should be destroyed. Buzzard is quick enough to get from one end of the map to another. Hunter or Akuka also works as well if not better.
Yes you should destroy them especially doing the aggressive approach because the guards have armour and helmets that they take so much bullets to kill via headshot. On top of that, they also have and assault shotgun which shreds through your health in an instant. Destroying all of them means the guards won't have any armour, helmets and they'll only be equipped with a pistol.
Q: When should I start buying other properties such as a Doomsday Facility, Casino Penthouse and Hanger. Also when should I start buying vehicles such as weaponized vehicles, planes and supercars?
A: Once you have all the businesses required for this guide and you follow the steps everyday so you can save up on whatever you want to buy.
Q: Now that you mentioned the Casino Penthouse, should I get it so I can do the Casino Penthouse missions.
A: No, because the basic model costs $1,500,000 and the max payout assuming you finish all six missions is approximately $1,100,000 dollars. Only get it if you can do most of the steps on the main "Well set" guide.
Q: I read the main "Well Set" guide already and know what to do. I want to get my friend who's new to the game to make easy money, how much will they make?
A: Assuming your doing Step 1 Import/Export Method. Terrorbyte mission pays them $31,000 with Headhunter $21,000 and another Terrorbyte mission $31,000. They gain also $5,000 per fifteen minutes with additional $500 per successful source mission (crates or vehicle cargo) and $10,000 per sell mission. They'll make approximately $100,000 per cycle or approximately $300,000 per hour just for helping. They lose $250 per fifteen minutes though if the CEO dies.
Once you move to Step 3 Selling Bunker and MC Businesses; the associate will get 10% of the sale capping at $30,000 on top of the extra $1,000-5,000 bonus per successful mission. Best to sell Bunker as MC so your associate can get $21,000 instead of $10,000 per successful sell mission (assuming you only bought one supply batch and your Bunker is fully upgraded).
I maybe wrong on this though, if so then let me know.
Q. Is the Buzzard better than the Oppressor MK II for grinding and why should I get the Buzzard before the MK II Oppressor?
A: Overall as a grinder vehicle, I'd stick with the Buzzard because it can be consistently spawned using the CEO Interaction menu to spawn vehicles. The MK II Oppressor has a five minute cooldown after it gets destroyed or you returned it to storage and plus it remains at the location where you have picked up the vehicle cargo while doing source vehicle mission or on crate missions where all the crates is in a vehicle thus you have to leave the MK II Oppressor at the location. With the Buzzard you can easily spawn another.
The reason why you should get the Buzzard first is because it's cheaper and already comes with homing missiles whereas the MK II Oppressor costs more and you require the Terrorbyte to install the homing missiles which are limited to 20 and already costs a lot on top of needing to own a Nightclub which you need in order to purchase the Terrorbyte. I recommend getting the MK II Oppressor once your well set.
I know some will disagree with me here but personally I still use the Buzzard more than the Oppressor MK II for grinding with the Oppressor MK II being used for some missions and as a supplement grinding vehicle with it's better missiles and being easier to land in tight places.
Q. Why should I buy supplies for the Bunker and MC Businesses, isn't it more worth it to steal since your not paying $75,000 to purchase supplies?
A: Depends if it has upgrades or not. If it has full upgrades then it's not worth stealing because you can be doing other things such as doing Step 1 Import/Export guide while your businesses makes product in the background. Doing Step 1 I/E method makes more than enough money to pay off the supplies. You can also easily make money back by sourcing and selling vehicle cargo after you sell product from an MC Business or Bunker.
If it has one upgrade, steal supplies until you have three bars or 60% of the supply bar is filled and buy the rest.
If it has no upgrades then yes, I suggest stealing until the supply bar is full to make maximum profits.
Q: Should I get security upgrades on the Bunker, MC Businesses and Nightclub?
A: For Bunker and MC Businesses no. With Bunker if you stay under 50% of product you shouldn't be raided since buying one full supply batch gives you 20% of product. With the MC Businesses, make sure to register inside the MC Business and disband immediately after selling to prevent getting raided. For the Nightclub yes because there's less chance of getting raided. I have the security upgrade on the Nightclub and done the AFK method several times and not one time did I get raided, just make sure your not registered as a CEO or MC President while AFK.
Q: Why do the Steps have "Repeat 1-5 or 1-8" instead of "Repeat steps 1-5 or steps 1-8"?
A: To make it clearer so people don't get confused from "repeat steps 1-7" which some people will think but there's no step six or seven. Most people shouldn't get confused though but I want to make this guide as clear as possible so no one gets confused.
Q: Is it worth doing Nightclub popularity mission to keep your Nightclub popularity full?
A: No since the missions are pretty long and your much better off switching DJs every 90 minutes to prevent losing popularity and get back to what your doing quickly.
Q: Is selling two Post OP Van missions possible while selling the MC Businesses from Los Santos?
A: Yes if your quick and if your Coke, Meth and Cash is NOT in Elysian Island or Terminal because it'll be much harder or impossible to sell two Post Op Vans. Make sure the Coke, Meth and Cash is in northern Los Santos if you already bought those Los Santos locations.
Q: About the MC Businesses, I bought the ones in Paleto Bay or Elysian Island/Terminal, also my Bunker is in Paleto Bay or in a location other than Farmhouse of Chumash; should I move my MC Businesses to Sandy Shores/Grand Senora Desert and my Bunker to Farmhouse or Chumash?
A: Yes, if you have the money to do so because you have to re-buy the upgrades once you change locations although you get half on what you spent on the location back unless you got the Paleto Bay Bunker through the Criminal Enterprise Starter pack, which in that case, you can't get any rebates from moving to a different location.
Q: Other than MC Businesses and Bunker should I move my other businesses and Bunker away from Paleto Bay?
A: Yes again, since most missions take place in Los Santos. Don't be tempted to get the free arcade in Paleto Bay if your a Twitch Prime subscriber, instead buy one of the locations in Los Santos. With the facility, this is entirely up to you if you want to move.
Q: Ok but why should I NOT buy a business in Paleto Bay?
A: Because most of the resupply missions for the MC Businesses, Bunker and Arcade/Casino Heist setups take place in Los Santos and it's a long drive or flight back to those businesses. You might be lucky and a resupply mission takes place in Paleto Bay but overall it's not worth it. Also sell missions are very far from Los Santos should you choose to sell remote and unnecessary amount of time is being wasted in trying to get back to collect another vehicle while you already reached that second vehicle if you sell from the Sandy Shores businesses.
If your not in a solo public lobby, there's a higher chance griefers can come after you and destroy your product since your open on the highway and your most likely not even half way to your destinations when you could've arrived their if you sold from the Sandy Shores MC Business or Farmhouse/Chumash Bunker.
I think I mentioned something like this in an earlier question above.
Q: I want to move my Bunker, MC Business and Arcade out of Paleto Bay but don't have the required funds yet although I'm more than willing to re-buy upgrades for them. How do I still do solo sell missions from Paleto Bay.
A: With the MC Businesses assuming you have the upgrades, sell in the Blaine County area. With the Bunker sell remote to Los Santos as normal but make sure your in a solo public or peaceful grinder lobby to avoid being griefed. Still buy supplies though since you still make a profit (except on the Document Forgery) if they have full upgrades. Half upgraded, steal until three bars and no upgrades steal until bar is full. Good luck with the long drive back from Los Santos.
Q: Why do players buy businesses in Paleto Bay anyways?
A: Because players get duped in buying the cheapest location for the Bunker and the Arcade. Another reason I hear is because to get away from other players and tryhards/griefers, you can go into a solo public lobby to fix this problem. Don't be tempted at any costs in getting a Paleto Bay business.
Personally, I have a medium house with a six car garage there only because I have plenty of money and only wanted a property in Paleto Bay just for the sake of it.
Q: A majority of players suggest getting the Farmhouse or Chumash Bunker but which one of those two should I get since I know they're both closest to the city. I'm torn apart on what to choose from?
A: This is a hard choice to be honest, I can see why many people suggest since they're closest to the city and both are next to a freeway. Since the guide suggest buying supplies, you'll be doing sell missions most of the time.
Here are the sell missions you get and which location is best for which missions. Feel free to disagree with me here, this is from my experience from doing Bunker sell missions.
I maybe missing some missions though so let me know which ones I missed.
Price.
Which one should I get?: Personally I'd go with the Farmhouse but it's a bit more expensive than the Chumash which is another great location.
Q: A griefer is coming after me or the vehicle carrying the product got stuck and there's literally no way to get it out or the plane drop mission is glitched thus making it impossible to drop cargo and finish the sell mission, because I spent lots of money buying or lots of time collecting supplies, what should I do?
A: Close the application if on PS4 or dashboard if on Xbox One or find a new session on all platforms. You only lose ten percent of product but at least all that time or money isn't wasted and you get to keep most of the product.
Q: Should I sell in a populated lobby?
A: Yes but only if your certain the other players there are peaceful otherwise a griefer may come after your cargo. Make sure your in a grinding lobby just to be safe.
Q: I have three other players with me in my organization, I know how Step 1 I/E Method works but how should I do the cycle?
A: Instead of selling the car, source the vehicle instead until you have four top range vehicles stored in your warehouse and repeat the cycle since there's a twenty minute cooldown per vehicle sold in one go, so since you sold four vehicles, you'll have a one hour cooldown.
Q: Is selling a full 111 crate warehouse possible solo?
A: Yes, I've sold 111 crates several times solo no problem. The only problem I had was the plane mission with the enemy Buzzard and Valkyrie variant. All I did on that mission is get in the Titan, scout the area with a Buzzard or Hydra, destroy the enemy NPCs, drop the crates off and done. Three Brickades and one tug boat sales are very easy to do.
Q: Should I get the vehicle upgrades for selling the crate warehouse missions?
A: Armour upgrades don't provide extra protection from rockets fired from griefers in MK Oppressor but it may provide extra protection from enemy NPC bullets and explosive rockets from Hydra or Lazer. Bulletproof tyres are useful on the Brickade and speed upgrade is useful on the Tug. Jammer upgrade is near useless on the plane especially if your in a solo public lobby.
The upgrades worth getting are the speed upgrade on the Tug and bulletproof tyres on the Brickade.
So should you get upgrades?: Up to you really.
Q: You mentioned buying supplies from the Master Control Terminal from the Arcade but should I sell my product from there though?
A: No because you have to go all the way to the business your selling from which wastes some sell time just trying to get there. Your much better off selling from the actual business location because the sell vehicle is right there most of the time.
However, not all vehicles spawn at the business location such the Dinghy boat, Dodo plane or Buzzard for the MC Businesses and the Tug and Plane for the crate sell missions. The sell vehicles for the Bunker are always located next to the Bunker, the sell vehicle for the Nightclub is always located next to the Nightclub. You still need to actually go to the vehicle warehouse to sell a car though.
Q: Why do you suggest using the Bati 801RR, isn't it the exact the same as the Bati 801?
A: The Bati 801RR actually has better acceleration than the Bati 801 but they still share the exact same handling and top speed.
Q: Did you have any help while making this guide?
A: A little bit from Youtubers and some threads from the Mega Guide, other Reddit posts and the GTA Forums but I mostly made it with my experience in grinding the businesses. Also the tips I post are mainly from my experience in selling.
Q: Who does this guide cater to?
A: Players who are new or well set.
submitted by xInfected_Virus to u/xInfected_Virus [link] [comments]

DLC guide thing: The extended edition

So a while back I wrote this guide and alot of people asked why I didn't like this as much as that DLC and so on, so I decided to write this even longer wall of text to deeper explain why I didn't like this DLC as that one.
Armoured Transport As many people said in the comments of my guide was that they would recommend the Transport DLC. But when you look at what the DLC itself contains it's not much to say hurray about, sure, it does come with 6 new heists that are challenging but they are that in the wrong way. The main problem with the heists themselves is that 5 of them are basicly the same heist but on another location as you defend the drill, lockpick the containers inside and escape. Sounds like a regular bank heist to me the main difference being that you have very little cover and are pinned with snipers most of the time. This DLC did try something new that hasn't been used again being the ''secret'' document that leads you to the sixth heist being the Train Heist. This heist can be done stealth (a pain in the ass if you ask me) or loud (even more of a pain). But some of the problems with the other transport heists are still present with very little cover, snipers having you pinned most of the time and defending drills. For this reason is why I dislike this DLC, while the weapons are pretty good the heists are not. They are just cookie cutouts of themselves 5 times and a longer version of them for the sixth.
Gage Weapon Pack #01 My main problem with this weapon pack is that it limits the better throwables in the game to paid DLC just like the BBQ pack. And sure, you can but the asset if you own the DLC to other people but that still requires you to own it. While the weapons are nice it doesn't change that the main selling point for the DLC is the exclusive throwables, yeah there were no free throwable until Crimefest 2015 in case you didn't know. But as I said in my guide: > If you want hand grenades then the answer is yes, it does come with some good guns but the main selling point is being to throw explosives.
Gage Weapon Pack #02 While I find the LMGs fun to use at times it doesn't change what this pack actually has. Back in the day this was the only way to use an LMG and it had a movement speed penalty when hold combined with 0 pickup rate. That makes the weapons rather not wanted back in the day but since Crimefest 2015 they removed the penalty and added ammo pickup to the weapons themselves. But in the during the same time they also added the community LMG that makes the pack itself almost useless as it alone can do everything if not more than what every LMG in the pack does. This pack did however introduce new melee weapons but while this might have been cool and all back then, if you look at the amount of melee weapons we have now you might notice that maybe this wasn't such a good trend.
Gage Sniper Pack While I have loved using the Sniper Rifles in the past it doesn't change that the free sniper rifle out preforms almost every sniper in the game at the moment. And while I did see alot of people saying that the Thanatos is a reason to get this pack I say this: How often will the Thanatos out preform any gun? Because when you look at it's firing speed, damage per second and so on. You realize that the RPG is better for killing whatever you're using the Thanatos for as the RPG can also damage multiple enemies and can remove the captain from the map alot faster than the Thanatos can. While the Rattlesnake and the R93 are both excellent snipers, they are still rather weak when compared to the Platypus.
Gage Shotgun Pack When you look over the custom shotgun ammo you would notice that the only one I have found any use of is the HE rounds. The reason being (as explained by the guide) it can stun every special which is the only reason I find this type of shotgun ammo useful. Most of the others are less gimmicky but they do however add some stats at the cost of ammo pickup rate. This makes most of the custom shotgun ammo types rather weak. While yes, you could shot through shields, hit snipers and all that you would only use for those cases as your ammo amount and pickup is even worse than it was before equipping the ammo type. This makes them really bad as ammo is really important in this game. Maybe Fully Loaded Aced could negate the debuff to ammo pickup (have not tried this) but that would still mean that you are forced to do something else to make the ammo type useful. While the guns in the pack are alright they don't really make much of the pack unlike the HE rounds.
Gage Mod Courier While I have heard the argument that most of the top tier weapons no longer requires this DLC in order to reach its maximum damage output, this DLC does however give something to everything, either it be a sight or a gadget it's still a timeless DLC. While I mostly find this DLC useful as it adds some of the better sights and gadgets, it does also give some good barrel extensions and stocks for most weapons.
Gage Assault Pack While I personally love the GL40 with it's good damage, ammo pickup unlike the bows and the ability to stun dozers it doesn't change the fact that most of the fact is a bit on lack luster side. While none of the rifles in the pack are bad per say they don't really offer much else content wise. For this reason I could only maybe recommend it as it mostly offers utility in the form of the GL40 otherwise you get some good assault rifles.
Gage Historical Pack When you look at what the the Historical pack actually offers you quickly notice that most of the weapons are some of the better ones in the class. I would actually recommend this pack more if it was pre-crimefest 2015 since they made the Patchett worse than what it already was, turning it from a really unique SMG to a generic one. Other than that it does offer some really different ways to play the game while also adding one of the more annoying achievements in the game, looking at you Wind of Change.
Gage Ninja Pack The pack itself does introduce an entirely new mechanic and that alone is a selling point if you ask me. While they way of delivering the poison effect can be a bit gimmicky and doesn't work for everything it is still something that is very enjoyable to use. Sure, the Kross Vertex and the Lebesauger are great weapons even after the rebalance I still would say that the poison mechanic is the main and best selling point of the pack.
Gage Chivalry Pack Now this is one of the other packs that people would also recommend but I wouldn't but here is the thing, I don't think that it's a bad pack, I would actually argue against it but the main selling point of the pack is mostly the melee weapons and let's face it, they are not that good. While people keep mentioning the high damage output of the longbow and the crossbows with the explosive arrows it doesn't change that they have no ammo pickup making their ammo sacred to you. Sure you could just bring ammo bags to negate this but on larger maps that is gonna prove to be a problem as you are still feeding of your supplies in order to use it. While I like to use the bows time from time I still believe that the pack itself is not worth the cash.
The Overkill Pack Ever since Captain Winters was introduced most players reactions was: ''How do we get rid of him as fast as possible?''. But looking over the weapons in the game the largest contender is the RPG being 10 000 damage with a blast radius to help it. While they have patched Winters to not be able to take that much damage at once, you can still kill enough of his shields with one rocket to make him leave. While this was not the case back when this pack was released, this is the case today. And the minigun is alright I guess.
The Butcher's AK/CAR Mod Pack Now the largest argument to why this is a good pack is the buff to the DMR kits introduced in this pack. However all of the DMRs are achievement locked and even if you get them with a good team, you are still limited to the use of the pack. Would you honestly pay 4.99 for just the DMR kit? I think the answer is no, and as I stated in my guide the rest of the pack only applies to the AK/CAR family of weapons. While sure this DLC does make this weapon family alot stronger than it already was it is very limited compared to the Courier DLC.
The Butcher's BBQ Pack Molotovs combined with the weapons just makes this DLC a great pack on its own. Which is almost sad when you think about it, while this is a great DLC pack and all it also one of the largest pay2win cases in the game as well...
The Butcher's Western Pack Ever since the rebalance patch this pack has been made obsolete. While the dynamite and the Repeater could have some use they still took a heavy hit on the Peacemaker as well as the Plainriders. The peacemaker has the same damage as before but the reload is so slow, of course this was back then when the Peacemakers damage was considered really high is now nothing, combine that with its really long reload time it is worthless now. Plainriders bow is still good, don't get me wrong but it is worse than the English Longbow as the longbow has around 600 damage base, more ammo and the ability to kill Dozers with 1 arrow at the cost of concealment. For these reasons the pack is not really worth as much as it used to be.
The Big Bank I still belive that this is one of the better heist DLCs to date. While it only offers 1 gun it's still one really fun heist to do. Of course as I mentioned in the guide it did introduce pre-planning which I think is one of the best additions to the game. For these reasons alone I think this is a good DLC.
Hotline Miami This is by far one of my personal favourite heists out there, for a good price I might add. The Hotline Miami DLC is sort of a mix between a heist DLC and a weapons DLC as you get 3 different SMGs in this pack. I cannot recommend this DLC enough as it is just such a fun heist to play with alot of optional loot that you don't even have to get but it gives you such a payout if you cook the meth, get the weapons, find the cash and steal the cocaine.
The Diamond When you look at the pricing itself you notice that all you get is a 1 day heist for the price of a full DLC, nothing else. While I must say that The Diamond heist is alot of fun to play both loud and stealth it is still not worth the cash due to it lacking in content otherwise. For most DLC packs you normally get about 4 guns or a heist and couple of weapons, but here we only get a single day heist making it one of the most lack luster DLCs available.
The Bomb Heists While I personally like Dockyard and find the Leo Pistol to be just amazing I still think that the DLC pack is a bit on the meh side. While Dockyard is a stealth/loud mission, Bomb Forest is one if not the hardest heist in the game mostly due to the angle that the entire map is on and that the snipers have you pinned at most times. This heist is just pure nightmare material. But other than that the pack is alright actually I would still say a maybe to recommend it but by all means it's not the Completely Overkill Pack reward.
Alesso heist As mentioned in the guide, I didn't know who Alesso actually was until this this heist came which surprised some when I mentioned I was from Sweden. But throwing that out the window, the heist itself is fun to play at times but the main problems is when playing it with pubs. As you have to pick up the C4 in the closets and hit the bottoms in the correct order, this becomes a nightmare for people that shots before reading what the current objective is and only focuses on killing what is in front of them. I have been forced to kick multiple people just because they wouldn't stop hitting random bottoms during the pyrotechnics part of the heist. Of course this is just a problem with players themselves but I think that they could help people like this is some way so that we don't get another:
Add muratic acid Adds hydrogen chloride
The Golden Grin Casino Im gonna be honest here, I think that he Golden Grin is alot of fun to to play in both pubs and with friends as it is very straight forward, in loud. While this heist is really poorly optimized for some and runs smoothly for others (which is starting to become a really big problem with newer heists) the heist itself is however alot of fun to play. Another thing about this DLC is that it includes the Buzzer, which if you ask most high levelled players, it is one of the best melees in the game due to ability to stun any special except dozers.
The Point Break Heists While some didn't like the Point Break heists due to them being a movie tie in it doesn't change the fact that we got 2 heists for a cheaper price which I will gladly say yes to. While it did add one of the better pistols in the game to powercreep everything even more than it already is it still added 2 great heists to the roster. For this reason I find that the Point Break heists are worth your money since it offers quality content for your money minus the performance issues.
Goat Simulator Heist Im gonna be straight here, the heist is fun I will give you that, the shotgun is shit I will give you that, this crossover could have been done smoother. While I still believe that the wierd Goat Simulator crossover idea is really odd it doesn't change that the way the heist was made is good. It played differently from most heists in a way that could be frustrating for some and awesome for others. While I strongly believe that we will get more driven escapes instead of ''BILE HERE'' that will come and pick us up, people will get turned off from this DLC due to it being Goat Simulator related.
Clover Character Pack As mentioned in the guide itself, Clover has the Burglar perk deck which is the ONLY perk deck that benefits the stealth playstyle. While some dislike the stealth mechanic and others loving it, it won't change the fact that the only way to get more stealth bonuses that isn't in the Ghost skill tree is to purchase Clover. While Clover has some great lines and a good gun it will not remove the gigantic: BUY ME IF YOU LIKE STEALTH sigh above the steam page.
Dragan Character Pack While Muscle is the dominant armour perk deck for the moment, Infiltrator is still an amazing perk deck for general armour usage. The ability to take even less damage combined with techforcer is just splendid. While the way to gain health can be a bit difficult depending on the situation it will still give you the ability to soak more bullets which is never bad for any armour player. While I really like the Lions Roar for its look and practicality, the main selling point is still the perk deck just like Clover.
Sokol Character Pack * Do I think Grinder is still broken? Yes. * Should they increase the delay between health stacking? Yes. * Is Grinder my favourite perk deck? Yes.
While Grinder is one of the best perk decks in the game at the moment with it's ability to gain more health at almost any given time just makes it such a overpowered perk deck, which is sad for dodge players. Ever since the introduction of Grinder and the nerf to Rogue, maximum dodge builds has almost died out. While I enjoy playing a max dodge rogue build every now and then it won't change that when I play Deathwish with my buddies that I will pick Grinder as a default. While yes, Sokol has some great lines and Valkyeria being a great assault rifle it won't change that the Perk decks that comes with every character is the main reason to buy them and not the fact that you can play a new character that isn't from USA.
Yakuza Character Pack However, this is the only exception so far. Jiro's perk deck being Yakuza is pretty much useless. With health regen builds being the dominant way to play the game at the moment, running a build that gets worse with health regen is pretty damn bad. Another problem with this pack is that there is no translation to all of Jiro's Japanese lines, which sucks for almost every player in the community as most of us don't speak Japanese. But the selling point of this pack however is the Katana. When you look over the melee weapons in the game you would notice that the Katana has just raw damage, speed and knockdown for its user making it the best melee weapon for just pure, raw and large amounts of damage.
And that is my longer version of my DLC guide that was a basic rundown of every DLC released so far. And there will always be arguments against you when you lay your opinion on the internet so if you don't agree with me just say why. Your opinion your choice right?
submitted by Wip9 to paydaytheheist [link] [comments]

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